Local Comms Blackout - Discussion Thread

What are you drunk? Your just not on top of your game tonight?

My bad, never troll…

It would be nice if you guys at CCP would at least make it clear to us if this local blackout is your attempt to fix a technical issue ie. botting or if it is your attempt at improving lore/gamecraft via the drifters?

You know, it a little odd how so many people are calling this a crappy change, when local is such a massive boon to defenders. While yes in some cases it makes defense much harder, it also makes attacking much harder as well, as now intel is no longer handed to you by an all seeing eye. This requires both sides to take a more proactive approach. I feel like the majority of people that are claiming this is a bad idea are those that take a more passive approach to the game, and are multi-boxing or scripting, thus local is the primary warning device.

With this change, defensive fleets will now require probers, and defensive ships. People will have to rethink their builds in general, after all…It not just the players that are going to be coming after you after the blackout, the heinous faction known as the Drifters have already demonstrated that they will target extremely expensive vessels, as well as player’s pods. It seems that Null sec has become a whole lot more dangerous.

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Or maybe CCP is just simply flexing some muscle?

Granted it’s being presented into the game lore as an Environmental Service Disruption resulting from overworked systems due to simultaneous Drifter and Triglavian Invasions. I could be wrong about the timeline of events but it looks more like a ‘Strike and Counter-strike’ fight happening between CCP and Null Sec.

CCP implements large scale Drifter invasion to attack structures in Null Sec.
Null Sec Alliances get mad and threaten to attack High Sec structures.
CCP implements small waves of Drifter’s to attack player ships in Null Sec.
Null Sec Alliances get mad and threaten to disrupt High Sec Markets with Trade Embargo.
CCP gives 48 hr warning of impending Local Blackout in Null Sec.

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Good publicity

This change is not new, In 2016 the loss of local was mentioned at a round-table and at the time seemed related to the new observational arrays. The drifter invasion was probably a way of including it within the lore of EvE.

Local has been an overpowered information gathering source for too long, with alliances relying on out of game tools that monitor space rather than reliance on scouts. I can see why removing it will, by necessity, encourage more player participation and team work.

The problems removing local causes for bots can only been seen as an additional incentive for CCP to do just that.

So, If you have botters operating inside your SOV/Alliance and have done nothing to stop them then tough luck - your inaction resulted in CCPs

  • These are self inflicted Tears.
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Local should be a warning device , spamming D scan is not a relative option for active option when ion a Anom , stacking the deck in complete favor of so called PVP hunters, Local provides PVP as well allows a response to be made , form people to actively hunt the hunter or should I say more like Gankers , Local provides PVP as well and , I have stated just maybe not the way most PVP players wish.

As it is all stated above and before , forcing people to PVP is one thing but stacking it in favor of the so called PVP crowd is not a balanced approach either. Risk to reward is what it comes down to , and i think targets are going to get allot harder to find.

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Local only tells you whose in system, and overview will show anyone in local within a certain distance.

Any good miner or PVEr will had DSCAN up all the time monitoring whose within a certain distance, or if someones launcher probes.

So any good player won’t really have any issue with lose of local, they’ll be chatting in fleet, corp, alliance or some specific group chat.

Those complaining about the possible local blackout haven’t looked at the possible benefits.
Bot players will be the most vocal as they loose a key tool they use.

Normal players will adapt, lazy players will act like bot players until their corp leaders put them in line and teach them how to play EVE.

And a key thing to remember this blackout isn’t a long term thing YET, but if it helps kill the bots it might become so.

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At the end of the day, you are not forced to be in Null sec, from where I stand, it looks like they are actively making null sec into frontier systems. You will lack support, you lack gate guns, you lack a concord, and now you lack an all seeing eye. This is a statement, it time you become proactive in your defense of the little world you’ve cut out for yourself. If you want a mining operations, you better bring a defensive fleet with. All risk can still be mitigated, you just don’t have access to a built in early warning system is all.

Again, this will force attacks and defenders to be proactive. If you want to gain intel on an enemy group, you need to actively search for them. Defenders have access to anti-cyno faculties, and enemies can’t just hop in get a rough idea on who and what is online, then hop out.

Two things to take away from this, EVE online is an inherently PVP game, and all risk can be mitigated if you are willing to put enough work into it. The only ones that will not benefit from this change are those that play this game passively, and those that are simply not ready for null sec.

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Local is a perfect warning system, ever tried hunting a PvE VNI? Rather hard to catch unless they are truly AFK.

And yet it does look like you understand:

0.0 PvE Krabs have very very little risk yet the most rewarding space. This puts some risk back into 0.0.

Time to HTFU!

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Congrats. Now you wont find any more vnis because they suck at surviving pvp. Their ONLY escape was reacting quick.

Now you get ships big enough to cyno in funkill blobs.

Enjoy it

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Local CHAT is NOT supposed to be an early warning system.

  • Local chat in highsec is needed because all new players start there and its an easy way for them to socialize with player in the same system.

  • In lowsec chat still used a lot for conversation but to a lesser degree, in faction warfare regions the intel gathered through the chat seems to encourage PVP but then this is an area of conflict not farm land.

  • In Nullsec its purely an early warning device and this is not what a Chat system is designed for, that is CONVERSATION

Remember - The lack of this information gathering system also disadvantages the attackers.
They may be able to see a Rorq & 4 hulks on D-scan but cannot know how many others are in system without visiting each structure to look - before the blackout they would be able to match local with D-Scan.

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The fact that this isn’t going live tomorrow leads me to believe that CCP is working on something in addition to the switch to delayed mode, as switching it alone should be a quick and easy task. I was expecting the 48H notice to happen yesterday but it didn’t.

I like the idea of making nullsec a little harder, but the giant entities are already easily adapting. Horde have moved to Kevala into a particular location where many, many more systems will reside under an umbrella of a response fleet. What I would like to see down the road is the implementation of a dynamic null security status. Currently, systems in nullsec are graded between -1.0, and -0.0. I would like to see systems change dynamically according to rats killed every 24 hours which is a statistic that can be easily viewed. Every day that a certain threshold is hit in pirate ships killed in the last 24 hours, the security will increase by 0.1, when it reaches -0.0, no rats or anomalies will be present in system, it will be completely barren. The system will have a higher ADM due to its higher security. Local chat may even be restored in highser security nullsec, toggled at the choice of the owner. Security could have an influence on ADM where higher increases it, and the lowest destroys it. System security would decrease much slower then it would increase with massive farming, sometimes resulting in competition for richer areas. Going from -0.9 to trusec would take a few weeks of no activity, but when trusec is hit, the system would shape dramatically. When a unutilized system reaches -1.0, a special forward operating base for the npc faction of that space is spawned, and rats are dispatched that will ignore damage caps and reinforcement cycles on all structures in system, purging it within a few hours, but this kind of purge would only happen if a system is truly unutilized for a large period of time. The FOB would also destroy all TCU/IHUB in system and prevent new ones from being placed for a short time, after which the FOB would be disassembled and moved out, leaving a large rich presence of trusec. This would prevent cyno jammers from being put online immediately in a new trusec system.

Smaller groups would not need to worry much, as the requirement to increase the system’s security would probably be much higher then what small organizations can farm in a day. Medium sized groups would probably have to switch to different systems within a constellation on occasion, but large groups farming multiple singular systems constantly would deplete it and have to move to entire different constellations every few weeks. Low activity systems would slowly see a decrease in security status as they are not utilized until they cap out at -1.0 or become utilized inbetween.

Response fleet umbrellas may or may not have to move, but under utilized systems in the outskirts would have better riches and higher risks will be required as these richer areas would probably be outside the response umbrella for instant response, although you should still expect a response at some point as they will midpoint and this makes sense. As far as ore mining anomalies, I’ve always felt that they should be depleting at a higher rate and that a great mistake was having them always plentiful in the same ol systems that groups have been stripping from for years now. We shouldn’t nerf it so hard to the point that new groups and players can never catch up to those who have been exploiting them for years now, but having to mine from different systems, with occasions where the best ore anomalies may be in a pipe rather then a dead end pocket, and all this combined with the blackout would make the game difficult again even for the powerbloc krabs that currently have a safer space to make money with no risk. A blackout alone will be adapted to very well by the larger groups and I do think some other things needs to be added as well without making it too impossible for those who did not bear the fruit of age coming to an end.

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I suspect that after a period of time they will introduce the “Observational arrays” or similar as being designed to counter the blackout

There will indeed be much hot dropping, particularly at the beginning.

Though I suspect after dropping on the 50th or 500th cheap as chips thorax the hotdroppers will experience fatigue, due to the repetitive and not all that interesting gameplay of annihilating a cruiser with a group of carriers, causing hotdrop responses to drop off.

Eventually leading to a nice new balance. Some will get dropped, some will do dropping, but not all, not everytime.

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Never used a bot in the 15 years i’ve been playing.
Typical Eve forum poster - No idea what they are commenting on, just post to see their names in print

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Yeah, maybe your 15 accounts aren’t bots, and I not saying they are, however many many bot accounts do exist and a local blackout hits them the hardest.

It’ll be a bit harder to keep all of your not-bot characters all safe with no local though, even harder to find sympathy for AFK gameplay.

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I have had only one account for the entire time I have played as well, I really hope they smite AFK and Bots with extreme force. But for some of us enjoy the game without having to mash a D scan button every 60 seconds , they may have structures to return local to certain areas coming out, I have never once botted in the game ever as well.

You don’t have to mash d-scan, just don’t fly what you can’t afford to lose. More often than not you’ll be fine.

And there’s always high-sec to enjoy less active gameplay, safely being less attentive or AFK.

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To Hell with Hi Sec I actually came out here to here to be useful to my corp . Not to run missions like before, but yes I learned not tp long ago that primary lesson never fly bling so I use a Raven or a Proc depending on what I am doing for the day or what the corp needs, but I keep aligned remember the basics and still if local was to go down the advantage swings to the ganker completely .

Hmmm Nice way to balance things. But if it comes to it I hope my corp would at least start team events more. At least have some protection in numbers so to speak.

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