You know that in the end, we covered all of it with less than 20 people, right? That within 48h, we’d figured out how to handle it, had the ACLs set up for the gunning group, and that was it?
Nobody had to ‘play fireman’. What annoyed the piss out of us was that we didn’t know what the hell was going on, and we had to make a decision of ‘pursue or go home?’ immediately, because of how long it takes us to mobilize in any direction.
By the time we did have a handle on things, we’d already started moving. At that point, you really can’t just grind the wheels to a halt and say ‘ok, no, keep assaulting’. Too many pieces were already moving. Stopping them all and reversing course would’ve been an incredibly arduous undertaking, especially immediately on the hells of getting them moving in the first place. This goes back to the ‘do you think we just wave our hands and things happen?’ point.
Actually moving the coalition the way we did is an effort of about a hundred people1, not including the line pilots. Massive amounts of materiel need to be moved completely apart from the line’s assets and the supercapital fleet. Just the fuel supplies—the four racial isotopes which we provide to capital/supercapital pilots for free on strategic ops so that the alliance, not the individual pilot, bears the cost of waging war—that alone is half a dozen JFs. To say nothing of moving the structures we’ll need in-theater, the modules, services, ammunition, and fuel blocks for them, FC hangar stockpiles, capital ammunition (also provided to the line) stockpiles, the stockpiles of ships, fuel, and other materiel that GSOL uses to do all their stuff, the Recon stockpiles (having a dozen or so cyno Mallers in each of our standard mid-point forts in case one pops is kinda a requirement during a war), etc etc.
So… no. No, it wasn’t about the less than two dozen people who ‘were forced to play Fireman’. Not even close.
As for itchy trigger fingers… that’s what roams are for. We send out a dozen or so fleets a day when we’re not at war. We’re not trying to kill people off, you know? Just looking for some action. And we’re not dumb enough to go hunting little groups into the ground. Even our roaming fleets tend to use WHs to go to where the other large groups are.
Cruelly!
Wow. The VNI is the only thing you’re looking at?
Myrmidon - even cheaper, makes a profit faster than the VNI, 100% afk-friendly.
Dominix - about the same price, makes money at about the same rate as the VNI, also 100% afk-friendly.
Using civilian guns for triggers would still not be auto-aggression, would it?
Having to pay X ISK every 30 days or the ship takes a performance hit adds tedium?
Please. Bounties in nullsec aren’t even looked at in terms of individual bounties, and everyone out here knows it. It’s all ticks. If you dropped the bounties on rats by 10% across the board, the risk/reward curve doesn’t much notice. It’s the effort vs reward issue that’s more likely to be a consideration, and that’s something CCP openly wants to make harder. Because that’s how they’re looking at the bots.
And no, CCP isn’t going to touch Crimewatch. That was one of the issues with the wardec system: to really fix highsec wars, they’d need to fix Crimewatch, and they’re not gonna touch that for a while.
That’d be interesting.
1 That’s 100 people working like madmen on the first day. More had to do additional work on additional days.