Local Comms Blackout - Discussion Thread

Can you explain why this is the case? Don’t both you and the ganker have dscan?

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Cough…, stop trolling.


Just some responses from two players I talk to, one player was talking about going back to nullsec after re-starting and getting back into it. Decided not to bother and has brought Elite Dangerous. Another is in nullsec currently and is indy focussed and is planning to come back to hisec if permanent.

That is not a good reaction, and for you haters out there neither are bots.

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Simple from a PVE stand point you will have to average it it every 60 seconds , if a PVP player enters systems and immediately scans he can locate you and then smite you in the same amount of time if he is a cloaked ship then the hunter has every advantage and can not be detected and then is is a lamb to the slaughter.

I would take my risk with locating a non cloaked ship but something tells me the dynamic for PVP will be to go cloaked and you will have no clue anyone is out there at all until your a Kill boarded, now if they made like a way to let you know someone entered the system yet you dont know if friend or foe or have corps maybe have like a transponder that can determine friend or foe like in most modern combat vehicles would be something interesting to add.

My Major beef is yes cloaked hunting will prevail and that gives no chance to a active Ratting or Miner ship.

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Is this like when you said 2014 had no content or your actually in the know this time?

Y’know cus brave lived in catch in 2014 and there was a LOT of content.

Watch the gate for activation. Clear prob scanner window of all known sigs. At that point if anyone is in your system it’s a cyno alt. Easy.

Sir, have you tried bringing a defense fleet with you, and potentially running a fit that, while sub-optimal for PVE, will greatly increase your survivability into PVP?

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Bots can dscan and react to things FAR more faithfully than humans my friend… As fun as it is to hateboner and pretend otherwise.

they will have less time to do so.

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…As will humans, who are far more prone to mistakes. Just… think.

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Tell me does it sound like practical to have a fleet watching one ship, oir as random as a person may play to always have one ready. That opens a whole new can of things team events, planned protection it all sort of work against anyone doing anything solo. But it is a possibility,but the ship build is not in question as I already run my ships for survival.

People are still not addressing how Cloakers will be running rampant in that environment.

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no one cares… just think.

Yes it does, as you can have that defensive fleet participating in with the ratting, a system can have more than one operation going on at one time, such as ratting and mining. pvp focus builds will also assist with nuking anyone off the field you don’t like, including a cloaker that has very little in the way of a tank. Remember, most ships design for cloaking action do not have a strong tank, and are generally geared to burst down a single target, locking onto the cloaker prevents him from recloaking, warp scrambling them…Then nuke him.

“Maria, what about cynos?” That one is easy as well, operate in a system that has an anti-cyno field, or bring your own cyno and counter drop them. Once you blow their ships up a few times, they will mark you as a target too hard to kill, and leave you alone.

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why are you talking about a cloaked ship? we’re talking about no local.

So what do you do when the people that are camping you can out escalate you every single TZ?

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Far easier said then done or coordinated in realistic game times. I have no Cyno training so the closest benefit I can add EWAR wise is nearly perfect target paint skills. I would hope that my corp leadership can do the things you mentioned. Most of the cloaker’s I know prefer to hit miners, all be it as you put it prefer to fit there ships for greed rather then to survive,

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You’ve been clearly beaten and outclassed in every possible aspect and should probably move to another region.

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Then, you are not prepared for null sec, or you have picked a fight(accidentally, or on purpose) with a target you were not prepared to fight, I understand this is a hard pill to swallow. I return to my original point, they are turning null more into a frontier system, you will be losing aspects that now only low and high sec will have access to. This means that it entirely up to your alliance to assist with setting up a network, and a mobile defense fleet of some sort, I understand a lot of people are unhappy with this change, as it will results in a good number of smaller alliances to be basically barred from null Entry.

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I dunno, I thought it was a MMO. The best ship is friendship!

So you end up with only the big blocks in nullsec, sounds like a great game.

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Yes, you end up with the blocks who are competent and strong enough to defend themselves. The weak are not entitled to space in nullsec. :slight_smile:

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