How about this:
- Make a new structure called a ‘‘radar scanning array’’. This structure needs fuel and have to be anchored within 1AU from gates. These radar arrays can give automated intel to a new type of local, only visible to the corresponding alliance owners of the system where these ‘‘radar scanning arrays’’ are anchored. These new structures can be killed just like ansiblexes or cynoinhibs. Meaning they will have a reinforcement timer.
This will definately make more content, and also make more sence, since radar technology exists in RL, but then intel comes at a cost, and can also be destroyed or reinforced for a period of time, making for some interesting game play.
- NPC null = no local and opt. in. but with player counter in delayed mode like 5 to 10 min.
- HS = local and player counter
- LS = delayed local, as in ‘‘delayed’’ not opt. in. maybe with a delayed timer of 2 to 5 min. and the opportunity to opt in by chatting, full player counter, no delay
- WH = delayed local, and extended d-scan range to like 18 AU.
Drifters = bot killers
Just some ideas to roll with.