SKILL POINT EXPLOSION
What do you do if you are CCP and are trialing Blackout – one of the bigger changes made to EVE in some time?
You collect before and after data and carefully monitor the reaction and behaviour of the players to the changes.
It also seems if you are CCP, soon after Blackout begins you kick off the Season of Skills. This is a series of events to encourage people to subscribe and to log in daily to get extra skill points. It is the sort of thing which will skew some of the statistics that CCP should be looking closely at.
It must never have crossed their minds.
From a law perspective, CCP is giving you extra Skill points so you can better respond to the threats posed by the Drifters, Triglavians and the Blackout.
he first part – announced on the 15th, and expiring on the 17th, is a bonus with 3-month Omega subscriptions:
If you get a 3-month subscription, for $1 more you get three months of Multi-pilot training on that account. (It is limited to once only for each account.)
It should be noted that you do not get Multi-pilot training certificates (which could be sold on the market). Instead training for a second pilot is immediately activated on that account – so you will have to log in and manually start the second queue. Ideally you might want three months of training planned and lined up in that queue.
I grabbed two of these deals for my two Omega accounts. (I actually had training I wanted to do for an Alt on each of them, so this was fortuitous.)
The second phase of the Event is a week of getting bonus Skill Points if you log in each day between July 17 and 25th. Alpha pilots will be able to claim up to 200K SP, and Omega 650K. There will also apparently be Cerebral Accelerators.
The third phase runs between the 24th July and 21st of August and gives you between 10K and 50K SP for killing NPCs. I presume the exact rules will be shown via the Agency or the like.
The fourth and final phase will be between August 23rd and 26th. Log on each day and get more Skill points, up to 75K for Alpha pilots, and 250K for Omega.
Very likely players will login to redeem these Skillpoints and items therefore increasing the statistics which will make players which redeem the Skill points and items proof of the roaring success of the blackout – even when players which participate are not in null sec space at all.
Null sec black out is a gimmick to promote more sales an not a permanent change at least not yet.
endless player speculation results in free marketing for CCP and the fact CCP will do with the EVE ONLINE game what CCP wants too as the owner of the Intellectual Property
Does not matter,
It is all about money being generated for the company named CCP.
We still are, we still are, and jfc why would you ever use an ORCA?
Lemme re-e’splain:
I mean, jesus christ, it’s 4 days so far, people. Stop tinfoiling every goddamned thing into some giant network of ‘ZOMG EVE IS DYING AND CCP NEEDS MONEY!!!’
It’s a summer promotion. Summer. When people are outside doing stuff. When every damned game company does promotions to offset that. Steam summer sale doesn’t get ‘OH MY GOD VALVE IS SO BROKE THEY NEED MONAAAAAAY’.
Nor is getting rid of PLEX in any way going to help. CCP’s successful in part because they’ve managed to make a microtransaction model that works: 90% of it is cosmetic, and the other 10% is people buy crap to sell to other people (PLEX). That’s the key: CCP’s managed to provide a microtransaction model where Player A can (knowingly and intentionally) conduct a microtransaction to keep Player B in the game. And that’s huge.
Yeah. I remember all of that. That doesn’t change my point: groups need to provide ways for newbies to contribute. Give out tackle frigates, if nothing else. God knows they’re cheap.
Yes it was. Squizz even said so himself, publicly, when he floated the idea of a delayed kill report system. Because the last time he tried one, reddit turned on him like the rabid mob it is.
It shouldn’t. This is an EVE-O discussion thread. There will almost never be productive discussion. It’s why the devs ignore this thread.
Yup. And when it does, buy buy buy, because supply will curb to get the prices back up. Could make a lot of money if you drop enough into them when this bottoms out.
Also accurate.
is meaningless in isolation. Again: this first week will be the system shock numbers, the initial impact only. It’s gonna take at least 3 weeks to be able to draw any meaningful conclusions. I know that doesn’t play well with the kids who think everything needs to be NOWNOWNOWNOWNOW, but ONE goddamned measurement of ONE goddamned day, taken in isolation, is not useful data. At all.
Nor is only looking at one week useful. 3 weeks. Minimum.
You didn’t before, either. Let them know you’ve logged off in system, and watch them try to figure out if one of the blues in local is an awoxer. DBRB used to do that a lot… but he was gonna awox Horde.
The Drifters aren’t anything. They haven’t been attacking for more than a week now. Seriously. The attacks were intermittent for like 10 days, and then stopped last Monday.
He doesn’t run Null.
They prove nothing. And you want to be looking at the last three years of Delve, thanks. What those economic reports will show is how players adapt to adversity in order to minimize it. They will not show what ‘keeps EVE going’. Consider this: our biggest economic guy, the guy who is literally the architect of the economy in Delve, did all that for one reason: PvP. His preferred form of PvP is market manipulation. It’s still PvP. Delve will not show you PvE keeping EVE going. Delve will show you Economic Warfare capacity being stockpiled like silos of monetary nukes.
Why not review this Image example for eve online the blackout an how it affect YOU the players…
Does not matter until the situation involves you!!
Do it?
Honestly from my experience, it has solely affected those running anything under supers and rorqs. If a super or rorq gets tackled fleet is assembled and they are saved. Subcaps not so much, which really at the end of the day doesn’t even begin to encroach on the issue that this was all supposed to fix, which is the faucets of null sec.
Just yesterday went into Goonswarm space, picked off some dudes that otherwise wouldn’t have been gating had they had local, even killed several of the members in the response fleet that showed up. Most of the time the advantage was unanimously in our favor, the response groups were definitely far less organized in their response. Were the fights good? Sure, but a few small kills really isn’t going to tip the scales, no matter how many people are doing it. Meanwhile anyone that isn’t flying a super or rorq mining is losing money hand over fist, the gap in isk/resources is growing at an even more staggering level, and the benefits of small groups being more versatile isn’t outweighing all of that…
Just thought i would add in my view. If you dont like it please stop reading, this is just my opinion… and dont bother with headed replies please.
I came back the the game a little over a month ago after a long brake, after a few days of remembering how to play in high sec i started looking for a null sec again.
I love null sec, you can pvp, relax in pve, go mining… do what ever you like and i was really excited to come back to it…
Then the blackout started, if i had have known this was comming i would not have come back to the game as personaly i play games to relax and chill not to be spamming d-scan and hoping that there is not a cloaky in the system waiting to kill me.
Before if i wanted combat i could go chasing people that show up in intel [cant do that anymore as no way to tell where they are]. Or i could see about a little roam be it solo or fleet [now its to dificalt for me as idk howmany are in the system [no im not checking the map constantly for updates, im not a 1337 pvp player im just meh who likes to have fun]. So for me now pvp = bigger fleets and gate camps [i like gate camps btw], but it has taken away two pvp things i like to do.
Pve befor was nice and relaxing, i could chill out, make some moeny [keep and eye on intell for targets i could chase]. Now its a case of… 1.risk my ships in null pve as there is no way to tell who is in the system, 2.play in high sec or 3.play a diffrent game.
In my view there is no point in me risking my pve ship [ishtar t2 fit] for the possable rewards that i can get in null vs the possable 5 people who are cloaked in the system waiting for people like my self… So that means if i want pve i can only go play in high sec combat sites [very good money but no intell to chase people around]
Mining… well ye little point in mining in the blackout for me. so again i can go to high sec and mine but then im not able to chase people around that show up in intell.
So for me at the moment most of what i like to do is now not worth doing due to risk vs reward.
I understand why ccp did this but it seams so out of scyinc with there drive to attract/keep new players or even people like my self who play games to relax and have fun. It now feels heavly geard to pvp players that i have little chance againsed.
yes yes yes you can type that i should get better at pvp or that games change or that i should go live in high sec but for me null is safe due to the fact that players work together to report reds and neuts. The biggest problem i always found was when you do go roaming a fleet could cyno on to you to easy [maybe if the range or amount of people able to jump was less, more avrage people would roam as less chance of a big fleet landing on you]
maybe blackout could start only when 100+ people are in the system like it would be alot of data/monitorig and overload the system.
maybe have a pos/system/station mod that scans the system and updates local for ALL in local other wise it gives a massive advantage to the sov holder in that system and pvp roams will be much harder.
Any way like i said thats my view and please no heated replies.