Main AFK cloaky thread

It takes about 20 mins in all reality jump system set up a camp give it 20mins and just continue.

  • Because you need to go to the toilet.
  • Because your mom has dinner ready.
  • Because you’re on the telephone.
  • Because somebody rang the doorbell.
  • …

You get the idea. The game has no Pause-key.

Everything in this game takes time. Why should threats to your ‘claim’ be any different? You decided to live in nul, and with that decision comes the risk (which you accept by default) of being under constant threat. Every day you should undock with the notion that you’re being watched, even if you’re not.

And again, you’re on the afk thing. Whether there’s a reason for it or not is irrelevant. If they’re afk, they’re not a threat and you have nothing to complain about.

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So my idea for a 30 cycle time on a cloak solve all of those issues, if you want to take longer than that you can log out.

And remember that it is a game and is supposed to have some element of fun.

Not needed. It’s easier to have players simply accept it.

If something is unbalanced then it should be balanced.

See, I don’t accept that. Lots of people claim that games are meant to be ‘fun’ but what actually defines a game is competition, or challenge (or both), and failstates. There is nothing in the definition of a ‘game’ that includes fun. Games CAN be fun, and I agree they should be, and EVE can be fun, but that depends on your decisions. You made a decision to go to nul, for example, and maybe the work that’s involved in that is beyond your ability to enjoy, and that’s on you.

But no, games aren’t MEANT to be fun. A real game, and the example I like to use is XCOM, is meant to be a challenge. The ‘game over’ screen is meant to be a possibility. The chance you won’t have fun is meant to be a possibility. EVE is a great game by virtue of the fact that it is entirely within your power to make your own fun. Because EVE isn’t a game so much as it’s a sandbox, a playpen that gives you tools you can use to build whatever you want. Thing about EVE is, someone’s always going to try to destroy what you build, which is just the nature of a PVP game.

But if you’re not having fun, that is another example of a personal problem, not a problem with the game.

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Anyone can use it and cloak. You can, too.

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Then balance it. You have the power to do so within the game itself.

Do you understand what a toxic game mechanic is?

Yes, yes I do. A toxic game mechanic is like toxic masculinity - any given attribute that the person calling it toxic doesn’t personally like. AKA a personal problem.

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No, a toxic game mechanic is a mechanic that reduces the quality of gameplay. Basically an ‘anti-fun’ mechanic. AFK cloaking is just that, it only creates a source of frustration for players and does not add anything positive to the game.

Put it this way. If you had to be at the keyboard to cloak for 24 hours, then you wouldn’t do it would you.

Toxic are people who have accepted how a game is being played, and yet pretend to have a problem with it and continuously create a drama where they want to ruin the game for others, because they themselves are incapable of being happy.

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Drivel.

Just more toxicity by you.

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Says the guy trying to derail a thread because he has nothing intelligent to add.

It was your point to call a mechanic toxic.

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Firstly, for who? Because that matters.

Secondly, losing my soldiers in XCOM reduces the ‘quality’ of gameplay. You just lumped every challenge a game throws at you into the category of ‘toxic game mechanics’. Sorry, that’s not a definition with any objective value, that’s a personal problem.

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It is toxic. Like I said the only reason you like AFK cloaking is because you don’t have to play the game. If it required you to be at your computer 24 hours a day you wouldn’t do it. Why wouldn’t you do it? Because it’s zero fun, that’s why.