Everything in this game takes time. Why should threats to your âclaimâ be any different? You decided to live in nul, and with that decision comes the risk (which you accept by default) of being under constant threat. Every day you should undock with the notion that youâre being watched, even if youâre not.
And again, youâre on the afk thing. Whether thereâs a reason for it or not is irrelevant. If theyâre afk, theyâre not a threat and you have nothing to complain about.
See, I donât accept that. Lots of people claim that games are meant to be âfunâ but what actually defines a game is competition, or challenge (or both), and failstates. There is nothing in the definition of a âgameâ that includes fun. Games CAN be fun, and I agree they should be, and EVE can be fun, but that depends on your decisions. You made a decision to go to nul, for example, and maybe the work thatâs involved in that is beyond your ability to enjoy, and thatâs on you.
But no, games arenât MEANT to be fun. A real game, and the example I like to use is XCOM, is meant to be a challenge. The âgame overâ screen is meant to be a possibility. The chance you wonât have fun is meant to be a possibility. EVE is a great game by virtue of the fact that it is entirely within your power to make your own fun. Because EVE isnât a game so much as itâs a sandbox, a playpen that gives you tools you can use to build whatever you want. Thing about EVE is, someoneâs always going to try to destroy what you build, which is just the nature of a PVP game.
But if youâre not having fun, that is another example of a personal problem, not a problem with the game.
Yes, yes I do. A toxic game mechanic is like toxic masculinity - any given attribute that the person calling it toxic doesnât personally like. AKA a personal problem.
No, a toxic game mechanic is a mechanic that reduces the quality of gameplay. Basically an âanti-funâ mechanic. AFK cloaking is just that, it only creates a source of frustration for players and does not add anything positive to the game.
Put it this way. If you had to be at the keyboard to cloak for 24 hours, then you wouldnât do it would you.
Toxic are people who have accepted how a game is being played, and yet pretend to have a problem with it and continuously create a drama where they want to ruin the game for others, because they themselves are incapable of being happy.
Secondly, losing my soldiers in XCOM reduces the âqualityâ of gameplay. You just lumped every challenge a game throws at you into the category of âtoxic game mechanicsâ. Sorry, thatâs not a definition with any objective value, thatâs a personal problem.
It is toxic. Like I said the only reason you like AFK cloaking is because you donât have to play the game. If it required you to be at your computer 24 hours a day you wouldnât do it. Why wouldnât you do it? Because itâs zero fun, thatâs why.