The dozens and dozens of posts on the forums to the contrary say that AFK is the issue.
Aside from the opportunity cost you might have a point here.
Considering the opportunity cost players incur to AFK cloak, this isn’t really a problem. I have 3 accounts and I could AFK cloak with all three. Problem is that then I’d lose out on quite a bit of ISK as I wouldn’t be able to use those alts for making said ISK.
You don’t understand opportunity cost do you. We covered this at length on the previous version of the forums.
Except it isn’t, save in one instance where it also renders you absolutely impervious to them as well.
Please describe this benefit? Is it ISK? No. Is it minerals? No. Is it in game items like modules or the like? No. Loyalty points? No. Standings? No.
All an AFK cloaker get is knowing he has caused you to generate some salt and possibly he might induce a player into undocking and ratting and become vulnerable to attack when the player is ATK.
You cannot aggress while cloaked. All a cloaker can do while the player is AFK is scare you via local…cause you some psychological fear so that you won’t undock and move over one system. Or undock with some other players and use that system. The problem is actually…yours. If you are so afraid of an empty chair and a face in local…maybe you need to look for another home in New Eden.
Yes, lets skip over the costs and risks of actually getting the character in position. Typical Bravo Sierra from the anti-cloaking crowd. BTW, we beat this one to death with @Mike_Voidstar and others probably about 2 years ago.
How can an AFK pilot follow you to another system? How can an AFK player do anything to you like hot drop them?
And why can’t you get into a standing fleet, rat in more PvP oritented ships, even rat in a group? 5 Ishtars ratting in a group are not such an easy target to hot drop. Can’t you get on voice comms?
CCP’s stance is the same it has always been. AFK ships doing amazingly little DPS. Cloaked ships do amazingly little DPS. When a ship is not cloaked it can be locked and shot.
Again, here is what I am seeing:
- I should be able to rat with safety.
- I should not have to work for that safety.
- I want to nerf those who are preventing 1 and making me have to expend effort.
I have been in NS for a long time, and none of the corporations or alliances I have been in (granted not that many) have complained about AFK cloaking.
And I doubt the player retention problem is related to AFK cloaking. That claim has been made ever since covert ops cloaks have been in game…for at least 10 years.