If you repair a hauler in your gang (or a stranger) that’s getting attacked in hisec or lowsec within range of gate guns, do you get concorded?
What if you have dueled the hauler first then repair it?
Just curious… I may get a logi frigate and figure this out lol.
If the attack is a gank, you do not get concord’ed. If the hauler is part of a war and you are not and you repair it, you get concord’ed. I think that war-flag trumps a duel flag.
Generally speaking you want to be in the same fleet with a hauler or target before you repair them
Logistics and crimewatch
Assuming their safeties are set to the appropriate level, logistics pilots inherit the timers of the pilots they repair. If the repaired ship is engaged in combat, the logistics pilot will almost certainly receive log off, Weapons, and Limited Engagement timers. In addition, if repair occurs in high-security space, and the logistics pilot is not legally allowed to engage all of the repaired ship’s combat targets either due to war or limited engagement (suspect timer is not enough) the logistics pilot will become criminal and will be killed by CONCORD, even if neither of the engaged pilots were criminals. As a result, logistics pilots occasionally have to think about how repair affects other, non-aligned pilots in system. Your logistics ship may end up attackable by parties in system that you did not expect including CONCORD.
It is not recommended to ever set safeties to red as a logistics pilot. The only situation where red safeties would do anything over yellow safeties will result in logistics pilot being killed by CONCORD. In high security space it is common to keep the safeties green to avoid logi becoming suspect and being killed by third party combatants.
Logistics modules follow same rules of engagement as other remote assistance modules. See Remote assistance for more details on crimewatch and logistics interact.
Gives a better explanation of how remote assistance and crimewatch further interact.
Being in a fleet specifically has no bearing on the question OP asked. (as explained in your quote)
edit: not saying that to be annoying, just to stress it’s the inheriting timer of the guy you rep part that is important, not being in a fleet(which changes nothing in that regard). It’s a common misunderstanding.
On the top of my head(highsec), wrecks of your fleet members would make a timer difference. You can loot your fleet members wrecks (blue loot), but people killed by criminals outside your fleet will be yellow cans. (give suspect) But this has no bearing on logistics pilots or the rep/timer mechanics.