Main AFK cloaky thread

If afk campers woud be that effektiv against big blocks why are their mining ammount numbers going up every month?

I tell you why…big blocks get to much power dropping on every small guy.
Small guy joins easy life of eve aka big block.
Less small groups more big groups less content for every one and more mining for every one.

If that is what you want let all be as it is. :slight_smile:

Far too few bombers and T3 ships are dying these days. Dunno why. Might be in the metrics. Could also be related to players being risk adverse.
Activity in low has always been cloaky, but it’s even more so now. WH activity has pretty much just been bombers and T3s, with the occasional Trig fleet. There’s but a few flying around kitey as well. Hard to engage any of it really.
Still looking for a few asshats that run sites in the area, always cloaked up when we go looking. Guess having no risk options in eve is intended.

It’s a wonder people cry for content when everything’s cloaked or blobbed up. Big think right here. Also still quite hard to keep fights happening, very little risk. Can almost always just warp away, then maybe cloak. Content = good /= cloak = good. Too much killboard focus, even after killboard padding for event.

Sorry pvp players always making things worse. Remember blackout? I 'member. So does CCP.

Then maybe the people fighting against T3s/bombers should do a better job of killing them.

Can almost always just warp away, then maybe cloak.

So your solution for getting more fights is to replace “warp away and cloak” with “warp away and dock” or “warp away and log off”? The fact that you keep stubbornly lobbying for an ineffective method of getting more fights, long after you have been told how ineffective it would be, pretty clearly demonstrates that your real goal here is lobbying for a buff to RMT botting.

Because that’s the sheer amount of mining they do despite cloaking. Why wouldn’t it go up?

Are you the kind of moron that asks: if trees absorb carbon dioxide why is the amount CO2 in the atmosphere causing problems?

They do, but thats doesn’t mean we allow them better farming so they can make even more caps…

Your problem isn’t cloaks (not if you’re being honest anyways). You’re problem is cynos (which was addressed).

The blackout! The blackout!? The event that a bunch of grown adults crying on the forums about how they can’t mine anymore in null sec? Oh the event that when finally reversed resulted in force projection being reworked again instead of cloaking?

Oh… I think ccp remembers alright… Seems like the community just wants number changes instead of mechanical changes… So the community is getting dem number changes. I hope the next number change is increasing the amount of waste rock found in asteroids, and a decrease to isk generation.

Hahahahahaha

While it happens enough, I really have to share a specific instance where content was denied.

Leaving lowsec, a cheap dozen or so of us go looking for something to fight. Towards the end of the roam, we come near a system that’s recently had some activity.

One of our guys went to scout/bait ahead of us and found an interdictor. It double bubbled him on his warp approach and cloaked. Fantastic, another piece of content we can’t have.

But it gets worse, as then maybe 10 guys in T3s pour out through the gate and try to kill our scout while we are in warp. He manages to barely escape through the gate right about as we land some 40ish km off the gate in the 2nd bubble.

And us, in our T1 crusier/battlecruisers with a few logi are looking to engage. We know we’ll suffer some losses, we know we might not get anything, but if we can lock down one of them long enough it will be worth it for the potential kill.

But they just cloak.
They just ■■■■■■■ cloak.
We would have been happy fighting to the last man if we got a kill out of it, but they just became invulnerable and non-interactable.
A bunch of lazy as pirates entered their safe space to become invincible and probably wait for another no contest target to arrive and kill.

We just went home after that. There was no point. Too many opportunities for content were denied by a single button press in just those few hours alone. Sure, we managed two kills. Sure, we got a few fights. Had some losses. But for every thing we got a chance to fight, there were probably 5 we couldn’t engage whatsoever since they were cloaked.

It was like this before. It was always like this. But now there’s too little in space and so much of it is cloaked, the trip home was a very demoralizing discussion.

Just make it so a cloaked ship cannot be immune to other players ships. I don’t care how. This is nuts.

No you don’t.

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While it happens enough, I really have to share a specific instance where content was denied.

Leaving lowsec, a cheap dozen or so of us go looking for something to fight. Towards the end of the roam, we come near a system that’s recently had some activity.

One of our guys went to scout/bait ahead of us and found an interdictor. It double bubbled him on his warp approach and warped back to station. Fantastic, another piece of content we can’t have.

But it gets worse, as then maybe 10 guys in T3s pour out through the gate and try to kill our scout while we are in warp. He manages to barely escape through the gate right about as we land some 40ish km off the gate in the 2nd bubble.

And us, in our T1 crusier/battlecruisers with a few logi are looking to engage. We know we’ll suffer some losses, we know we might not get anything, but if we can lock down one of them long enough it will be worth it for the potential kill.

But they just dock.
They just ■■■■■■■ dock.
We would have been happy fighting to the last man if we got a kill out of it, but they just became invulnerable and non-interactable.
A bunch of lazy as pirates entered their safe space to become invincible and probably wait for another no contest target to arrive and kill.

We just went home after that. There was no point. Too many opportunities for content were denied by a single button press in just those few hours alone. Sure, we managed two kills. Sure, we got a few fights. Had some losses. But for every thing we got a chance to fight, there were probably 5 we couldn’t engage whatsoever since they were docked.

It was like this before. It was always like this. But now there’s too little in space and so much of it is docked, the trip home was a very demoralizing discussion.

TL;DR: DOCKING OP, NERF STATIONS.

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I agree, it’s hard to fight people who don’t want to fight back and make it impossible for you to catch them. So annoying when people can just cloak up or dock up or fly away without fighting you. This game could be so much better if we were given tools to catch these people such as quick fast ships, or tricks such as baiting them in a seemingly easy target.

If it wasn’t obvious, that was sarcasm. Why are you whining about people clearly using their cloaks as active defense mechanism in this afk cloaky thread?

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No he is whining because there is an afk cloaker in the system he wants to bot, a sheep in wolf’s clothing.

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Afk cloakers may be the main reason Hillbert doesn’t like cloaks, but his story shows he doesn’t like the active use of cloaks. And that would be completely off-topic here.

In his example he was talking about 10 guys in T3s clearly using the cloak as an active defense mechanism to avoid fighting and possibly losing a T3C against a much cheaper fleet. Especially if they came with cloaks equipped I can imagine their intention was not to outright fight other fleets at all, and actively use the cloak for their strategy of hit-and-run.

As probably mentioned before the problem isn’t AFK cloaking. It is local. I haven’t heard anyone complain about AFK cloaking in wormholes. That is because you assume you are always being watched, since there is no local.

I’ve never understood the concept of cloaking + local to begin with. Personally I think an easy solution is this. When you cloak you disappear from local. Heck I’m even fine if that means you cannot interact with local, AKA cannot chat. That way even a cloaky person cannot goad the residents by chatting in local while being “invisible”

His story is just a feeble attempt to pretend that his issue is being able to get fights and not being able to clear out local so RMT bots can operate more effectively. He’s had it explained to him over and over again that his proposed changes do not result in more fights and just replace “they cloaked instead of fighting” with “they docked instead of fighting” or “they logged off instead of fighting”. You can tell from his ability to write coherent sentences that he isn’t stupid enough to continue believing that his proposed cloak nerf will result in more fights, so the only conclusion left is that it’s an attempt to get sympathy for his pro-RMT agenda.

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Damn, we should nerf gates, your scout denied those T3s content by simply clicking the warp gate.

Or as I like to say, “You cannot patch human psychology.”

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In defense of @Hillbert_Alexis (which is something I never thought I’d ever say), in the situation he described, most, if not all, of the opposing gang would have been safe almost immediately, whereas in yours there would have been some period of vulnerability while the opposing gang got out of the bubbles to warp to a station.

So it’s not a perfect comparison, but I do completely sympathize with your point: cloaking up at a safe is fairly similar from a risk perspective to docking. But it has to be stated that cloaking does sometimes allow you to extricate yourself from an unfavorable situation more effectively than docking.

(It also speaks to the OP nature of T3s, but that’s a topic for another thread.)


Counter point to Hillbert’s story: so what? What you are describing is not AFK cloaking, it’s active cloaking in order to avoid risk, or potentially assess the situation and re-engage. That is an entirely different topic and not really appropriate for this thread.

Is cloaking up like that to avoid a fight annoying to people trying to engage them? Yes of course it is. And that’s precisely the point. They outsmarted you, plain and simple.

Have you ever been pipebombed? Do you have any idea how maddeningly frustrating it is to know that you are already dead before you even land out of warp? If tactics like that are totally valid (and breathtakingly effective mind you), cloaking up to avoid an incoming gang is about as benign as a tactic can get.

But if their fleet is on grid with the T3s they should have some targets locked and prevent them from cloaking, which means some of the T3 fleet might be able to escape via cloak but only the ships that could already MWD out of the bubbles (remember, no lock = no web/scram) and only at the cost of abandoning their tackled friends to certain death. And if their fleet isn’t on grid with the T3s, well, nothing is preventing them from getting out of the bubbles and docking.

So yes, technically there are situations where a cloak might let you escape but they are few and far between. And even a total removal of cloaks isn’t going to provide any meaningful increase in the number of fights, contrary to the claims of our favorite RMT advocate.

My read on his story was that the T3 gang cloaked up after killing his scout but before his gang landed on grid. If I read that incorrectly, then your analogy is much more applicable.

Sure, but then you’re talking about the other case: nobody is on grid with the T3s, nothing is preventing them from burning out of the bubbles and warping back to dock.