I am arguing that they don’t have the knowledge to affirm that they actually have an impact on the game, that require them to be removed.
I’m discussing the basis for their affirmation, that they need to be removed from the game.
I am asking question, because maybe they have data I don’t have.
So yes, your question is stupid, because of course I would not answer such an aggressive question, that assumes that I am trolling, to say I am trolling. Go fck yourself.
The name calling again - such a pity a person of such intellect always steps down so quickly onto that level.
Your argument already fails as you leave the most simple process out of the equation: any T2 BPO owner can make a stream of perfectly researched copies in a fraction of what it takes to just invent a 5-run BPC. Already that step is both having an impact on the BPC market, on the invention market (datacores, decryptors, time usage, saved hauling time). That understanding requires almost no brain at all to see that its not just a ‘minor’ impact.
As of the data - you are an old and experienced player who very well knows what data is available via the api and which not. And he made a perfectly valid suggestion as you did too. he deserves his suggestion to be heard and listen to as much as your own that are not less BS than what you claim this to be.
This isn’t a valid point. It’s still using a legacy item to infinitely have a higher production margin than a competitor. Just using Gleam S as an example:
Rough estimates, varies from skills and station rigs\space\etc.
Gleam S cost per unit with invention: approx 32822 isk
Gleam S cost with a 10% ME BPO: approx 23807 isk
Classy reply. No, I do not own any, but I can do the math on how they benefit someone who does own them.
You have been given multiple examples of how they provide a benefit to a player or corporation/alliance that owns them over someone who has to invent them or get them as a drop or from a loyalty store.
Instead of ad hominem attacks you could have addressed your reply to the OP and said why you don’t agree and asked him to see about getting some numbers. Anyway, welcome to block land.
It was an appropriate answer to your own. Either you want to discuss in a civil manner, or you are here for fallacies. Not both. Claiming that I have many of them was just an ad hominem.
So you can do, per hour ? I have 144 produced over 24H. The gain is therefore 10000*144/24 = 60k/h . How is that even worth considering, for an item that costs in the ten of B ?
I mean, that’s less than what I add to each of my job to pay myself (100k/h)
And how many bpos do you need to fill the market ? the history says 1250 items are sold per day(in the forge), so that’s more than 8 times what you can create with a bpo.
Taking the 2nd largest region in terms of turn-over as basis for your own example:
On average 254 Gleam S are being sold per day in Domain. That means that you can cover half of that demand with a single days production without any need to buy the BPC or invent it first. If that isnt having an impact on the game i better go back to school.
P.S. And since its easy to make copies of your BPO you can easily double your daily production and cover the entire demand - everyone else has to rely purely on the BPCs they can either buy or invent which is impossible just looking at that single product.
I am telling you, that you are wasting time AND money if you copy your bpo, because directly manufacturing it requires less time that it requires to create a copy.
Therefore, you are limited to 144 items per day, and IF you are copying, you will produce even less items. So you can’t “double the production” by copying it, which is what you claimed here
Let’s be clear again : you cannot go over 144 items produced per day, from this BPO. (I mean besides using a cita, with rigs and implants, of course)
Numbers need to be adjusted to the Right.
and all numbers need to be Formatted the same way.
always 2 digits aftter decimal point. (othervise right-adj wont help)
and Numbers need to be sorted as Numbers not as words in dictionary
so 22.8 need to be before 1828.31
This is simply a lie. There is NO restriction how many items one can produce from ANY BPO. That kind of restriction ONLY applies to BPC that have LIMITED runs.
Just because YOU feel and BELIEVE that it isnt PAYING enough doesnt make the BPO anywhere restricted. You are trying to have a market discussion here - that forum is down there and to the left. This topic requested industry input and in those terms the T2 BPOs still being ingame have significant advantages over any other T2 Blueprint copy.
I would like to see ship multiplasmids that can be applied to separate sections of a ship, I. E. Propulsion, weapon mounts, armour, shields etc. That could then be assembled into the finished ship. This could allow crafting of super complex ships and require a knowledge of game mechanics to balance advantages and drawbacks. A lot of industry is very easy and this would create a more skilled element.
No i did not. Once you made copies with x number of runs from your BPO you can outperform the number you state by how many copies you have ready.
Just as with your ‘rather’ in an earlier post your self-imposed limitations are of no concern in this discussion. BPOs per se have no limits and can be copied - thus they easily outperform any BPC as your BPO can also be fully researched thus also exceeds any other blueprint copy based on invention or being looted.
At any given date you can start numerous production chains that way just based on simple copy jobs being made on your ONCE fully researched BPO while any other BPC will have to be invented using at least 3 times as long as your simple copy job and without being able to even reach your ‘perfect’ research numbers ever.
That math doesnt need proof as even a first grader gets that.
And to make X copies you need more time than to manuf X items.
So you actually make LESS items per day when copying.
No it is not. I was talking about making the most production of an item from a T2 BPO, and that requires to NOT copy it.
Copying the bpo reduces the amount of items you can produce per day. That was my sole point. If you want to maximize your daily production, you RATHER build directly from the bpo than copy it.
And first grader are often wrong because their sole answer is “that’s obvious” when they actually don’t understand the question and its complexity.
Your claim that you can “double your prod” by copying the bpo is BS. because you need more time to copy the BPO, than to produce the item from it.
Those answers of yours clearly show you have no idea what you are talking about. You just want to rant that other people have something you don’t and can’t afford. That’s just plain jealousy. Next time you are going to complain that I have more tatara 8/16 BPO and that’s unfair, CCP should remove the tatara BPOs that are over your own research value.