Local Comms Blackout - Discussion Thread - Part Deux!

No, I understood him perfectly well. That’s why I’m an editor. What he was saying was largely self-aggrandizing filler and repeating the same thing over and over in slight variations that served only to dilute, rather than reinforce, his point. He also seemed utterly incapable of understanding that shorter, simpler sentences have more impact. All in all, he reads like a college kid, still overly-impressed with his own loquaciousness.

Of course you need local in Nullsec - how else can those alpha alts sitting in system be used to monitor local, they need to keep the intel channel upto date so that an enemy approaching alert can be piped via discord.

It still amazes me the dedication of the players who are required to wake up that early in the day, just to log on an alpha immediately after downtime. Then sit and watch local for 23 1/2 hours a day every single day of the year… and not miss a single person entering the system.
It can’t just be one person, there so may systems to cover… there has to be at least 50 on at any time, they just sit there looking at local and dragging & dropping the names of players & systems into intel.

What dedication … CCP should find out who they are and give them a very special award

Edit: Second thoughts…
Can’t be alpha accounts, one client open is all the EULA allows - and that would mean people’s idea of playing EvE is being sat in a station looking at local and that’s just silly…

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This really all just happens to be the case because ccp is not creating game mechanics that invalidate types of behavior. An example can be given on this topic as follows

  • adding a system or station related upgrade that enables enemies (-10 and or war targets, it might be good to soak the war dec system into null) to be seen via the map.

If this was the case, we’d invalidate alpha accounts with a sensor base system that could easily just be opened, or later could have an in-game gui element that shows them in proximity like radar (similar to how some third party systems work).

You could then combine this system to not work with cloak ships, and add the removal or a delayed version of local back.

On another note, it should be noted that the alphas in local was nerfed a bit by changing the way the logs write out data, so that player names, and subsequently their affiliations not be checked by third party software.

Ccp is doing some things to combat it, but that change was more technical, then intentionally designing aspects of the game to fight the bad behavior.

I think this is the greatest place ccp really could improve when it comes to the general content releases they release. It would be nice to see them start to clean up a lot of multiboxing behavior and i get that a lot of it is really limited to due technical reasons (like changing base code), but its something they will need to power through, maybe create a private-dev test server and start working it out until its able to be tested publicly. Things like the diplomacy system, corporations, and mining base mechanics really need to be updated.

Well, I understand that you sound like a bear. A salt crusted bitter bear.

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I think this whole Blackout Mega-Thread would be a lot shorter if the “delayed local” was actually delayed and not turned off.

Something that simulated a communication system under stress - say 30sec - 2min delays on people showing in local, even short lived rolling blackouts lasting 30mins to an hour would have been tolerated … but CCP had to jump in feet first removing local completely and that sent the Nullbears into a panic spiral.

And maybe, when you graduate from the bush-league ephemeral nonsense in highsec and get into pvp with long-lasting consequences, I’ll give a crap what you think I sound like. But probably not.

If you didn’t care, you wouldn’t be crying at me in multiple forums.

:wink:

Nah, I just have some free time, and I’m bored. :stuck_out_tongue:

Of defiantly.

To be honest i feel that is probably not possible because of technical reasons, or those reasons were larger then expected and as a result a choice was made to get a “feeler” for what it would be like to have local off.

Among designing content to fix current multi-boxing issues (by making people have to pay attention to a single account to real peak income rates), the biggest issue ccp has is with consistency across the game.

For example, the local between null and wormhole space. I do believe that both should be on a delayed mode, and i do believe that d-scan itself should be removed from the game, in place of some speedy scan options for covert ops so in conjunction with the delayed mode allow coverts to get in, find someone via probe and then get drops on people. This would really help pvp a lot.

At least in this case drops, and pvp roams would be vastly more successful and we’d actually start to see a lot of fun and content happening in the pvp null area more frequently.

I do think the delays should be a bit longer, though its hard to tell with out any kind of testing i’d imagine 5-10 minutes is the target time. People will need time to roam around and find stuff to kill under that delayed cloak.

It should be mentioned that not every change is perfect, we are after all flawed and limited to hind-sight, obviously people will put people on gates, but that is another thing we can fix easily with another change (like making tri kill cloaked ships on a gate)

IOW, “make covert ops frigate alts mandatory if you ever want to find anyone to interact with”. Didn’t you just claim that you wanted to remove multiboxing?

Dscan removed from the game? Serious?!?

You have to take into account - He doesn’t actually play the game.,

Comments like those in his last post show clearly he has no clue about the game or how and why many play it.

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your talking to someone who has been playing this game from the get-go, yea i thin dscan should be removed, because it will break a lot of the things that go on now, things which should not be a thing, like dscan based websites.

More importantly we will be able to modify the covert-ops bonus’s to probe scan quickly, at higher resolutions which will give it a very unique positions in the game.

also, it would be more modern and streamlined this way and help push probes up in value, and with them probing skills.

Stop lying.

Yes, it will in fact break many things. Breaking things is why it is an incredibly stupid idea.

dscan based websites

Uh, what?

IOW, you simultaneously argue that CCP should remove multiboxing and that CCP should make covert ops alts mandatory.

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Awesome, so your idea is to make anyone not in covops ships vulnerable to the the only class of ship that can drop on them without any real warning (covops).
You want to remove Dscan from every ship that isn’t covops capable while giving covops bonuses to scanning - Do you not see how dumb that would be?

As i said, you have no idea what you are talking about, much like many other self serving minorities who just want the game to be what they want regardless of how that affects every other person who plays.

OMG Naari
Look what you did … you made agree with Ocker

… I need to lie down for a while

Yes, Exactly.

The reason for this is afk titans, rorqs, and so forth. This will also vastly improve the pvp roaming, with much more killing potential. As a result of this, alliances will start to behave more like actual empires, creating defensive tactics (like that which cva has employed for so many years) and so forth.

I am of the very few on these forums that massively advocate for pve-related buffs and safeties (like removing suicide ganking, and changing the conditions of war dec eligibility to being harder to be qualified for war). Please understand, my intent on these changes is to create a more natural empire like behavior in playerbase organizations.

when it comes to nullsec, i absolutely believe with upmost conviction that alliances and empires should have an extremely difficult, if not impossible lifespan. They should die, completely, every few years (3-5).

This is how eve was originally, and it bread a very healthy atmosphere (out side of the "wardec to kill upcoming competition nonsense).

When it comes to nullsec alliances and organizations, There is far to much security, and far to little contant to really engage people, as well as keep them from being immortal. I am one who advocates for more constant “skirmishing” 50-100v battles, then the large scale 10,000 nonsense.

Think about this in practical ways. When you log in, you want to do stuff you enjoy, and that progresses you. Generally speaking, players have a focus on what they do, for example pve raiding, or pvp.

When you log-in you should be able to enjoy that content. The problem is, pvpers generally cannot do this to much, no in any constant pew pew form. Im talking about join eve, and fight for hours on end constantly, not just fly around and camp a gate that gets you 1-2 kills. Real PvP, with a constant flow.

Changing the game in this way will help validate pve players also, because of the constant loss they will become more respected and valued and will move back to their original positions they had in the old days, where they would be protected and horde isk and minerals for the body they belong to, but in a manner that was respected, not forcing them to go off on 8 hour 10,000 man battle pvp ops when they really just want to play and enjoy the game.

These sorts of behaviors in general are abusive to the game, however they are (in my opinion) corrected by a few changes to the game (like removing dscan so people can get a drop).

lastly,

In terms of covert-ops they need a place to shine in the game. The role of another type of scout, with super fast probe scanning to get drops on people is an excellent place for them, and more importantly helps validate the concept of cloak related corps, and potentially larger entities.

To be clear,
I want to remove dscan from the game completely. I want to shift probing to anyship, with bonus’s to covert-ops to scan quickly (+resolution, and scan speed bonus’s). So that they can probe a person in the first hit of the “scan” button, maybe two if they are bad or low skill pointed. Allowing the warp-cloaked feature with fast probing will help secure marks on people to get warp in for content, rather then play cat-mouse log-in/off games.

This does not invalidate other types of ships from using probing, it just disadvantages them. This is a normal practice for eve ships and their diversity.

Sorry Rollin
<3 sleep well

No it won’t. Seriously, have you even attempted PvP in EVE? (Spoiler alert: you haven’t, and your claims of being a nullsec FC are laughably false)

PS: those farmers will just park a covops alt in the system and keep up a constant scan, duplicating all of the effects of d-scan as it is now. All you’ve done is make it more of a pain in the ass to find other players and create interactions.

I am of the very few on these forums that massively advocate for pve-related buffs and safeties (like removing suicide ganking, and changing the conditions of war dec eligibility to being harder to be qualified for war).

Lolwut. The forums are full of renter trash and RMT farmers whining and crying about how they need more safety and more efficient farming. The only thing unique about you is how utterly delusional you are and how you persistently post the same obvious lies no matter how much of a joke you have become.

Please understand, my intent on these changes is to create a more natural empire like behavior in playerbase organizations.

If that’s your intent then it’s just more proof of your incompetence as a game developer. The actual effect of your proposed changes would be to create more solo players farming endgame-level content with zero risk or interaction with anyone else. All of your changes remove PvP interactions in favor of mindless farming.

They should die, completely, every few years (3-5).

That’s nice. Too bad players are competent and capable of organizing something that lasts longer.

I am one who advocates for more constant “skirmishing” 50-100v battles, then the large scale 10,000 nonsense.

You can advocate it all you want but you have yet to provide any viable ideas for how to create small-scale skirmishes and remove the incentive to blob everything with overwhelming numbers.

(Spoiler alert: you won’t ever provide a viable idea because you are a liar and your claims of game design skills are nothing but delusional narcissism. You are incapable of doing anything that requires more than a very superficial understanding of a subject.)

Changing the game in this way will help validate pve players also, because of the constant loss they will become more respected and valued and will move back to their original positions they had in the old days, where they would be protected and horde isk and minerals for the body they belong to, but in a manner that was respected, not forcing them to go off on 8 hour 10,000 man battle pvp ops when they really just want to play and enjoy the game.

Nobody ever respected PvE players who only care about farming. They are, at best, renter trash to be ruthlessly exploited for as much money as possible and discarded once they stop providing it. EVE has always been a game where power is respected, not obsessive PvE farming.

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Looks like chat is broken and the blackout has returned.