Local Comms Blackout - Discussion Thread

I don’t need to imagine it - The same sort of thing happens all the time - The cloaked tackle ship or multiple tackle ships uncloak & lock everyone up - you get multiple wormhole activation and the incoming fleet lands on you. It’s the same result as having a cyno lit next to your ship.

In fact I have done the same in null sec - jump through a wormhole see a single person in local, quick D-scan warp to anom & the rest of the gang jumps in when they are tackled.

  • are you going to add wormholes spawning to your list of unfair things now?

In wormhole space, if we get invaded & structures start exploding everything inside them drops - huge loot pinatas - Maybe they should remove assets safety (or have a percentage drop / partial safety), this may give the carebears ISK incentive to fight rather than endless krabbing.

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Dreads & Carriers only - no supers.

I built a Rorqual in a WH several years ago, before on grid-boosts & moon mining - 2 toons grinding down ore anomalies (when they spawned) in retrievers.

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I re-subbed 3 accounts because of the blackout, been away for like 4 years!
If CCP can make the big coalitions smaller again PVP will be truly fun again, small gang etc.
Loving 0 sec no local so far and for me the relay network can stay down for ever.
Also love the idea of disabling asset safety.

Let it all burn again CCP !!

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Simple Add Autodestruction Module.
All blows zero Loot.
Resolve completed.
my stuff my will .

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@CCP_Falcon
If Concord needs to supply nullsec with some stuff to make local work, how does Concord know who killed how many NPCs and then generate payouts? This is a point which keeps bugging me since the blackout started.
And i also think that blackout will make players form even larger groups instead of helping small ones move to nullsec, yay cynos and campers

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The idea is to add incentives for conflict, not to remove them.

How about having to pay insurance for the asset safety up front - no pay no asset safety - and when the loot drops a percentage of it drops as PLEX - gives incentives and deflates the plex market

If this takes longer then a week it will have bad effect for Eve Online.
Eve Online wasnt grown with players who want PvP.
Eve Online become a big game because of the players who start production.
And CCP should baer in mind that these production players were the people who stay in Eve Online because of his infinite possibilities to do mining, production and trading.
CCP now have taken away the bottom for these players.
And you all will see that the numbers of players become lower and lower with every day this black out will run further.

There must be another way to punish cloaky campers, bots and so on.
Maybe some stationable scanners at gates that put new arrivals in local.

But this Black Out is ■■■■■■■■.
Nice event for 2 days but i and ppl like me are pissed and i started playing another game.

I hope CCP stops it soon.

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Yes, which remains a difference between j-space and null, doesn’t it?

What will happen?
Population in nullsec drops
Systems near or in jumprange of NPC-null stations will fill up
only the most powerful entities will store bigger amounts of assets in their keepstars - so even more people will move under the supercap umbrella.

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Maybe the comms system doesn’t have the power to transmit messages. The rest of the grid can still monitor messages coming out of null.

It probably didn’t happen, tbh. Hats off if you can find a battle report that actually matches the description.

Sounds like you should’ve hooked up with a group that knew how to work with newbies.

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Eve population

any sense

(Oh nice, you can use markdown here)

You are wrong. Without PvP and other forms of asset destruction all that production, trade and even ISK generation will become meaningless. You cant just say that one part is more important than the other.

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It is already unbalanced because of all the krabs
Something like 3.1 Tril is manufactored p/m but only 1.3T ril is destroyed p/m

If there will be no overwhelming production and competition on the markets you will probably do your pvp in a FRIGATE at the cost of more than 2 months of subscription , and this is not my observation but ppl who play markets and production , pls give a lot of consideration to "scarcity " in a game driven by max violence . Add in this “borscht” the more or less teamplay and language differences, stupid self esteem and failure of motivations at high percentages, that honestly CCP or any other entities can not really estimate. Pls excuse my engrish … hopefully i explained it good enough.

So I’m going to stop reeeee’ing and resub. I remember fozzie speaking saying that local would be player controlled at some point. This is really just the start of that. Pretty dramatic rollout…

Pros for this- Players will be able to shut off local at will (if they own the infrastructure)
Want local- good, dont want… turn it off)… NPC Null may have no local or can be planted like a POS or Citadel

Launching offensive sov conflict you can attack infastructure to shut off…
Also… want to murder the sht out of a botting renter Alliance… apply effort and shut off their local by force… and haze them into oblivious forever…

Maybe they could make a “Comms Relay” Type ship… for acts similar to like activating a HIC Bubble… Turns on Local… Cannot Fit Cloak … Cannot Warp with Local On… Cannot be remote repped… Detethers… (Can be used in WH Space too) what a tear factory that would be…
Will be expensive (more than an Iki)
Maybe while seiged could launch special slow scan probes to locate cloakies that are afk. (but can be killed while doing so; would be a painful loss) at least 5 minutes seige timer
Can also jam local ; dscan immune

Just throwing some stuff out there… but I dont think its local is gone forever… so … just hang in there krabs… also heavy botters might be in some real lasting trouble

If more is produced than gets destroyed, that will always accelerate, as the means of production builds up the assets to improve itself.

If less is produced than gets destroyed, everything that gets produced, including the tools to produce and destroy, gets destroyed, and we’re playing Corvettes Online.

The issue isn’t production outstripping destruction, it’s the loss of the spikes that bring things back closer to balance—and those are smoothed out because we’ve hit a point where the people who can cause the most destruction have more reason to build nukes than to fire them off and risk not having them when they need them.

That is an exaggeration. With less production and competition the prices will rise, yes, but that also means that mining and production will become a more lucrative activities than they are now creating a chance for more competition. Balance.

But in current situation when there are way too many minerals are being produced the loss of few weak minded scaredy cat miners in null wont even be felt.

So Blackout is a win/win scenario whether there will be lower production or higher destruction or both.

There is a much bigger difference here, because for such a thing to happen, the hole must be recent. You can just wait, how long, 16-36 hours? And their hole will despawn on its own, ending that threat for good, or you just roll it and it’s gone. In nullsec, this can be done at any moment, not depending on random connections, on mass, on wh size, on anything, all you have to do is sit there like cancer, and pick a kill, and unlike wormhole, where you would rarely get two aggressive connections at once, any number of ganktards can do that.

Once again, I repeat the education line for wormholers: Your petty tricks will not work in a dangerous space nullsec is.

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