This proposal introduces a new option for character customization, using already-existing items as a base. The lorethoughts behind the idea are intended to potentially advance the mystery of EVE’s world as well.
Last year, @CCP_Delegate_Zero’s scavenger hunt for the Blackglass implant components led to not only a very useful tool for exploration, but to a wicked interesting lore-related item as well:
New Eden Genome Amalgam
This peculiar object was extracted from a device intended to build a neural lace in the brain of any given subject from the various races of New Eden. While it is now inert, the structure of the object suggests that it is a nanite amalgam containing the necessary material and encoding to establish and adapt a unique neural lace according to the genetic makeup of the subject. It does appear to lack a source of energy and a control framework. This must have been provided by the device it was extracted from.
This object and its novel use of nanotechnology raises many questions.
Only obtainable by breaking down the implants themselves, the Amalgam contains information on the genome of each of New Eden’s 5 races, having been made by adding samples of DNA to the Blackglass construction. Without knowing the makers of this tech, the item could be taken in an interesting direction to make something new and add even more mystery to EVE’s story:
This mutaplasmid colony was developed by introducing inactive mutaplasmid microcolonies into a nanite-based Genome Amalgam, culturing it into a multibranched microcolony capable of bioadapting and reformatting the genomic structure of a human organism into that of any bloodline present within the Amalgam - including those of the enigmatic Jove race. The full purpose of the Genome Amalgam’s bioadaptive properties remain a mystery, with its library demonstrating a far broader range of application than its source implant’s benefits.
The colony remains unpredictably active within those adapted to the fifth race, actively preventing the onset of the once-thought inevitable “Jove Disease” in its entirety - raising many questions as to the the identity of the Triglavian race and their mutaplasmid technology’s ability to culture the Jove genome into this dynamic solution to its curse.
There’s no certainty behind that backup lore for the item, but it’s just one more bit that could fit in somehow - I’ve already written out my own thoughts on a link between the Triglavian race and the long-unseen Enheduanni here, and this builds off of that.
In Theodicy, the sleeper-agents of the Enheduanni are grown and exist as completely blended-in human beings, with no suspicion or reason to believe they’re anything but normal until their intended time-to-act comes, and no knowledge of this fact for themselves. This could potentially extend to members of the Jove race, with Grious stating that even the Directorate has been shepherded into their plan, a partial reason for their self-segregation from the rest of the cluster. It may not be right (I don’t have the developer lore bible after all 🤷), but this item comes from thoughts on how the Enheduanni may have accomplished that~
As for the item’s actual function, there’d be nothing complex to it - activating it with a character would allow for a change of character race and bloodline, extending the options to a form of Jove as well (it’s a shame for the assets for their characters to be in-game with only the Drifters making use of them). Alternatively, bloodline mixing could be implemented through it as well, something that was toughed on lightly around the introduction of the new character engine.
Anyhow, enjoy - the more ideas I have, the more I can toss around to potentially inspire someone who can do something with it
(p.s., it was fun to design and make the icon for the item~~)