There is never a good fight, or a fair fight.
CCP canāt work right now. They have four bed rats.
Ur so bad⦠not even a lil hug?
This anti-common-sense change has literally tossed eve back into 2006 by levels of activity.
Tell me again itās a great change that makes people not log in.
Donāt be a Bot!?
Sure. Address the rest of the post and Iāll keep going
The whole corp? Really? What game are they going to?
Try this on for size: Adapt! There is lots to do in Eve.
It seems to me that you only want to help the campers because in a WH the campers do not want to stay but in null it is a dream for them they will never know what time it is and what time not if they leave or ono lso dropers have a peaceful time follow that path and do not complain when they have to close the game for lack of funds
Bad Null Secā¦
They have adapted out of their subscription quite perfectly, which is sort of a proper reaction to this change.
Then one day after youāve been doing it, CCP gets a fountain of piss up their big heads and decides to pop it all, like it happened this friday. Fool me twice⦠not gonna do it until thereās some warranty changes like this will be discussed, balance issues addressed, and ample time for preparation is allowed.
You mean this?
Yes, they can do things that will directly impact large groups more than small groups. That doesnāt mean the larger groups canāt adapt better than the small groups. Personally, we want them to delete supers. Weād love it. Imagine it. The biggest thing out there is a capital? Then we donāt need supers to kill them. And with our numbers⦠mmmmm, tasty.
Just because the larger group would be more affected, that doesnāt mean the larger group canāt adapt to the new conditions better. Only that it has more motivation to do so.
Still havenāt demonstrated a thing that we couldnāt adapt to better.
Of those accounts how many were actual players, and how many alts?
If only 20 player the rest alts, then not real loose.
If was all players then i would asking its leadership donāt they know how to manage their members or teach them how to work around issues?
Iām surprised the alliance have demanded an answer to while a whole unsubāed over a minor comms blackout.
This shows the alliances are very fragile and weak command over corps.
I am in null for the civilization aspect of the SOV there other content is a factor of the life in null.
So far there is noting really going on in null i traveled all over the place in a ceptor today with dscan an there was nothing other than blues an structures all for 4 hours of the of the transit time.
Same for allies null space.
Content to kill for pvp well all that is going on is gate camps for an hour then bubbled gates the targets die fast then wait some more.
Small gang of subcaps shows up then blues blob it all with capitals an then boson the fleet of the combat grid in a bubble then moved on from there.
black out not really done more than make null lifeless an boring.
Intel channels still work because the players are all out with scouts everywhere reporting the gates.
Local is not the source of āsafetyā in null local is a source of interaction within the civilization.
Corp leaving because it is boring an ridiculous.
null is still the same as it was before now with less players.
As for the LS lived there also I am aware of the PVP as well as the PVE in LS an have access to level V agent missions.
However PVP is less entertaining in low because of the player penalties when engaged with a holding 15 minutes of real time before leaving the system.
This do not exist in null for in null players are not ārisk adverseā Players in null WANT to fight an the fights in null escalate to a large combat grid very quickly with a lot of excitement.
There is not a right wrong here
what is happening is CCP really messed up on this blackout experiment just as bad as when the game overwrote the
boot.ini file then everyone window PC would not boot up anymoreā¦
Take it or leave it yet the population f a āforced player environmentā is not what players wanted for a null game playā¦
read this as you want then self justify the same repeated quotes over an over as players hear this from other players yet this is a product players PAY for.
The expectations of the product is not to have this type of change without considering the options.
Not every players WANTS to be like what is so common in the post i have been reading since this forum beganā¦
ALL PLAYERS IN EVE ARE THE EVE CONTENT
Engagement is the process of the PLAYERS CREATING CONTENT for other players.
A sandbox is a free will based gameā¦
CCP needs to not have ppl waiting to know what is going on
Otherwise what i am also observing is many null sec players using alts in HS to run agent missions and or mine.
OR venture into LS an yet only because no one made this STATEMENT before will player make statements of what to do for another paying subscription.
Blackout is a very boring change to null.
and there you goā¦
disrupt null
no this did not
create a recession
no this did not
we have WH everywhere an then a death clone back to null this means WH can lead to anywhere in eve online therefore the blackout accomplished nothing of real value.
Balance Passes are a continuous thing in Eve. A proper reaction, would be to adapt. Kick the rust off your crusty rut. What Iām hearing is a big Null Pout Fest. Iād invest in cheese. Should go great with all the wine.
Good points. And now we get closer to the truth of the matter.
The correlation between larger and better organized.
There is a balance here where larger requires more organization, because size itself becomes a liability and introduces risks. I have no doubt your organization manages the size risk according to the organizational limits. At this balance point the manageable size can be leveraged to maximum effect. Your comments routinely demonstrate this and I fully acknowledge the āwell-oiled machineā in operation.
By increasing the risks of size alone (my examples) you respond with organizational solutions. This is the crux of the question you posed. At what point are organizational limits exceeded by the risks?
moreā¦
My industrial capacity is mothballed for the duration of this stupidity. My market orders have dried up, all the years Iāve spent researching and putting skill points into industry are for nothing if no one is buying anything in my space.
If some sov warfare kicks off while this is happening Iāll log on to play entosis cancer.
Otherwise Iām playing Skyrim for the duration of this stupidity. How you like that, blops warriors? How do you like that, CCP? Chase your customers away. Viable business model!!!
Letās go one step further. I want to have D-Scan interference modules on my ship. I also want D-Scan to work like that gadget from Aliens, so when theyāre coming for me I can say āTheyāre coming out of the God damned walls!ā
really? where u bought?
I think some of the intents are exactly make it happen,FINALLY!!
Motivation
That is the final piece of the puzzle. At what point does one lose the motivation (ie resilience) to respond to risks and is no longer willing to adapt. Individually and collectively. āNever underestimateā¦ā is a common phrase but has great meaning in this regard.
After re-reading your question exactly as phrased, I would say that organization will work up until
a) size grows too large to manage the risks
b) the magnitude of a disaster is so large that the effects are not withstand-able.
The final answer:
b) CCP turns off the servers.
Which is why Iāve said ābigger and more organizedā. Big groups that donāt organize themselves well end up falling apart. If thereās a big group with staying power, itās got that level of organization.
At a point determined by the capabilities of the systems that are put in place to mitigate those risks. And I donāt mean things like intel bots or lame crap like that. I mean the organizational systems to manage people, identify their needsāwhich is very different than their wants, because really, most of the time, the things people want are very much not what they need or whatās good for themāand meet those needs.
a) That means better ways to manage those risks need to be found. That is one of the needs of the membership that leadership always needs to be addressing. How large an org can get depends completely on whether or not the org is actively reviewing its ability to grow, and working to maintain that capability.
b) Which is when you turn to survival and recovery, and again, statistically speaking⦠bigger, more organized groups do better there, too.
At which point, the larger, more organized groups, who are already built around people, not the game, simply continue to meet the needs of those people in other games. For example, weāve got an organized presence in most of the Wargaming games, Warframe, Albion, and at least a half-dozen other games.