In trig invasion drones as a whole are useless with standard drone fits.
Mainly because Trig ships will agro drones above all others, and its been seen they then agro support ships over fleet agro tanks.
If you want to use drones in trig invasions you need to boost their speed and option range.
I have drones running above 8km/s and increased optimal range, never use range augmentation, as you need to keep drones close so you can pull them fast when you see them getting damage.
Using drones in Trig invasions requires micro management and a close eye on drone hp.
The original post this is all from sounds like an carrier rat farming fleet, trying to use normal tactics for rat farming on Trig invasion fleets, trying to farm invasions for isk.
Not all bad - one way to use this would be to have the security status of systems & system sovereignty on the borders of high sec empire space in flux due to amount of activity and have FW influence space.
I wouldnât call that procedural generation though. I do wholly agree that an adaptive system that lets us further influence the world by messing with security status and so on would be an amazing project, and something like that combined with an actual frontline system in FW could actually reinvigorate a lot of lowsec too.
Iâm all for adaptive systems in that regard, but when it comes to pretty much anything else, hand-crafted is the way to go. That allows for introducing randomness in all kinds of variables, but entirely within a predictable (from the devs viewpoint) range within said variables for everything from site/encounter design and even things like resource regeneration etc.
Thereâs so few places true procedural generation is actually good compared to well crafted by devs. It even holds true in things like survival games and such. Compare something like Subnautica with the competition, and Subnautica is Ghost Leviathans ahead.
Eve is sufficiently limited in scope that it can maintain a more hands on development style, to its benefit.
You should be terrified. Listen to him opine about how small groups adapt better than large orgs. They donât. He uses the analogy of startups and Fortune 500 companies. He says startups always outperform the conglomerates. Then whyâd CCP sell itself to what is now a conglomerate? Why do more startups fail than Fortune 500 companies, if they adapt so well? The smartphone revolution? Apple and Samsung were not startups.
He also demonstrates very little clue about how the larger groups operate. Itâs like he doesnât understand that large orgs are comprised of small orgs. You need to trust people more? The people who can do damage are trusted. They get vetted. Thatâs why the classic CAD comic exits:
Now, yes. I choose to interpret this with the hope that his intent is to work out mechanics taking advantage of the innate untrustworthiness of Eve players to cause more internal struggle in large organizations. Hell even just reducing how much you can safeguard stuff would be incredible in that regard. Force more people to have âtrustedâ positions if organizations are to grow beyond certain sizes, and you increase the potential for both intentional infiltration and turning people into traitors etc.
The bigger the organizations, the more risks they should have to take, having to put more and more people into positions that are potentially dangerous. Off the top of my head I can think of a few mechanics changes that could help facilitate this, although obviously it has to be quite drastic to avoid just alt spamming the things.
Besides, I donât need him to be particularly gentle or precise about it at this point. Stomping the big blocs into many smaller ones are such a worthy goal in and of itself that any damage done in the pursuit of it is perfectly acceptable.
Hi Mike,
so far everyone is talking about the effects the blackout had on their gameplay, without addressing what CCP already said in their initial post, the local blackout will free up resources.
The last few months, Eve-online showed many problems with local presence not being displayed properly in Null. They kinda fixed it⌠because it did not completely go away. (sometimes logging on the character again was needed) Quickly fix the 32-bit game-client , by making the local bug a feature someone must have said. Meanwhile they were working on the 64-bit client implementation.
The blackout of Null involves roughly 2/3 of all regions in Eve which frees up resources for the implementation and live-testing of the 64-bit release. Sometimes logging one specific change on a server for many clients can really mess up overall performance, if the server does not grind to a halt.
They did not give us a timeline, because the blackout will probably go away once the 64-bit version of Eve performs well.
My take on all this is due to CCPâs lack of creativity, they have now decided to take away a critical component in the game.
The game player count was already in decline and this surely didnât help. There are a few supporting the blackout, but I assure you, sub counts are dropping; rate of undocks also. Of course, CCP will never admit this.
There are those who will keep their accounts active to ensure they will not lose SP, but a major player base is leaving. Whether you see that as good or bad, itâs happening.
limit each alliance to 1k char, then having at max of 5 dark blue, 5 L blue, 5 orange, 5 red, might brake them up⌠if not limmet it to 3 for each standing instead.
there are plenty of ways to limmit how big the blocks get⌠just few will like the out come⌠once you start to limit how big they can be then the 1337 players get priority over the new playersâŚ
just listened to the podcast. clearly CCIP is happy with the results. There are in fact players leaving and losing the value of their years of training. Some will adapt, some will simply leave. in the words of CCP EVE is going to be cruel. Players must decide if that is the world they want to play in.
Just returned after a year. Things are different. I guess thatâs ok? You seem to have made Mining and industry a lot moreâŚinteresting(?) in null. Ive explored WH before, so itâs not that different, but I donât mine there, Haha.
Mostly mine/krab, so this definetly doesnât land in my favor. Not unsurmountable, but definetly more annoying /adrenaline filled to deal with. Weâll see how this goes.
Definitely making diehard PVPers happy CCP, congrats!
Glad that this is working out so well. It really is a breath of fresh air, so badly needed.
I hope next they get rid of the CSM and replace it with some real customer service. After all so many of the bad choices made in the last decade have originated in the CSM. The CSM has just become a mouth piece for the CCP NOT the players. It needs to go as well.
I like the idea of making nullsec a little harder, but the giant entities are already easily adapting. Horde have moved to Kevala into a particular location where many, many more systems will reside under an umbrella of a response fleet. What I would like to see down the road is the implementation of a dynamic null security status. Currently, systems in nullsec are graded between -1.0, and -0.0. I would like to see systems change dynamically according to rats killed every 24 hours which is a statistic that can be easily viewed. Every day that a certain threshold is hit in pirate ships killed in the last 24 hours, the security will increase by 0.1, when it reaches -0.0, no rats or anomalies will be present in system, it will be completely barren. The system will have a higher ADM due to its higher security. Local chat may even be restored in highser security nullsec, toggled at the choice of the owner. Security could have an influence on ADM where higher increases it, and the lowest destroys it. System security would decrease much slower then it would increase with massive farming, sometimes resulting in competition for richer areas. Going from -0.9 to trusec would take a few weeks of no activity, but when trusec is hit, the system would shape dramatically. When a unutilized system reaches -1.0, a special forward operating base for the npc faction of that space is spawned, and rats are dispatched that will ignore damage caps and reinforcement cycles on all structures in system, purging it within a few hours, but this kind of purge would only happen if a system is truly unutilized for a large period of time. The FOB would also destroy all TCU/IHUB in system and prevent new ones from being placed for a short time, after which the FOB would be disassembled and moved out, leaving a large rich presence of trusec. This would prevent cyno jammers from being put online immediately in a new trusec system.
Smaller groups would not need to worry much, as the requirement to increase the systemâs security would probably be much higher then what small organizations can farm in a day. Security wouldnât fall to trusec resulting on sov loss unless there is practically no activity for a long time. Medium sized groups would probably have to switch to different systems within a constellation on occasion, but large groups farming multiple singular systems constantly would deplete it and have to move to entire different constellations every few weeks. Low activity systems would slowly see a decrease in security status as they are not utilized until they cap out at -1.0 or become utilized inbetween.
Response fleet umbrellas may or may not have to move, but under utilized systems in the outskirts would have better riches and higher risks will be required as these richer areas would probably be outside the response umbrella for instant response, although you should still expect a response at some point as they will midpoint and this makes sense. As far as ore mining anomalies, Iâve always felt that they should be depleting at a higher rate and that a great mistake was having them always plentiful in the same ol systems that groups have been stripping from for years now. We shouldnât nerf it so hard to the point that new groups and players can never catch up to those who have been exploiting them for years now, but having to mine from different systems, with occasions where the best ore anomalies may be in a pipe rather then a dead end pocket, and all this combined with the blackout would make the game difficult again even for the powerbloc krabs that currently have a safer space to make money with no risk. A blackout alone will be adapted to very well by the larger groups and I do think some other things needs to be added as well without making it too impossible for those who did not bear the fruit of age coming to an end.
for me its simple i quit eve for ever i pay 4 account 1 years and now i cant play in nul sec to easy to loss my rorqual thx to make me stop and loss my money its the last time i renew my 4 account i know ccp dont care but i hope they lost many players i know many pvp player in nul sec but now its hard to find kill lol thx ccp