Local Comms Blackout - Discussion Thread - Part Deux!

No. I’m not laying out the plan.

It’s just an example, a portrait of what can be done.

We have to focus here, please. It’s an environmental change what the BO did.
Environments vary in WH space, so it is perfectly doable with existing features.

I don’t give a maggot’s arse how it is done. It can be done.

I’m not open to discuss cherrypicking the examples and there are people here that have infinite knowledge of EVE compared to mine.

Those are the guys I’m calling out and open their pumice windows and SEE THAT IT IS DOABLE.

HOW?

I honestly don’t know, man. But we could collaborate and make it so, that CCP sees that the way BO was implemented, is the right way to do things these days.

Could not resist posting the other half.

The way BO was implemented was definitely wrong.
No discussion.
No addressing obvious balance issues it would create.
No preparation time (unanchoring structures requires a week, and we didn’t have that much).

I’d rather collaborate to make sure NOTHING gets introduced the way BO was introduced.

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Agree 100% it’s not the BO what I am talking about.
It’s the fact that whatever they did, is an environment alteration.

And that is just a switch flip, compared to any other proposal that requires segmented, surgical super complex coding or programming, whatever.

THE BO IS BS, ok, comprendo. We all know it, we all take it.

But open tour mind to a possibility also coming from WH space (not meaning it’s good, means that it already exists, so it’s easier to apply) which is the differential environment.

And THAT is what’s good of all the BO crap, that it can be done in a way that was not explored decently before.

And all I’m saying is that environment can be categorized in Null depending on what goes on within the systems, constellations, entities, groups, whatever I DONT ■■■■■■■ KNOW.

And these new environments can restrict or favor or limit or alter what would be doable to either build or destroy, grow, retain, reduce, project, etc…

I don’t care how, there are people that know how. I’m just providing an example. I’m not explaining this again, please!

But the BO will simply not happen again and there are lessons we can learn from and put to good use from that crapscade.

Yup, its called jump-range

Goons literally have a policy that you can do outside the umbrella more or less whatever you want but it ain’t state business if you loose your ■■■■ in the process.

So in your proposal sov can only spread out verry slowly and only the highest sov systems can be used for super ratting?
I don’t have any Super ratting in my system right now so it’s not like the sites being available also means they are being exploited 24/7 and i’d prefer not to have to draw a number to do one when i just happen to have time for some ratting.

If you want a more stringent restriction on how many people can live in a region then whats the point of nation building exactly? Force more spread to enlarge purple donut regions? Im not shure where this is going…

In my mind sov warfare should be FASTER with more severe punishments for ignoring critical timers promoting cap battles and fluidity in borders.

Step 1 go out there and get some kills
Step 2 find friends and join their fleets
Step 3 you can now live in nullsec

Nullsec-Diplomacy for beginners. Been there, done that.

No, we do not. We have a policy designed to protect supercapital ratters and Rorquals (because really, there isn’t enough time to save even normal caps when the bomber fleets hit). Violate that policy, and Wibla will be very angry at Innominate and Jay for killing your super/rorq without him.

What is wrong about supers ratting? That there are too many, that there are bots, that someone worked harder? I don’t care, the system shouldn’t care.

Ratting in supers should be doable everywhere, that’s the pilot’s problem. The environment can restrict OTHER supers operability.

Or, the hull itself will have to be restricted so it doesn’t rat or mine or whatever, which I oppose. That’s the pilot’s problem. But having the super fully operational as 9000 level against a subpar entity is a no,no. It doesn’t mean you cannot attack, it just means that you just have to use the right level according not to the entity’s size, not to the population… but to what actually happens within such system and surroundings. If you can muster 2000 subcaps against a 300 ppl entity, it should not allow you to compromise the entity’s existence or it’s ability to hold SOV. If you make their life’s impossible, it doesn’t mean that by obliterating them, you would be able to just exercise SOV.

Your SOV borders will interact with any neighbor’s SOV and you will not be able to just pew and impose. you will have to build it up and increase it so it can bleed to surroundings. but your entity also has a size limit.

THIS WOULD ONLY HAPPEN IF THERE IS A DONUTBRELLA PROBLEM.

I don’t see it as a problem and it’s difficult to foresee that it will remain an issue if such system is put into action.

So, as many, this would be a matter of wait and see.

But will we expand to fountain?
The answer is allways no, remmber :wink:
Thats what im going at.

I gather you think super ratters make ‘too much isk’
For me really all my super means is less time spent ratting and more time spent pew pewing but lets go with it for a moment.

How about people multiboxing in incursion fleets? That easily makes more isk than a super.
How about 3-frig abyss? That mkes similar money to a Super at not even close the same investment.
What about Wormholes who made more money than any Null region other than Delve during BO?
What about Explorers? Are they not waaay too safe in their Asteros?

I only use Goons as example of a super entity, like Imp or whatever.

Always keep in mind:

This Null business is not “worse” to put it somehow, because such entities self regulate on many aspects. Some of which we don’t even know about or suspect that exist.

The same way we, for example… try to level with incoming fleets that truly want PVP, to make it alluring and they come back. More or less… it’s am example.

The same with those bigshots out there. Just picture what they would do if they didn’t self regulate.
Because they can, they have the numbers and assets to pretty much phuk up anything.

Right now, the answer might well be :commissar:
Happily, this is not my box, and not a thing I have to give a crap about. But don’t go misrepresenting our policies. ‘Do more or less whatever you want outside the umbrella’ is not accurate.

Speak for yourself. :wink:

I meant this literally. I don’t see any problem with supers ratting. It’s the super pilot’s problem. I think it’s nice to have a chance to blow it up, if I get to… no doubt.

But still, in the system I’ve described, the environment will dictate also different levels of “security” not from the system itself but it will be pilots who decide how safe is to do such thing.

Look, supers are a problem, yes. Dealing with it, requires to either make them more “killable” or less “usable”. Whatever the environment can do to help this or any other goal, is welcome.
I would love to have more of them out so they can be destroyed as anything in game but the current situation is restrictive for such scenario for reasons that have absolutely nothing to do with the ship.

Because we’re all adults who want to have a game we can still enjoy in the future i guess…

The thing about more evened out battles you propose - would that not better fit into Lowsec and Faction Warfare?
I don’t even think Lowsec needs Capitals at all.

Nulsec is for nations to throw armardas at each other. Small gang stuff is no more than fireworks. I like fireworks but Nullsec should not revolve around fireworks…

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Ok,

You want to know why they brought CHAOS?

It was to stop the loop of ducktaping wrong decisions. These things you describe, are partly those band aids they brought chaos against.

3-frigs abyss, WH, Explorers, etc… As the godfather said, I don’t care how a man makes a living, as long as it doesn’t interfere with my interests. I see nothing wrong but…

If such things would require to be fixed, will have to be addressed individually.

What I am proposing is a change that can bring interest in coming to Null, at least.
That if it is expressed in a plan, a coherent plan with goals that people can understand, debate and agree on, would not need all that pile of work if addressed from the environment as the BO did, as it is done in WH space.

Something that;'s already there but if it reacts to what players do, it will make it interesting.

I don’t want it to be anything in particular, I don’t care. I just see that the current decline must be at least stopped, that we have no problem getting new blood in, that what we need is to retain, that if we use this environment possibility, there can be something to look up to, to push and fight for.

It is what the game needs and it is EASIER than addressing individualities or segmented, localized items.

Accurate enough for the given context i’d say. Also it’s shurely not my business to give anyone public insight into the exact nature of Goonswarms policies, just saying we have it quite snuggly unter the one umbrella region we have.

A much better way to say it.

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Well should they not start some fundamental chanes in highsec first and foremost then?
I mean something radical like adding some logi to Concord.
And take the worst of skill grinding out of the new player experience - get them hooked before you throw them off if you will…
Simply remove the fitting skills for CPU and Powergrid alltogether.
It’s not like EVE isn’t hard enough for noobs without having to fly crippled fits and thats about 2 months of Skill grinding that is utterly useless.

Not shure if the Wardec changes do much to promote healthyer highsec corps already, if not, or not enough go BONKERS on promoting healthy highsec corps because thats the first place new players go in hopes of finding some mentorship.

For all i care PAY corps if they have sucessful mentorship programs that retain new players

You cannot isolate a jspace system for complete safety as a wormhole can spawn at any time and if you understood how ISK is made in wormholes you would know that most activity takes place outside of your “home” system - so there’s not a good reason to isolate anyway.

Just like you cannot isolate a null system for complete safety, even with the greatest gate camp every created a wormhole can pop up in that null system and break the camp - the only difference is that in Jspace the chance of a wh spawning is greater.

Oh come on you think you got the answers? CCP doesn’t have the dev budget to do any of this. And even if they did, your ideas would be a gamble. I think we have seen how well CCP does at idea gambling lately and it isn’t pretty.

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The reason for capitals allowed in LS, is a band-aid.

Maybe I’m wrong but I see Null as a huge field, we are pioneers. I understand your point but it is not good for any growing entity to have no goals, no purpose, nothing to look up to.

If that entity can only fight with matches and toothpicks, it should still be able to organize and have a path that could open the possibility to evolve and improve.

If they don’t face the fact that there is also risk, there will be no goal, so growing should also be a pain.

But the chances should be provided and if there is a bigger entity, they can and will conflict but there should be limits. How? I proposed the same system as limitation.

Here is an example.
SOV 5 against SOV lvl 2.
SOV 5 can bring hypercapitals. SOV 2 can only bring caps.

Can they fight?

Of course! if the battlefield is in SOV 5, well hypers it is.
If the fight is in SOV 2, hypers can too, just with limited functionality, like some WH that cut shields or armor…
will you dare and expose to others gaining from such chance, well that’s your problem, Tannen!

You can bring anything anywhere. It will just not work the same way IF the level of activity restricts it or if the SOV level restricts it.

At what degree, distribution, etc… I have no idea. but if in the end you kill all ships, defenders or attackers, SOV or the level of activity wouldn’t care.