To better highlight my legitimate commitment to the CSM election please find two of the interviews I have attended and the views I have voiced in them below.
CCP CSM Interview below at timestamp 2:37:43
And an interview on Convocation of Empyreans with Ashterothi below
Hello friends,
Welcome to my humble stall, where I have everything from anti-matter to a Lowsec Gate to Stain (you cant afford it)
I, Lucrative Business Opportunity, seek to end this conspiracy of the major power blocks. For too long have I sat idly by changing orders in my station, watching the corruption and rapacious player politicians squabble over the their ill-acquired powers while the helpless citizens can only watch from a distance in distress.
So why would you vote for someone with such a trustworthy name?
There is nothing I can really say, names are just names, many people have chosen unfortunate names on a humour note but ended up becoming serious players, just as I have.
How could I play a positive role in Eve Online as a CSM
Well for starters, I have nothing really to gain myself with most of the changes I would like implemented. Trading is my passion, serving the needs of my humble clients. The only role I seek to fill is a conduit of the players to CCP. If you have a worthwhile suggestion or desire for a mechanic change for the better of the game, I will be all ears. I wont operate on a platform of granite, I will be flexible to the voices of the community. This is our game, and no one wants to see it come to an end after such a long and rich history. So many have found friends, homes, enemies, and purpose in Eve Online. And we must keep it alive and vibrant while still honouring what makes Eve Eve.
So moving onto what I would like to see improved in the game.
I have many ambitious but great plans to increase the prosperity of all, from financial to little things like a lowsec gate to Stain. But of course the priority would be in line with my constituency, after all, it is my humble role to be the voice of my flock. I will list the most prominent below and in the linked documents.
My manifesto of changes I believe would be beneficial to the game and the health of the game as a whole.
So some changes I would like to see implemented in the game.
- Faction Warfare, is super frustrating and the current system is prone to botting. I have a few suggested interesting changes lined up. Have a look at the below picture and I will explain down below. Even a few of them being implemented is some form would improve the current experience.
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Essentially I propose the system be changed to a Warfront and Behind the Lines Support Style System. Where the movement of controlled systems forward or backwards is dictated on two principals, activity in the Warfront System and support from the systems behind.
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You, as an opposing faction member, need to enter into the enemy warfront system and engage in various activities in the sites in system to fill your FW index to move your controlled space forward into the system. Activities to engage in for this can PvE, mining, exploration, and PvP. Exploration can be fw logistical data sites, mining (in anoms, belts, moons, and resource war system FW sites), to combat PvE anoms and fw anoms. There can be an element of vanilla mining on moons and asteroids which contributes to the system progress as well as specialised data sites (logistical support nodes, etc). With various activities besides “shoot enemy in complex or flee when enemy arrives in complex”.
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For systems with multiple border zones there can be multiple warfront systems. Now for systems behind the warfront (i.e. Behind the Lines Support Systems) they will be populated by various similar sites above but completing these sites does not flip the system, it simply weakens the enemy warfront(s) index further ahead, not by much but enough to make contesting these sites worthwhile. The disruption of the behind the lines systems can in some way reduce the number of NPC enemy vessels around perhaps in each site as well. Agent Missions can be left as they are but will still contribute to the fw progress. Your faction’s support systems need to be maintained as their index slowly decays, this can allow content to persist even if you own all the space as anomalies, etc keep spawing even after you win the systems.
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So there will be various different activities from mining, combat, PvP in these sites, data sites, etc. The current annoying gameplay where an enemy can flip a system 10 deep in the enemy zone will be removed, everyone will benefit from even a few of these changes (except the bots). There will be mining in this resource depleted times, exploration sites for loot, pve style DED system sites as well as contested nodes (the current complex system), and there can be pvp in all of these sites to spice it up. There are a few kinks to be worked out but nothing too serious. I feel this will be far superior to what we currently have.
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Cost escalation for Capitals is not balanced, I am all for reasonable curves of power and costs when it comes to ships. Capital modules are far far too expensive. Consider (at old prices) that a Revelation hull used to cost 1.4b, each t2 gun would cost 300-400m, t2 plates 200m, and so on. The difference between t1 battleship t2 large components and capital xl components is not following the same curve of cost and power. T2 Capital components should cost far less as well as t1 components. This needs to be visited rather than just making capitals more expensive to make.
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Merchandising!!! Where are the posters from the poster contest a while back? No one can buy them and this is a simple method for players to get their IRL content, and for CCP to create beneficial revenue sources. From simple things like Spikey Sansha’s Nation Beanies, to Triglavian Triangle Thingy Necklaces, people want and people will buy these things. Shipping costs are also outrageous to foreign players of the game around the world and I am sure test batches could be shipped to Amazon UK, US, and EU for them to handle all the shipping, transactions, etc. We live in an internet shopping age and I personally am disappointed that there is such a vacuum of Eve merch considering how dedicated and how committed many are to Eve. Empress Jamyl body pillow when CCP?!
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Hello Kitty Skins and Weeb Skins, uWu Avatar is a must, not only would fleets be so much more entertaining, but it is a perfect way to generate revenue for CCP from a cash cow in waiting. The people want, and the market is primed so such a simple addition to the game would be well accepted by the player base. Imagine how much people would fight over an Avatar with animated fluffy cat ears and a tail which swishes with the ships movements. There are purists out there in Eve but they can always disable skins in their graphics settings. Let the people’s will be done!
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A few more specialised ships such as a variant of the jump freighter which is specialised in e.g. isotope storage, charge hold (cap boosters, ammunition, etc), and so on. Maybe this can be filled by a new set of t2 industrials. If people want to specialise I feel the options should be there. You shouldn’t need to plonk down a Raitaru to manufacture and provide your offensive fleets with cap booster 3200s, ammo, etc in a hostile staging system. This ammo style jf or t2 can better provide logistics in the form of ammo, charges, etc logistical specialisation capabilities without killing the need to jump in actual equipment with a jf.
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P̶o̶v̶c̶h̶e̶n̶ ̶c̶o̶n̶t̶e̶n̶t̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶u̶p̶d̶a̶t̶e̶d̶ ̶t̶o̶ ̶m̶a̶k̶e̶ ̶i̶t̶ ̶m̶o̶r̶e̶ ̶a̶c̶c̶e̶s̶s̶i̶b̶l̶e̶ ̶t̶o̶ ̶p̶e̶o̶p̶l̶e̶ ̶w̶h̶o̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶d̶e̶d̶i̶c̶a̶t̶e̶d̶ ̶c̶r̶a̶z̶y̶ ̶w̶o̶r̶m̶h̶o̶l̶e̶ ̶p̶e̶o̶p̶l̶e̶.̶ ̶G̶a̶t̶e̶s̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶b̶e̶ ̶u̶n̶l̶o̶c̶k̶e̶d̶ ̶o̶r̶ ̶t̶h̶e̶ ̶m̶e̶c̶h̶a̶n̶i̶c̶ ̶c̶h̶a̶n̶g̶e̶d̶ ̶t̶o̶ ̶u̶s̶e̶ ̶a̶ ̶c̶o̶n̶s̶u̶m̶a̶b̶l̶e̶ ̶i̶t̶e̶m̶ ̶p̶e̶r̶ ̶j̶u̶m̶p̶.̶ ̶T̶h̶e̶ ̶r̶e̶l̶a̶t̶i̶o̶n̶s̶ ̶r̶e̶q̶u̶i̶r̶e̶m̶e̶n̶t̶ ̶i̶s̶ ̶v̶e̶r̶y̶ ̶o̶b̶t̶r̶u̶s̶i̶v̶e̶ ̶t̶o̶ ̶e̶x̶p̶l̶o̶r̶a̶t̶i̶o̶n̶ ̶b̶y̶ ̶n̶e̶w̶ ̶g̶r̶o̶u̶p̶s̶ ̶o̶r̶ ̶p̶l̶a̶y̶e̶r̶s̶.̶ (This has recent been address by CCP with the removal of gate standing requirements but station services need to be opened up more below)
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Povchen station services should not be completely standings locked, people with bad standings should not be barred from basic services, it should just cost more for them. This can encourage more people to attempt to live there and operate there. As no new citadels can be placed, there is a massive barrier to entry.
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COSMOS missions need some attention, there are many extremely expensive modules that can only be obtained once a day and their access is blocked by a few individuals who farm the public mission pockets and prevent anyone from obtaining mission related items (Akemon, +8% Amour, Implant for instance) Either the challenge to obtain the item needs to be drastically increased or a new method of obtaining the items which cannot be blockaded by individual players needs to be created.
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L̶o̶w̶s̶e̶c̶ ̶g̶a̶t̶e̶ ̶t̶o̶ ̶S̶t̶a̶i̶n̶,̶ ̶s̶e̶l̶f̶ ̶e̶x̶p̶l̶a̶n̶a̶t̶o̶r̶y̶,̶ ̶t̶h̶i̶s̶ ̶c̶a̶n̶ ̶b̶e̶ ̶i̶n̶c̶o̶r̶p̶o̶r̶a̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶t̶h̶e̶ ̶L̶o̶r̶e̶ ̶o̶f̶ ̶t̶h̶e̶ ̶g̶a̶t̶e̶ ̶s̶h̶u̶t̶d̶o̶w̶n̶s̶.̶ ̶A̶n̶o̶t̶h̶e̶r̶ ̶s̶u̶g̶g̶e̶s̶t̶i̶o̶n̶ ̶c̶o̶u̶l̶d̶ ̶b̶e̶ ̶s̶y̶s̶t̶e̶m̶ ̶o̶f̶ ̶r̶a̶n̶d̶o̶m̶l̶y̶ ̶s̶e̶l̶e̶c̶t̶e̶d̶ ̶s̶y̶s̶t̶e̶m̶s̶ ̶a̶r̶e̶ ̶c̶o̶n̶n̶e̶c̶t̶e̶d̶ ̶w̶i̶t̶h̶ ̶r̶e̶g̶u̶l̶a̶r̶ ̶i̶n̶t̶e̶r̶v̶a̶l̶s̶ ̶b̶y̶ ̶t̶h̶e̶s̶e̶ ̶d̶i̶s̶c̶o̶n̶n̶e̶c̶t̶e̶d̶ ̶g̶a̶t̶e̶s̶ ̶f̶o̶l̶l̶o̶w̶i̶n̶g̶ ̶t̶h̶e̶ ̶c̶o̶n̶c̶l̶u̶s̶i̶o̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶I̶n̶v̶a̶s̶i̶o̶n̶ ̶p̶e̶r̶i̶o̶d̶,̶ ̶t̶h̶e̶y̶ ̶a̶r̶e̶ ̶o̶n̶e̶ ̶t̶r̶a̶n̶s̶i̶t̶ ̶g̶a̶t̶e̶s̶ ̶f̶r̶o̶m̶ ̶o̶r̶i̶g̶i̶n̶a̶t̶i̶n̶g̶ ̶s̶y̶s̶t̶e̶m̶s̶ ̶t̶o̶ ̶t̶h̶e̶ ̶t̶a̶r̶g̶e̶t̶e̶d̶ ̶s̶y̶s̶t̶e̶m̶.̶
(Funnily enough CCP has also addressed this with a vague message about the return of Resource Wars)
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POSes are out, player obtainable Forward Operating Bases are in. They have 1 reinforcement cycle with a short reinforcement timer, consume a lot of fuel to operate, and their tether cannot be broken, this way they can fill the role of a jump portal POS Titan that POSes are at the moment. They cab be something to drop in hostile space to use and stage from temporarily while the sovereignty is contested but as they are easier to kill and expensive to run, this way they will not give an edge to attackers as they need to be fought over and defended. They will need to be defended and are more expensive to operate than a citadel so they provide an intermediate structure. Their blueprints can be obtainable in the Pirate FOB changes below.
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Forward operating bases need an update, their pay-out is poor and the loot they drop is mediocre. There should be variants of them introduced, from minor to fortification classes with increasing rewards and an actual reason to remove them from a system. And having one in a system should also spawn harder and more rewarding local anomalies. The structures loot drop tables needs a revamp and this revamp can scale with the type of FoB insystem.
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EDENCOM players have been cut off from any reward for their hard work. A new system of faction warfare (or a smaller scale version of it) should be implemented in Povchen to continue their efforts to fight the triangle people. Give them a reason and a continuation of the Invasion saga rather than nothing. (More suggestions to come for this point.)
(Edit: Mentioned during the interview by Ashterothi on the interview was a pretty good idea of perimeter systems in Povchen being completely standings free but as you progress towards the home systems there are increased standings requirements for gates/services/etc. Even this would be a change the Triglavian players would be warm to, compared to all systems bar the home systems being completely open stargate wise.) -
Lowsec anomalies need to be upped in number to encourage people do be active in these systems besides mining, FW, and running Lvl 5 missions. Many sections of lowsec are completely barren. DED 1/10 - 5/10 drone sites need reworks, most are completely unviable for anything loot wise.
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EDENCOM ships and modules need more sourcing routes, they are massively overpriced and their utility makes them unusable outside of the most specialised roles and people need an opportunity to experiment with them.
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Epic Arcs, more lower standing arcs should added to the game, grinding 7 standing for a single faction arc is very obtrusive. So maybe a 3, 5 and 7 arc system should be introduced. More lore, more content, more reason to do them.
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Petition CCP to change Jin’tan’s name to GymTan. (Self explanatory)
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Standard and Strong Drugs should become illegal again, where is the mystique behind being a drug runner?
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Laser based ships need their capacitors buffed or lazer capacitor usage amount reduced, lazer battleships and related are absolutely not viable due to this massive capacitor flaw in their hulls which makes their use near non-existent. The nightmare is an exception to the current meta.
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CCP needs to implement their own crypto blockchain “EVE” and the only way to obtain it is…you guessed it, mining (This one is a joke point please dont consider it to be serious)
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And my personal favourite Diamond NPC response fleets start spawning in over farmed systems in Nullsec. Not massive Sotiyo fleets, but fleets that hamper passive ratting and cant just be ignored, this is a better solution that the dynamic bounty system currently in place in my opinion.”
Please feel free to ask any questions and I will do my best to answer and I will do my best to provide a platform for change in the game.