Local Comms Blackout - Discussion Thread

Thank you for using mostly proper sentences.
Okay, so now as a player who has been here long enough to know all of these mechanics, as well as one of the dudes that has cloaky camped in the past, I’ll go through these things with you.

I had 8 cloaky campers at one point. I used (back then when still legal) ISBoxer to keep track of them all. The only part of each system that I really paid attention to was local. If I saw an empty system suddenly get peeps, I’d look at that character. Of note in that sentence is that I observed a change, passively.

That same situation in wormhole space, I have to actively stop what I’m doing and switch characters, update and check dscan, warp around to each hole/citadel/dickstar and check, manually. This takes way too much time and puts my mains at risk while I’m doing this (and it kills my ISK/hr – reeee mah ticks!!). I gave up on it after a very short while. I still however use those alts for proper seeding.

For point 2, you kinda invalidated your point #1. Because of the fact that you’re diligent, point1 becomes more of an issue from the flip-side. Now you’re not worth keeping seeded because I will either have to trade too much if I do blops in, or I just won’t get any kills, increases mine and more importantly my fleetmate’s jump fatigue.

For point 3, as in point 1, the chances of being seen unaware are low. Because if you’re a competent pilot/corp, you’re not worth sticking around for, and over the years I have learned how to see who are idiots in space. If you’re not doing stupid things, I’ll likely not bother dropping you because jump fatigue wastage is a bitch.

4/5 yay

6, that ties again back to point 1. It takes too much flippin time and effort to make this a useful usage of my time. It’d be a better use of my time without local to have my characters in a place nearby where I can hunt, open the ingame map and see where all the rats are dying or where the indices are high, and dash over hoping to find someone. In which case, your scouts would see me just as well as if they were to see me now. Just not if they’re barely paying attention – similar to if I was using 8 toons and cloaky camping.

I’m going to tackle the last point with a few mechanics and basic piloting skills that you should use to counter blops.
First off is a basic rule in eve, that while ratting/mining/etc, you should stay aligned. It’s such a core part of EvE that there is actually a song about it: https://youtu.be/6k86kx8rR5I
Second, it takes about 7 seconds minimum from activation of the cyno before the first lock/module hits you. Decloak, light cyno=1s minimum; second or two for you to yell ‘cyno up!’; 2-5s for people to right click capacitor, select the target, click bridge; 1-5 seconds for fleet-tards to react and jump; then, once in system, it takes however long for overview to load, about 1-5 seconds; lock time, depends on ship, but let’s say 2-3 seconds. So generally you have 7 seconds to warp. If you’re aligned as you well should be, you warp in 0-4 seconds depending on your reaction time.
Even a seasoned hunter in our corp is been unable to bump-tackle me in several times of trying with a mining ship (the only real mining ship is the procurer or skiff), a battleship, and even a dread for shits and giggles. Granted I’d be ■■■■■■ if I was dread ratting cause siege, then again I have enough time for them to form up and save me, as it should be with caps.

Also of note is that anything that can fit a cloak is generally made of paper mache, and a quick kitchen sink formup can easily take out a blops gang.

So you really have a lot less to fear from cloaky campers than you think. Play smart, and you live.

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