Why is it that some people are reluctant to fly Logistics?
Is it because they find the cap chain too stressful? Maybe they heard of a story of a gaurdian pilot who got warp scrambled, fell behind the group when they used MWD, failed to let his partners know so they didn’t know to re-establish the chain and then didn’t want to be the guy who did that? OK, I understand that… but Loki and Onorios don’t need cap chain.
Is it a skillpoint issue? A lot of players have good PVE skills and those skills flying a HAC, Hurricane, Harbinger, Drekavek, or Brutix can be repurposed to the same ships used for PVP. On the other hand logistics ships involve a skill that isn’t used a lot. This could explain it, but I have a feeling that some players would not want to be logi even if their FCs were throwing skill injectors to them.
Is it stress level? Maybe locking onto a primary target and then hitting “f1” is a lot simpler and therefore idiot proof so some are afraid that logi is something they can mess up.
Also in general, among a larger group of veterans, volunteers for DPS, tackle, and neuts tend to be larger than those for logi. It’s not that there isn’t anyone in the group willing to be logi. It’s logical to have more volunteers for DPS than logi since… well someone needs to do the damage. But more volunteers for neuting (when it’s needed) seems odd.
Maybe it’s a preference thing? I mean I like certain playstyles over soloing sites in space where bubbles can be deployed.