Interesting ideas. Not sure how efficient that would be, but very interesting
Small entities should probably not be trying to solo mine in null sec, and they should certainly not be whining and demanding that the game be so carebearish that they can do so safely by simply logging out whenever someone comes near them.
Stack enough blankets on the blanket fort and itâll eventually cave in.
Wait, you mean to tell me I have to watch the gate 3600 seconds an hour with an active traffic of blues and light blues going through it, not even allowed to miss a second to look at the decloaked and instantly read if itâs blue or not, what he was in, etc?
Heâs got a covert cyno, he can drop it on whoever he wants, kill it, and be out before response fleet lands. Itâs a ganktardâs system now as long as he has that substitute for skill that covert cyno is.
Like I educated your stupid ass earlier, there are two ways to defend from a ganktard: itâs not being a target (dock up), and being too big to chew (supers and rorqs). Alliances who do not have second option due to hostile blocs within drop range are forced to either join the bloc or dock up forever.
Itâs not about ârelying on localâ, itâs about how much of a substitute for skill infinite force projector covert cyno is. Doing derpout without fixing that issue was something that disqualifies people as game designers.
Hisec non-pvp scrub alliances should probably shut the duck up.
Do you want to play an elite space game, or do you just want to play AFK Farmville?
You donât even go to nullsec, you are talking about a game you donât even play.
Your suggestions so far show that your idea of an elite space game is being a human CCTV.
Perhaps you should ask goonies to employ you instead of one of their intel bots, and live your dream.
Who do you think is paying for all these Catalysts??
The concurrent login was over 28k the other day. happy days.
So, I as mentioned, I came back for Black Out. As a long time null-sec resident, and a black ops pilot, I think it would be great if any ship with a cloak lost local and did not show up in local. And, my alliance mates and I were discussing it, itâd be cool if when youâre blacked out (as a black ops) you acted a bit like a submarine, where when you get d-scanned the ships you scan get notified that they were pinged.
This would make cloaky-camping more active, instead of passive. As a cloaked camper, youâd no longer be able to just watch local, youâd have to use your D-Scanner (being limited by D-Scan range) or probes, I could see allowing probes while still cloaked, and if you use D-Scan, it would inform any ship you scanned that it was scanned. It wouldnât tell you whether it was a friendly D-Scan or a hostile D-Scan, so as the one being scanned youâd have to make a judgement call.
Probes would not notify you that youâre being probed (even though a âreality argumentâ could be made that you could sense them, or for that matter a âreality argumentâ could be made that you could triangulate a cloaked ship that D-Scanned you, but weâre not talking ârealityâ here⌠just a new game mechanic that would make cloaky camping an active-activity, instead of a passive one.)
I just said, any ship cloaking should vanish from local and lose local.
I also suggest that ships that can fit covert ops cloaks, or donât show up on D-Scans (so, recons) donât show up in local at all, until they type, like ships in wormholes. So, whether a cheetah or reaper is clocked, or not, it shouldnât show up until it types.
Another upshot and down-shot of this would be that Blops Fleets wouldnât show up in local, making mining less-passive. Iâm sure multi-boxer carebears will cry, but theyâd just have to watch local for anyone, and see the dictors enter their space. They should probably leave belts if a dictor shows up anyway, since most Blops sit on the other side of wormholes or gates until the dictor finds targets and bubbles them up anyway. So, whoopy.
It would make it so Blops could more easily use gates, but then the miners need to have scouts on gates and such, instead of just watching local.
It adds a little more activity and requires a little more attention to play, but in return the cloaky campers would have to be more active, and Covert Ops, Reacon, Black Ops ships, would all become more fun to play.
Heck, Black Ops battleships could become interesting for running missions, when they both canât see local nor show up in it⌠unless they type, and then suddenly everyone can see them, and they see everyone, but which would you rather do as a Black Ops running a L3, L4, or whatever level a Black Ops might be able to run? Because, as a Black Ops you can still be D-Scanned (and hear the ping when you do [with my idea]).
Covert Ops, Black Ops, and other Covert Ships would become a trade off. Stealth, for more difficult information gathering on one level, but easier on another level⌠since a Covert Ops could also sit on a gate and watch the gate with their own eyes to watch whatâs jumping in and out, and not show up in local (so in some ways better spying on the gates) but since they can only watch one gate that way, or two in some systems, [without moving around, which requires d-cloaking for ships not designed to use Covert Ops cloaks) it means more active and a chance of missing something on one gate while you move to another, etc. It becomes choices, trade-offs, and activity, instead of just finding a safe and cloaking and watching local.
What a bunch of utter â â â â â â â â âŚ
At this point Iâm no longer interested how people justify this, because apparently they can justify âhello, I play rock, please nerf paper, scissors are fineâ situation with no second thought, but thisâŚ
Tell me, are you seriously proposing a buff to already substitute-for-skill zero-effort mechanic that is covert cynodrop?
Then you proposing miners to sit a human CCTV on every gate, not allowed to miss a single second of hostile blops decloaking before it cloaks. Fun and engaging gameplay that is.
First thing that is going to happen with dscan pings is afk campers âleaving a software paperweightâ on dscan button, so youâre getting 10 pings per second whenever you are undocked. That system would be completely disfunctional, unless, like in real life, you can instantly zoom in on the source of pings and shoot it, then itâd be somewhat useful.
You probably never mined in nullsec in your entire sad excuse for a life if you think mining in nullsec is even close to âpassiveâ. But then again, you propose watching gates 3600 seconds an hour, which seems to be a quintessence of active gameplay in all the retarded proposals in this thread, so itâs just another case of stupid in the end.
how many?
0Â
mkay.
no, it showed less accounts were playing, NOT less players.
players also started playing again FOR blackout, and now its gone; have stopped playing againâŚ
Not quite, but i find your enthusiasm for skewing numbers and facts to suit your rhetoric quite amusing.
To be fair, if played right even during blackout; small entities can get on just fine in blackout - hell f you pick the right system and distance off gate/celestials most people will just fly through system with a couple of clicks of d.
why is it less dangerous? that doesnt even make sense.
As CCP stated, they have completely failed to make any impact, thus nothing of value was lost.
Especially with 3 campers confirmed by locator agents to be in any system you have more than 100 NPC kills or level 1 industry index during blackout. Youâre speaking out of your butt.
Because, as explained to every dumbass about 900 times in this thread, wormhole space does not have substitute-for-skill infinite force projection mechanic covert cyno is.
A single bomber in your wormhole is nothing.
A single bomber in blackout nullsec can turn into 250 bombers any second.
Unlike super safe space you can isolate and get perfect intel with new sigs spawning, nullsec is actually dangerous.
Incorrect, they stated the numbers were similar but havent said anything about the types of engagements, the ships used or the people involved. Also CLEARLY this indicates something incredibly important, and that is that the players (accounts) that werent playing during blackout actually have very little effect on the game; they are literally farming accounts used most likely for afk activities - which i believe is NOT something Eve online or its developers actually want.
what? move system, dont use the same one over and over, operate with corp and alliance members to catch them, set up bubbles and inhibs, your game is bad; thats not everyone elses fault - just your own.
i think its you that is
âŚ
that doesnt even make any sense you
Untrue, its eyes and tackle and also dps.
Hey, i literally dont actually give a f##k, if you want to join a blob alliance, get f###kin rekt son; you wanna dish it out but cant take it? again⌠your game is bad; thats not everyone elses fault - just your own.
You ser, are a complete and utter moronic buffoon that has literally no clue how to eve, hell, id be surprised if you could tie your own shoelaces.