Say goodbye to all the people who enjoyed multiboxing, then.
</dualboxer/tripleboxer>
Say goodbye to all the people who enjoyed multiboxing, then.
</dualboxer/tripleboxer>
btw why this thread still going has blackout reappeared or something?
Naw, it just more exciting to post than play it seemsā¦
So I went to jita once like mins ago, and each system I go, I can see 1400+ players in localā¦
CCPs last recruitment drive went really well. Who said EvE was dying
Hello Naarian, I am not sure if you are aware but this is the forum of the video game Eve Online, not from another video game. All the best to you
im not against them leaving, they are after all not really playing the game. They engage only in the mechanical aspects of it, and online gaming is more about a fantasy environment that you go to, to escape the pressures of life. They are not really contributing socially to the game in anyways, as alts, or bots so they can go make a business else where. Even more beyond this point there is contribution to the degradation of the game and its economy.
Whatever you say, man. But I say if you donāt at least have one alt you can log in at the same time as your main, you arenāt experiencing the fullness of EVE.
There are so many things in this game that having at least 2 toons helps so much. Even if youāre in a corp with friends.
Now, sure, thereās economic-disrupting 40 box mining fleets. but a bit of multiboxing (like I said, just a handful of toons) never hurt anyone. ;D
Actually, As someone who was around long before this became a big thing, I can tell you with certainty you are not experiencing the fullness of eve. You are missing out on the most important and powerful thing this game has, and has contributed to this community, its narrative aspects. All of that is drowned out by the optimization and min-maxing of numbers that mean little to nothing really, especially a time grows on and those numbers become easier to acquire.
Bad design is not an excuse for bad gameplay explotation.
Oh itās bad, you just dont know because ccp is generally quiet about it out side of āwe banned s and soso accountsā which is more or less a fear tactic, which generally rarely works as the people who do get banned know they can simply just start another account and have optimized their income earning around the idea that they will eventually lose the account. this is why ccp has gone to such extensive extents to assign unique Idās to every item and isk so they can track it across multiple accounts (yes, you heard right, ccp can track 1 isk, across 100 accounts if they wanted to).
believe me the multiboxing and botting is abusive. If you need examples of that just look at the recent-ish nerfs to high sec missions and the removal of t4 trade missions on alphas
Interesting take on miltiboxing you have there - Everyone who does it is a bot and or cheating in some way.
Lets say CCP were silly enough to go 1 player 1 character.
How would you fix having to move JFās around in space? An activity that can take quite a few characters to doā¦
As someone who has been around the game for just over 15 years, alts are not a new thing. They have been around for as long as the game has.
Yes recent changes have made them far more useful (and bad for the game in some areas) but that is down to CCP, not those using them as CCP designed the game.
CCP themselves created the issues the game is facing today by poorly thought out and implemented releases.
I am a multiboxer, I have never cheated at anything Eve related.
Finally - IMO the introduction of Alphaās and skill injectors are two of the worst things CCP has ever done to Eve - Theyāve made many mistakes over the years but those two are by far the worst.
This is completely false, like so many of the things you lie about.
Have friends who you can light cynos for and
who can light cynos for you.
Hereās a thought - because Caldari force recons are now broken due to the ECM nerf - how about giving them the ability to prevent a ship from lighting a cyno
First off, I WAS a soloboxer for about a year when I started playing EVE. And I still occasionally solobox if a fleet doesnāt need me to dual or triple box or if Iām doing PVP thatās gonna be very intensive where I canāt do 2 or 3. But anyway, back after I had played for about a year I was getting pretty tired of having to constantly reship from my mission combat ships to a Noctis to salvage. Did I have to salvage? No. But I enjoyed the looting and salvaging gameplay almost as much as the shooting little red crosses gameplay, and so I wanted to do both. And I wanted to do both without having to constantly dock and switch ships and undock and etc. Wrecks expire after 120 minutes, dontchaknow.
So I created Sylvia here to be my Noctis alt. Once I had a perfectly trained up Noctis alt that could salvage better than my main, I gave her more and more to train. First, scanning and hackingā¦ then market skills, then on and on and on. I could pull twice as many missions (so the 4 hour decline standings penalty timer wasnāt so annoying) from any agents once my main shared enough standings with her, etc.
I could have her go buy and sell in Dodixie while my main continued to mission, bookmark the wrecks, and toss them to her when she got back. It was fun, it was multitasking, it wasā¦ more involving. And then one day I started really training her into being a DPS toon as well, while my main started training into logi for both PVE and PVP. Eventually instead of missioning in one Domi or one Rattlesnake I could mission inā¦ 1 Ishtar and 1 Domi. Until it was 2 Ishtars. (and then 2 Nestors, and then 2 of each type of Marauder eventually, from Pally to Kronos to Vargur to Golem). All of that training on multiple toons was engaging and I found it fulfilling.
BTW, I ended up getting a 3rd toon even though I didnāt really want to (I have 2 monitors, not 3)ā¦ but I needed my own booster alt as an incursion FC to keep the boosts going for the fleet when another FC took a break from EVE and was gonna be MIA for awhile. At the time, boosting was off-grid ofc, so I could put that 3rd toon window behind the other twoā¦ now I use the 3rd toon a lot more up front on top of things and tripleboxing can be a challenge with only 2 monitors. But EVE-O Preview helps. To me, however, 2 accounts is great for a lot of things in EVE (double DPS for missioning or incursioning or even PVP sometimesā¦ DPS + logi for incursionsā¦ scanner ship + PVE or PVP combat ship at the same time (combat probes or regular probes for DED sites), combat ship + salvager like I started out with for missions, ofc any cap + a cynoā¦ freighter + a webber alt, barge/exhumer + porp/orca booster/hauler, cloaky frig watching a wormhole while the other toon flies a cargo ship through a chain of holes, etc. etc. the possibilities are basically endless.)
For another thing: When did having 2 accounts mean you couldnāt participate in the narrative aspects, btw? I love the lore in this game. Iāve gone to the EVE gate (twice) with different people along with me for the hell of it. I marveled at Carolineās Star. I read a lot, I watch a lot of videos, I visit places in game based on what Iāve learned about the lore from before AND during my time in game. I was there when Jamyl got her Titan blapped by the drifters and then was podded. I love the events we can take part in whether theyāre light on lore or heavy on lore, CCP does a good mix.
Anyway, if you read all the above, youāll know that I donāt care about min-maxing. I take my time with a lot of things in this game when I can (aka things besides outright PVP) and savor them. Iām not in a rushā¦ Iām not doing things the most efficient way possible necessarily. Though ofc training skills more and more to 4 and 5 over the years makes me more efficient automatically even if my methods are still languid and relaxed. Of all the people who multibox, I am certainly not one who is obsessed with optimizing and min-maxing (not that thereās anything wrong with that for those that want to), that is totally a separate thing from multiboxing and thereās probably just as many soloboxers out there obsessed with it as there are multiboxers.
Nerfs to HS missions? Alphas canāt do L4 distribution or security missions. Thatās not a nerf to missions, thatās a nerf to alphas. And if people are multiboxing alphas, theyāre alreading breaking CCPās rules since youāre supposed to only log one on at a time and not at the same time as any omegas, soā¦ not sure what the heck that has to do with multiboxing omegas.
Multiboxers are your friends. And not all of us are bots. Stop painting us all with such a broad brush.
Amen to all of thatā¦ cept Iāll just say that while alphas and skill injectors have probably been more trouble than theyāre worth (but I guess not from CCPās POV), to me the very worst was the hypernet and all the spam in local from it that we didnāt get to opt in or out of. If only theyād just made a separate channel that you had to post the links in and only people who wanted to see them could go there and leave the rest of us alone and stop killing conversations in Amarr and such. Itās worse than contract spamming has ever been in my 7 years in EVE, IMO, and itās been over a month now. My blocklists have gone from 172 to 460 or so. ;_;
Thatās great, butā¦ itās also nice to be able to do it yourself should the need arise, no? What if your friends are all asleep and you want to jump freighter something in the middle of the night?
This was probably the result of the lack of changing the modular equipment systems to consider these things. I strongly believe that we should really shift off the low, mid, high system and start looking at more expandable options then this. For example, having weapons vs bays (bays housing missiles, and ādronesā ( drones, as a new type of weapon as the current system is super blah and never really worked correctly, plus itād make gallente more unique).
To be honest when it comes to min/max this whole gameplay aspect is really not that good in null. Did you know this is one of those types of gameplay that can produce 100m an hour out of the gate in high sec, with a little knowledge? I love salvage as a concept, but it needs some work (most specifically some way to look on the map where the players could potentially go to do it thats a little more detailed like āwrecks in the system in the last hour / dayā.
First, I am talking about player narrative. Second, if you ask anyone who has been here since before 2006-7 you will hear just how strong their narrative aspects and identities of entities in eve were. Its diluted and very weak now compared to those days, and multiboxing is one of the main contributors of it.
Its a cycle. Players leave, the corps go quiet, people put alts in, people join alt filled corps, people leave because of no social interaction. This is really at the heart of eveās retention issues, and i think one of the biggest problems out side of it is the npc corps and their existence. I would really like ccp to push the delete button on that, or shift them to 1 month periods only.
I dunno about eliminating the entire low slot/mid slot/high slot/rig slot(/subsystem slot) way of fitting, butā¦ Iām open to new things. Itād be nice if we could keep more of the old things while also adding and trying new things out in the game, though. Like how burner missions and invasions and the abyss donāt mean we canāt do regular olā missions and incursions, thatās kinda nice.
As long as weāre gonna experiment with truly radical changes, how about every ship has a certain amount of āhostileā locks and a certain amount of āfriendlyā locks. And for things the game canāt automatically tell which should be in which pile, we can click-drag the targets from one list to the other and free up a slot and when our guns finish off an enemy NPC or player, we donāt accidentally shoot our friend/corpmate/fleetmate/alt who weāre trying to cap chain or remote rep with, eh?
I tend to mostly go to nullsec to shoot players, man, so I donāt know much about salvaging in nullsec. I have mostly done mission salvaging, ganker/gank victim salvaging along the trade routes of HS, sleeper salvaging in WHs, and triglavian salvaging both in and out of invasion space.
I love salvaging as a concept as well. Sure, I wish CCP would add more content (triglavian invasions was a nice addition but theyāve been having some issues balancing the in-fleet salvaging with the ninja salvaging).
Player narrative. Do you mean likeā¦ creating a character, role-playing, etc.? Again, why canāt you do that with just one toon or with 2 or 3 or more toons? I donāt get why you canāt do that no matter how many toons you have.
Okay, Iām gonna take a guess here, thoughā¦ are you saying you think that people having more than 1 toon dilutes the RP aspect of the EVE RPG because if people are playing more than one character they have to have a sort of in-game MPD/DID/call it what you will?
Hey, I personally like to have my toons talk to each other as if theyāre separate people. Itās fun! and no, I donāt have MPD or DID, butā¦ itās just fun, and Iām not a super heavy RPer or anything butā¦ eh, itās fun to pretend sometimes, no?
I have had social interaction in this game with 1 acct, with 2 accts, and with 3 accts. If anything, the more accounts Iāve had, the MORE social interaction Iāve had with other players in game, butā¦ I guess your experience has been different.
ofc if someone joins a corp with 50 people and was expecting there to be 50 actual people in it but it turns out itās 5 people with 10 alts each, they might be a bit disappointedā¦ but I would hope both sides would be, you knowā¦ communicating. So that would have been known up front before the person accepted the corp invite. O_o
Ill give you some examples of where i think things can change when it comes to fitting systems.
First, it would be nice to see all the ewar systems gain a 0/1 point system (like how warp scrams, and stabs work) instead of the various things they have countering them. If they were all moved onto one shared point system, it would make it possible to wack out all the various counters for a singular counter module. This would enable and encourage people to be more active in ewar and counter ewar with out actually buffing or changing the modules themselves (out side of the point system).
Another example is changing all the shield regeneration modules so that regen is pushed specifically and only to recharges who will give a flat regeneration rate + a % regeneration rate that degrades on the normal scaling system. This way the flat regeneration rate is more powerful, and the smaller % buff degrades faster making singular/duel/tri fitting shield recharges more powerful then the current extender /recharge modules.
Paired with these sorts of changes we could look at module slots that are for very specific things, for example āshield slotsā and āarmor slotsā granting each ship a variance based on its racial concepts. This will encourage shield modules to be used on things like amarr ships and help encourage more unique builts across all factions.
By the way, this will also make it much easier to know exactly what to fit, and remove most of the complexity fitting system while actually rating the skill cap of it (by enabling a lot of play/counter play situations).
It should be noted that some module slots should have an āopt outā options, for example, shield and energy systems share the same slot type so that if you dont want shields as amarr, you can just fit energy as an alternative option.
Its a bit different then what we have now in eve, but it would be more interesting then googling fits based on the fotm.
You know what i think would be insanely amazing?
Deleting the overview box. Just think about the chaos in 10,000 man fleet battles and the tactics that would have to be created for them. It would literally be stay together, and kill what you lock.
In the game i am working on i am intentionally avoiding ātargeting systemsā like this, making weapons fire more directionally-based (like skills in league of legends) rather then auto-tracking (target, and it goās from player to player ship).
I was in ascn. I worked with high command and was a fleet commander there. We fought 13 months in 1 system against band of brothers. It was trench war extreme added with some occasional dev drama of a dev putting a pos or two offline. We mostly just waited and pretended to kill each other while bob inserted spies into the alliance and destroyed it from within.
^ that is what i mean.
I suppose you could record yourself in a green shirt, and then swap to a red one and pretend to be on the āother side of he tableā if you really wanted to self-roleplay in groups.
Oh look, the fraud doesnāt understand that any system will be optimized eventually and people will just google the new FOTM fits for the new system. Good job demonstrating again that you are lying about your game design credentials.
Deleting the overview box. Just think about the chaos in 10,000 man fleet battles and the tactics that would have to be created for them. It would literally be stay together, and kill what you lock.
Yeah, you definitely donāt understand game design. Making the interface turn basic tasks like āpick a target to attackā into a struggle is an utterly stupid idea. Gameplay should involve tactics and thinking, not being good at overcoming the poorly designed interface.