With a null static, I poke my head out and say hello. It’s the neighborly thing to do.
Assume we talking about wormhole space here, not known space with local. Adding a limitation to the number of dscan pings a person can make while cloaked would add a great degree of strategic play to cloaked hunting (and being hunted) and would be great for expanding the niche of the dscan immune recon ships.
Then perhaps the people on the other side should put some effort into active defense (standing fleets, hot drops of their own), instead of passively farming like it’s highsec and then whining on the forums when they inevitably die. The only thing preventing cloaking from being a choice between sitting AFK doing nothing for the rest of eternity or committing expensive suicide is carebears refusing to be a PvP threat.
A cloaky camper has 0 risk of getting caught - at the expense of being in a paper thin covert ops vessel with a high slot taken up by a cloak module
Cloaky campers can know exactly where their target is in a system - thats the point of a cloak, and if they have spent time tracking their target, then thats intel they’ve earnt.
Cloaky campers choose the time of the fight - anyone who starts a fight, chooses the time of the fight
A single camper can bring in dozens of friendlies in seconds - as can anyone if they fit their ship for it.
Cloaky campers can also direct friendlies into a very narrow range (vs having to cover any given system) - again, this is scouting. Also you can direct your friendlies directly to where you are if you are in trouble.
Cloaky campers know how their targets are fit and how to counter them - and how does he know? by spending time scouting and monitoring his target. Its intel earnt through work.
It seems to me you just want to nerf cloaks to lower your level of effort to counter them.
What I’m saying is that the level of effort for cloaky camping is virtually nothing compared to maintaining a 24/7, 30+ man defense fleet that can respond within seconds. How many Corps can afford to do that? And what kind of player would enjoy sitting around waiting for something like that?
Cloaky camping has all the advantages at very low cost.
CCP was wise enough to put timers on structures – they know that it’s not reasonable to expect Corps to have that kind of constant and instant coverage on every system they control.
They face actual risk if they gate. They can roam in and hit stations, camp gates, do whatever – but the defender also has a chance to engage them. I have no problem with that. That should be a typical raid, imo, and that’s the kind of fleet v fleet combat that EVE is famous for.
Again, the problem is that there’s no reasonable counter to cloaky camping with covops cynos and bridging. They face no risk and hold all the cards while the defender has only one extremely expensive option: 24/7 standby fleet.
Then don’t farm outside of the times and places you have the strength to protect your farming operations. You aren’t entitled to 23/7 farming at maximum ISK/hour in every system you decide to claim* like it’s highsec.
*You might claim it, but if you can’t defend it then you don’t control it.
The hunter has a fleet ready for when a good opportunity presents itself. If he doesn’t have a fleet ready he won’t attack.
The defenders have a fleet ready for when hunters come knocking. If they don’t, then don’t rat. Or rat, but at least accept you’re going to be vulnerable. You are not entitled to live and play in null.
You’ve probably been promised ‘mad isks’ and ‘null sec is safe’, but the people that told you this forgot to mention that these are earned via hardwork and organisation with other players.
Null-sec is not casual space. For that you’ve got hi-sec.