Local Comms Blackout - Discussion Thread

Yep, confirmed you’re in full-on polemic mode. I’m done responding to you as you apparently lack critical thinking at this point.

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Not only have I told you why dscan is ineffective for bots but YOU TOLD ME by mistake why its ineffective. Your just not acknowledging what I’m saying.

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@CCP_Falcon With the loss of local chat from null sec space due to the drifter invasion, and due to the fact that the null sec alliances are in no way at fault, we formally request a refund for all sovereignty related costs for the effective blackout duration.

P.S. If your goal is to make an even bigger divide between null sec and the rest of the eve, I believe you have succeeded.

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Who is this “we” ?

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Actually I could do it. It would be VERY easy to fool though.

If gate-flash detected, then a player pops up in overview within decloak time, then it’s most likely an incoming player (can store player name from overview into a variable). If I see that same player, that player disappears, then I detect gate-fire, then it’s most likely outbound.

The problem is when that gate gets busy. Maybe people are entering and leaving simultaneously. then the bot will be unable to keep track. Or maybe you have a friend jump in right after you cloak, so the bot detects gate fire, but then sees your friend after decloak timer. Now it doesn’t know if you really left, as you could have cloaked to trick it, or maybe your friend logged in off-scan, and was cloaked the whole time – so it can only realistically track the friend.

At that point it would likely require a reset after human intervention. Which will be quite often. CCP could even really screw with them and have NPCs start using gates…

I’d imagine that CCP’s ‘response’ will TLDR to ‘deal with it’. Legally they totally can, and should.
It will likely read something like, adapt or die…

Can bots detect gateflare though? That’d be some sophisticated image or sound recognition.

Edit: considering the audio and visuals change based on direction and distance from ship so a lot of different samples would be needed for recognition.

Is there a way to bet in this game without getting banned? Because I will bet 1 Bil that CCP caves in on this one.

I totally agree that CCP will tell us to go pound sand, but its still bs to have PvE stuff interfere with the sandbox, and it will hurt the game in the short term. Just my opinion though.

It’d be hard, but honestly, considering some of these scam call center and RMT scams that run in the usually culprit countries, they do have people with serious determination, and in some cases determined enough coders.

However, the sophistication we’re talking about for this might just require a breakthrough in AI that takes it to AGI-level area, and then we’re either seriously blessed as a species, or will be extinct in short order.

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The thing is though, the only people that will be negatively influenced by this change are bots, RMTards, and the lazy, incompetent, or just unlucky (like kids distract you for too long, spouse-aggro) which will be much less likely.

If you pay attention, you’ll be perfectly fine. If you’re not paying attention cause you’re watching “netflix” (aka pr0n) then you kinda deserve to die. If you see a ship you shouldn’t be seeing, you should already be aligned, so … warp?

The people who are actually playing the game, actively, and paying attention, will actually benefit from this change. No longer will a cloaky camper be effective or useful long term. Hunters will not be able to see how many duders are in system, so they’ll have no reason to stick around unless you give them one, and even then because they don’t know what cards you and friends are holding, they have to take a risk to engage you.

It’ll turn mining fleets into ‘possible bait’ all the time. It’ll turn that shiny rattle into a possible super-tanked, holds off carriers brick while friends are warping in with sabres and combat ships to peel the hunters’ face off.

I think it will bring back the FUN to nullsec.

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An experienced resident of WH will teach how to use dscan for a reasonable fee.
as advertising

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I have been practicing my skills as well. :wink:

This is brilliant, I wish it was permanent. Null sec is where the goodies are it should be high risk. I wish it was permanent and not just an event.

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damnit beat me to it :-/

I don’t disagree with what your saying, however, there are always unintended consequences when big changes are implemented to a system. This is one of those changes that has the potential to make people stop playing the game. I just hope there is someone left to shot at once this all goes down :stuck_out_tongue:

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Cowards aren’t people.

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Yes, I’m sure this is a scary change to people who aren’t familiar with wormhole chat.

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It was too easy for people to make money in null, high reward comes high risk. Glad to see this will finally be balanced out. I came back for changes like this.

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Got to question all these players that start a post with @CCP_Falcon or @CCP and then start treating doom and gloom, or they and others will unsubscribe or leave EVE due to this Comms Blackout.

It seems these same player say this everytime there’s a change to their game play style.

Yet few months later they’re still playing and gotten use to the new feature, the standard knee-jerk reaction.

The only ones that will really be affected would be the BOTs and AFK miners, which most agree has been an issue for ages.

The knee-jerk posters haven’t even bother to actually think of the advantages no local gives everyone, except for BOT and AFK players. Many WH players already know what no local offers, sure they have no crons to worry about, but they have scan do every wormhole as soon as the dscan it and decide to keep it or roll it.

Nulsec won’t be too different, only difference is nulsec systems have fixed gates (easy to monitor), the odd wormhole*(but much less than WH space)*, but yes there is cloaked cron concern, but if you monitor your gates and locate WH’s ASAP, you should be able to track down cloaked cron ships.

So in theory the Comm Black will bring to Nulsec more danger and require better players similar to what’s required to own an WH and protecting it.

As for high and low sec, local should stay as is, what should be changed is how Concord and Factions interact with low standing and low security standing players. CONCORD should engage anyone with low standing as NPC pirates do for players with negative standings. And if players have a massively positive faction standing that faction then will come to protect them, and the same for those with high pirate standings with have that pirate faction come to defend.

Just throwing one persons thoughts out there.

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