Local Comms Blackout - Discussion Thread

Be this event usefull or not , be the “crying carebears” (among which I am) right or wrong, CCP shows full and total disrespect to their users. The ways they’ve put that was way too brutal, way too surprising, 2 days to “prepare” was incredibly short and meant : “it’s almost now, rush as you can, but we know most of yous won’t be ready, at all”. Total disrespect I said, we’ll see a few trolls appearing suddenly and say “adapt or die”, of course everyone has to adapt, but firstly, it’s not because, as a small gang/solo, you’re ready to simply reship and run, that you have the right to tell other players they should already be ready, and secondly, using an exploitation server for testing purposes, changing (sometimes ruining completely) the gameplay of thousands of people for the pleasure of just a few others, is not at all the way to go. A discussion should have been done, and counterparts of the blackout should have been deployed at the same time the blackout itself started. Putting new mechanics on an exploitation server means they’re ready to be placed , have received acceptation of the most part of the players, but not like that, i’m sorry.

I did it for about 3 months in a C3 when they first introduced WH’s, but it never appealed to me. The statement still stands the opportunity has always been there, and yet people weren’t taking advantage of it, so what is the likelihood instituting it across eve (when it didn’t work for a small portion of the game) will likely change things on a grand scale…?

You know about all the WH fights and entities which live there which fight pretty much every day?
Also the community in WH space is much more engaging. I life now in a WH for about 1,5 Years and i can say for me its the reason i keep playing this game cause 0.0 was getting boring.
And tbh i never thought that i would be able to find a community like this in any game which ever existed.

So then stay in WH space…? lol I don’t really see how that isn’t understandable, you like that aspect of play, you’re given an avenue to enjoy it and no one is saying “add local to WH space”. But because this benefits you, and others like you, you feel it’s a meaningful change for all, and you want to force your type of gameplay on others… Stay in your WH it’s that simple :wink:

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My hope is that everyone can feel the love and connection we have in WH’s through this change let it happen believe me its gonna be so much more than just a game.
And literally everyone can benefit from a little more teamplay.

IF everyone felt “love for WHs” lol they’d have moved there in mass when they first introduced them, but instead the majority of the players haven’t… so to your question of how much time have I spent in WH space, how much time have you spent in NULL? lol

About 3 years. First in a Large new player friendly corp then in a smaller Corp with a little more PVP focus.

So 3 years… which judging by when you joined the forums probably was long after some of the biggest battles Null sec ever saw. I’ve been in Null off and on since 06, that’s 13 years… I fought with ASCN against BoB and quit for a while after finding out about CCP’s internal fiasco with BPO’s I fought with NC and participated in two of the largest battles Eve has ever seen with TIDI so bad you didn’t even know you were alive 30 minutes after the fight started… I’ve had kills in fleets, I’ve had kills solo, and I’ve had kills in small gangs many of which I FCed for and when WH’s were introduced I tried those too, and didn’t care for them either… That was all with local, local didn’t suddenly cause all the issues everyone is complaining about, consolidation of resources did…

But I can tell you one thing you will never have in WH’s is the level of coordination and cooperation you see in NULL. You will never have to manage 30+ systems, you’ll never have to defend against 1000+ people (at peak) you’ll never have the level of industry required to fund and support machines of such epic proportions, you may enjoy the tight nit community you have within a WH, just as I enjoy the tight nit community I have in my usual systems/corp ops. But I also enjoy the machinations of something far larger, something that represents many of the geopolitical problems we see in the real world. And changing something that has been one of the fundamental mechanics from the games inception, to benefit a small group of people stands in the face of all of that…

Balance issues with removing the last layer of defense from non-umbrella regions were really hard to miss.
And yet, nobody bothered. Well, activity revert to 2006 is the result - eve basically lost all PCU progress made for 12 years, and I’d argue that ignoring a balance issue which results in 12 years progress loss is probably very very bad.

Adaption out of subscription fee was carried out, what are you upset about?

You do realize you’re telling that to a minmatar?

Then you should see the data. It’ll make you choke that cheese.

Then you can say thanks to developers for tools like Near2 which are for sure the cause that local transitioned to the Intel Megatool it was before the Blackout.
And having no local takes all the huge ops mechanics of inter-corp/-alliance management away?
As far as i understand its just local which goes black or is it also google sheets/discord/jabber/TS3/Mumle?
I really fail to see the connection between no local and your statements…

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Bad is a very subjective term. So to be fair to CCP’s efforts i dare you to try and find another (mmo) game that maintained its PCU over 15 years to compare the two.

Once again, for wormhole dummies, monitoring gates is 100% pointless, because we know with locator-agent-confirmed certainty that cyno ganktard is already in. Monitoring gates will not stop cyno. Response fleet will not help against a ganktard that jumps only when it’s safe to avoid any pvp, instapops pve ship, and gets away - this is so fast even fleet already in warp won’t even land when all is done.
Really, this thread is a grand education on wormhole chickens how truly dangerous space of nullsec works.

Opposite. The whole concept of risk has been removed from ganktards. That’s why they’re happy. They’re now risk-free skill-free effort-free to gank. This may be ok in wormchicken isolatable space, but in space that’s supposed to be dangerous, not ok.

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Comparing eve to another game is subjective.
Seeing numbers from one change plummet to 12 years ago is objectively bad.

Again, that’s literally nothing new, has been a viable part of the game since it was first introduced (had intel back in ASCN). People organize, people group up, people want to protect what is theirs, the issue as I mentioned isn’t local providing inexorable amounts of intel, it’s that resources have stayed in the same location since 2016 and that affords those with the most power to amass large amounts of wealth in those areas…

And yes it does take much of that away, it’s basically saying “you’re too organized, lets break that up” I can understand why that’s hard to imagine since in your J-Space you have one system to worry about, and can’t possibly understand how managing that on a much larger scale only provides to consolidate more, or to not participate…

2 days warning? Apparently You missed the memo that came out well before that.

"Not focused on PvP or PVE "

https://forums-archive.eveonline.com/topic/491023/
Consent to PvP

  • You consent to PvP when you click “undock”.
  • You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
  • In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.

Unfair circumstances?

  • There is no such thing as “a fair fight” or “an unfair fight”. There’s only a fight. Circumstances are irrelevant.
  • Just because you can fly something doesn’t mean you should.
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thanks CCP

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lol if it was 100% pvp then there would be no industrial aspect to Eve, you’d be playing Elite Dangerous instead…

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That doesn’t mean what you’re implying - it only means there’s pvp system in a sandbox that is always active.

Replace pvp and fight with warp, and you get the warp system manual.

just unsubbed, there goes the only thing i do for fun.

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