They can’t cloak if you are targetting them. A nerf to cloak will require a buff to the ship themselves to keep them competitive.
I’ve got mixed feelings for this change. I like both worlds - I like to build stuff and I like to blow up stuff, and I love the Submarinewarfare in Wormholes. So, let’s cmompare Nullsec with Wormholes:
Wormhole:
-“Delayed” Local
-only a fixed amount of Mass can fit through a Wormhole depending on the WH-Size
-No Stargates
-Wormhole Entries collpase after a specific amount of Mass or Time and spawn somewhere else
-High Risk, High Reward Ratting, especially Class 5 & 6 Wormholes (2b+ isk/h with a Dread fittet for 6b)
-Hard to Locate
-You can’t jump into a WH with a Jump Drive
-No Supercapitals
-Moongoo
Nullsec:
-Has Stargates
-Supercapitals
-Moderate to High Risk, Low Reward Ratting (Compared to J-Space Ratting) 200m isk/h with a 20b+ Ship
-Moongoo
-Easy to reach with Cynos
-Cloaky Camping
-Enemy can bring in infinite reinforcements
I can understand that people are angry, since pretty much every Nerf in the last few years affected only
Players living in Null. Supercapital Ratting is pretty much pointless compared to Dread-Ratting in J-Space. Risking 20 Billion ISK for 200 mio isk/h compared to 6 billion ISK for 2 BILLION+ ISK/h is just a joke, especially with the broken Drifters in Null at the Moment. Also, people who are living in J-Space don’t need to worry about getting hotdroped, and cloaky camping is already a pest in Nullsec without a real Countermechanic.
I’m an Industrialist, and I do 95% of my crabbing by daytripping to empty Wormholes, so this event won’t affect me, but I can understand the anger from the Miners/Ratters.
If this Event will be permanent I fear that this great game might loose 50% of the Playerbase and will die eventually. As an Event only however I think this will be great.
Sincerly,
Renegade Void
People have been claiming the end of eve because of X feature for years… Unlikely it will come to pass.
Cloaky camping is now gone in nullsec. So you can remove that and this thread could now be closed.
Sorry pal, that’s where you’re wrong.
Your business of providing a cloaky camping service is dead, but everyones running around in cloaked ships doing cloaked things and then after decloaking, cloaking right back up.
The blackout put MORE cloaked ships into null.
True, they aren’t really camping, they are afk hunting. Sometimes using marco scripts to type in local, but that’s the only way to actually achieve the old camping status.
If you’re quitting the game, lemme know before you crash the skill point market OH WAIT
No no no business is booming.
Im just saying you cannot see the campers in local. So cloaky camping is now not a problem.
WH moon goo is crap and yes while you can make a lot of ISK from sites in WH you number does not take into account that WH sites don’t redrawn every 5 minutes like they do in null. Also we don’t get bounties and modules we get blue loot and salvage.
If they are cloaked how do you know they are there?
I call ■■■■■■■■.
AFK cloaky camping for the purposes of weaponizing pixel fear (which is/was the whole point of this thread, contrary to popular belief) is dead.
Now to have the same impact, you have to type in local periodically, which requires you to be at the keyboard at least periodically.
So no more AFK cloaking and more people using cloaks properly. I’d say that a win then! YAAAAY!
Now that hunting for others in null is even harder, via making cloaking even safer, it is imperative that some method for danger to the ship that’s cloaked out in space be introduced.
This same safety still exists in low and highsec, but without interdiction it’s always been safe to cloak around.
Without any introduction of danger to the cloaked ships, we will only see cloaked ships used and content will become even more sparse than before. Unless you liked going after extremely condensed entities.
*
Cloaking in it’s current state is used and defended by kids too scared to risk their ships anyway.
How do you explain wormhole-space then? Nobody has said that cloaks are overpowered there and yet, no local to report if anyone is in the system?
I’ll just TL:DR the following discussion:
-No cyno’s in w-space
-Why not neft cyno’s?
-No need to nerf cyno’s, nerf cloaks!
-But if cloaks are fine and the issue is cyno’s, why not change cyno’s and not cloaks?
By the „Kraft meiner Wassersuppe“ I declare the AFK cloaker Problem to be solved now with the Null-Blackout.
CCP, please close this Thread
How exactly are you going to introduce danger when an active player can easily warp away faster than any pursuit, and an inactive player can log off if cloaking is no longer safe?
Without any introduction of danger to the cloaked ships, we will only see cloaked ships used
Cloaked ships face lots of danger unless they’re sitting idle in a safespot, and if that’s all you’re going to do then you can just log off. And cloaked ships still pay a price in combat ability to fit that cloak, putting them at a significant disadvantage when they decloak to accomplish something.
How many times , a covert-ops ship is at a serious disadvantage in that its weak, and so tightly fit that it can’t compete against most of the ships in eve.
A normal ship with a cloak, has to loose a high slot to the cloak, and cant warp when cloaked, so in this case you have ample time to detect it moving around the system.
There is already a perfectly good balance when using cloaks in Eve.
Access to WH space is severely restricted. You can’t just bring a fleet at a moments notice, nor can you do much without very careful staging. WHers have tools to completely monitor and remove access to their system, no where else has this. As such the defender advantage generally means the cloaking in WH space is not a true issue.
Cynos do need a looking, but making cloaking safer doesn’t by removing any ability to notice they are there when access to systems is both static and reliable doesn’t mesh well.
There’s lots of other ideas on what to do with cynos, jumping caps, bridges and so on. Insta support isn’t really a good thing for anyone but the bigger guy, ranges make providing that support too easy, jump fatigue doesn’t stop you from doing so these days.
You mean bombers, that can kill any ship in the game and have unique weapons via bombs; while also being nearly impossible to hit, slow to lock and with some logi support almost impossible to kill?
Or do you mean cloaky T3 cruisers, which are the top ships in the game right now?
Perhaps you meant cloaky recon ships, who with their unique specializations dominate small engagements?
Covert ops ships are in most cases the better ship to fly, as their cloak doesn’t reduce their scan res, gives them a pitifully easy escape option, they are just as good if not better than other options (outside of assault frigs/cruisers)
The middle ground solution I’ve settled on to help deal with just how safe being cloaked is as follows:
Cloaking devices should generate very minor amounts of heat, causing extended cloaking to carry the risk of disabling your mods and putting your ship at risk.
In this way, the hunters can have a chance to find the target, without introducing any changes in how an active player uses the cloaking device, aside from being unable to remain cloaked for an unlimited amount of time.
I don’t mean to be rude, but are you account sharing or do you have the memory of a goldfish?
You’ve been quite vocal, if not repetitive and very dedicated in replying to any post I make. Please reference those and/or the above text.
And just so we’re clear: A cloaked ship doesn’t face any danger unless they just fly blindly, even then they are almost just as safe as being cloaked at a bookmark. The disadvantage’s to fitting a cloak are nothing compared to the boons gained. If you have a primer on whatever has you believing otherwise, provide it so we can be looking at the same page.
Not exactly correct, bombers are extremely dangerous to vessels that are slow, or are design to punch up their weight, however their fighting capability is crippled towards picket ships… Aka frigates or cruisers design for extremely fast lock on(which prevents recloaking) and are kept at a constant wide orbit. (Ie they won’t be in the area the bomb was launched at.)
They really are not, and most jobs can be performed better by ships more specialized. I will agree though that t3 cruisers are in a weird spot due to how some of their set ups make it harder to deal with them in limited situations.
Force recons are not design to deal damage, do you mean the combat recons which are dscan immune and get combat bonuses?
Force recon gives cyno field bonuses, Combat recon gives combat bonuses.
Lolwut. Bombers are easy to kill for many ships. Unless of course you’re complaining about bomber fleets dropping a 10v1 on a target, in which case why the hell should you expect the single ship to win in that situation?
And you’re very repetitive in copy/pasting the same terrible idea over and over again. Post the same bad idea, get the same response back. Refuse to answer the same question, get it asked again until you admit that you have no answer and your idea sucks.
And just so we’re clear: A cloaked ship doesn’t face any danger unless they just fly blindly, even then they are almost just as safe as being cloaked at a bookmark.
A cloaked ship facing no danger is also not accomplishing anything. A cloaked ship that decloaks to engage a PvP target faces danger. A cloaked ship that decloaks to run a PvE site faces danger. A cloaked hauler that tries to move to the next system faces danger. Etc.
I hear Rorqs don’t do so well against well-supported bomber fleets.
Just sayin…
You know what…nobody cares if a cloaker is now AFK in a system…because nobody knows they are there now.