Main AFK cloaky thread

I stop, mine is impossible in null sec , I close my 10 accounts

Ok bye, have fun farming in WoW. Can I have your stuff?

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-10 Botters, GO CCP!!

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go pvp against barges, you are very strong lol

do your usual mining/ratting in pvp fit, and kill the cyno when it pops. tank the guys shooting you and ask your friends in the quick response fleet to come and fight. Yes your isks/h ratio will decrease a bitā€¦ oh so sad!..
stop whining and HTFU

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InB4 ā€œmake AFK Cloaky great againā€
:wink:

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Cloaking disables d-scan for ranges greater than 1 au

Wowā€¦this is still going even with local going darkā€¦hahahahaha

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On the flip side, with local gone, it may pave a way to make cloaking more interesting; true submarine warfare when?

AFK cloaking has been fixed, this thread is a wrap, time to close it!

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Pls @CCP_Falcon close it, do it for the kittens

image

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go star Citizen Eve is finish

Doesnā€™t really mean anything while they still have overview access though. Sit in ice belt or or anoms, off citadels/gates/ect and just wait for something to come to you.
Iā€™d argue for the removal of dscan and overview, you can click manually in space or on the solar system map/anom scanner to find things to warp to, but it doesnā€™t really change anything.

Gotta have a reason to surface, canā€™t be completely undetectable and canā€™t operate in enemy space for very long?
One way to do that would be:

Cloaking devices should generate very minor amounts of heat, causing extended cloaking to carry the risk of disabling your mods and putting your ship at risk.
In this way, the hunters can have a chance to find the target, without introducing any changes in how an active player uses the cloaking device, aside from being unable to remain cloaked for an unlimited amount of time.

Butā€¦ why impose any risk on the hunters when you can just impose blanket risks on everyone else?
Found a fight you wonā€™t auto win? Cloak up and run.

Obviously not generating lossmails is the goal here, at least for the risk adverse forum poster.
I wonder how long it will be until something changes, and I really wonder what excuses the mental gymnastic patrol here will come up with.
I also wonder how many hours will pass until one of the half a dozen or so of them feels the need to vindicate their beliefs that ā€œCloaking fine, change badā€ in some copy pasted form or another.
Still, I ponder if they understand their predictable and bot like responses merely undermine what shallow ground they stand on.
But it doesnā€™t matter much, I enjoy it taking much longer to find fewer or blobs while hunting. That can only last so long.

The thing was, one of the main driving factors that I did not support cloaking being changed, was due to local. Local providing a perfect intel tool, while cloaking provided perfectly inscannable, with this local and cloaking balanced eachother out. However IF and that a pretty big if, the local change sticks (which I really hope it does) then Iā€™ll support new ways to provide a better ā€˜submarine, anti-submarineā€™ style warfare (AI, cloaking vs anti-cloakers) that being saidā€¦ I want to make something clear

For any strong changes, much like local, will most likely(but maybe not necessarily) require a completely change of how cloaking mechanics work, which might include creating new functions and equipment that can do similar jobs but with different trade offs.

Any change you make to cloaking, much like changes made to local, will most likely hit cloaking combat ships, and non-combat ships alike, and in turn completely change WH space meta.

The thing is, and CCP knows this, the number of cloakers that fit this discussion is tiny compared to the number of explorers and others using cloaks.

They are not going to nerf all those players for this.

Besides there seems to be no sign of cloakers, maybe they left?

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I still actively use cloaks on my blockade runner, also I try to avoid the ā€œLOL No.ā€ Responses, that not productive to either side of the conversation, I was simply presenting a possibility with local going down, there may be a chance for a rework on cloaking devices. Will it happen? Maybe, maybe not.

Hi-Sec > Local Chat + No Cloak
Lowsec > Local Chat + Cloak
Nullsec > No Local + No Cloak
WormHoles > No Local + Cloak

Okay I see your point, buuuuuuuutā€¦

LOL No.

Sometimes, just sometimesā€¦There are members of the community that push far past the point of attempting to converse beyond ā€˜lol noā€™ā€¦As demonstrated.

Well CCP didnā€™t intend to have players live in WH, but they let it happen
CCP didnā€™t intend to allow players to close smallest WH with heavy interdictors, but they gave a ship mod to let players continue to do it.
CCP didnā€™t intend for local to provide intel, but they recently changed that for null.

As far as Iā€™m concerned, any complains about what happens in WH space are to be ignored. You arenā€™t supposed to be there, so why bend over backwards for WHers?

Now if being cloaked generated a little heat to make it dangerous to extended cloak, nothing changes except for extending cloaking becomes risky.
While Iā€™d like the ability to decloak/hunt/disable/whatever cloaked ships (as I constantly try to engage them, but because loss=bad they just cloak and run at the first sign of risk) Iā€™ve settled on a very pilot dependent risk generation method.
If you have any other ideas for some sort of middle ground resolution to the issue, feel free to mention them.