But, what are my ideas for fighting inflation, you say? Here are some tracks:
Fine, Luka LAMARR. Then please allow me to dispute you point-by-point:
Increase taxes
Here’s what increased taxes does: It immediately increases prices to reflect the cut into the profit margin. This is especially bad for smaller entities, for whom many forms of income will effectively become unprofitable due to way too small margins.
Taxes are generally great for bigger entities, in a competition perspective, because they can better manage to live off smaller margins. And by more easily out-competing smaller entities because of smaller profit margins, they can more easily stay in power for longer. This is in general why big corp begrudgingly accepts higher taxes, while most smaller entities don’t even have enough man-power to complain.
Most people don’t notice it at all, because they are on welfare or trying to work a minimum-wage job—in essence another protection scheme that keeps smaller entities form competing—i.e. starting a competing business isn’t even part of their reality, and thus they become dependent on the state forcing higher and higher taxes.
That’s real life. Now superimpose that on EVE, and I’m sure you can see how badly it’ll effect the EVE economy.
Tax the great powers
Again, this will just lead to game stagnancy, fewer fights, and less things happening in general. The Great Powers already have taxation schemes themselves, to keep up ‘welfare’ for their members (a.k.a. ship replacement programs, etc).
Conversely, this is exactly why there’s so little happening in High Sec, because everything is taxed to death there. It’s a great example of how tax together with smaller profit margins stifles growth and emergent gameplay, actually.
Unlike in real life, where welfare generally keeps smaller entities and private citizens from competing in the market, in-game this alliance welfare means more people have an icentive to risk their ships to fight wars with you.
Power pay in ISKs to raise his standings / security status. But beware, not a small sum, a real sum.
Not sure what you mean by this, but it sounds bad. There are already good mechanism to raise standing and sec status in the game. But yeah, as an ‘ISK sink’ I guess it could work to fight inflation, as in ‘spending power,’ only the effect would be that more bad-guys would have easier access to high sec.
Pay ISKs to raise a skill level
What are you on about? That’s what skill injectors are for!
Players who are concordoken could also pay the price of the intervention at Concord.
Wow.
Decrease loot fairy.
I understand, now. You’ve been trolling this whole time… You got me good there! 
Increase the cost of production: taxes, minerals needed for example.
Awesome! More tax! And instead of game content, CCP can dole out ‘content’ on a case-by-case basis based on real world welfare policies!!! 
These are just ideas, but put together, they could have a real impact on the game economy.
Yes. Yes they will! It will completely stifle all gameplay and make EVE into a mining simulator real quick! Great job there! 