In the battlefield, field medics as well as mechanics assist in the recovery/stability of their patient, this job is entirely handed over to the Logistics Pilot in EVE.
Logistics in eve has become a crutch, small groups that would want to engage a larger group if only to do some damage and take a few enemies with them will instead avoid contact with the enemy once they see enough logistic numbers to nullify anything they can dish out.
I propose logistics in eve be handled more as assistance to the pilots repair abilities, not as endless life support.
Logistics (T1 / T2 Hulls) would no longer use ‘Remote Repair’, instead they would deploy logistic drones that would provide a large boost to the local rep of their target.
Multiple logistic drones would stack their repair bonus, but would also have diminishing returns, as most mechanics will tell you, throwing more people at a problem does not speed up repairs. In doing this, you can set a damage base line, where more logistics will not always guarantee victory (instead of now using 250 pilot worth of alpha to break repairs, you can now assign wing commanders, or even squad commanders to assign their targets). Fleet commanders can choose to still focus the fire power of all 250 members on one target, but with a limit on how much repairs their targets can receive, that would be a waste of time.
Ship-Hull bonus would revolve around making the Logistic Drone ‘assist’ stronger. Frig hulls would be able to launch 5 small, Cruiser hull would be able to launch 5 Medium, Battleship hull 5 large, and Capital hull 5 Fighters (?). They would get an increase in Drone Bay to be able to hold more than one flight. The larger the drone the larger the repair amount, but the larger the time it takes for those drone effects to arrive (NO LONG DISTANCE) taking travel time into consideration, the logistic ships will need to stay close to its squad/wing in order to react quickly. Like their ECM bretheren, logistics would now be able to field weapons and be part of the dps action rather than sit idle when no repairs are needed.
F1 monkey will need to do more than just Anchor+Orbit+F1, they will need to keep an eye on the enemy fleet and activate repair module when needed. Activating the repair module while in a fleet would notify (broadcast) automatically. These notifications could be programmed to go to you Squad logistic members, your Wing logistic members, or a fleet wide broadcast.
Tactical Retreat – with a cap on how much you can repair, you will need to decide (as an individual) when to warp away to implement full repairs or stick around and deal as much damage as possible to your enemy.
Alpha is still very real, but now commanders will need to decide if they want one guaranteed kill or 2+ kills (depending on numbers) in the same amount of time.
Structures – much like Citadels, add a self repair timer. Logistic drones would help speed up the process.