Main AFK cloaky thread

If you go up a bit in the replies to this thread I’ve explained the technique they use to secure kills, yes perma cloak camping is a method of “disarming” people as they become used to you being in system.

The trouble with the tactic that our opponents use is that there is a cloaked sabre in system and a cloaked bomber - the bomber gets close to the target, the sabre uncloaks, warps, bubbles, the bomber uncloaks, lights the cyno, the fleet comes in - wipes out the target and disappears again before anyone can react.

I don’t mission run or do sites, i make all my isk doing pvp, but this is an enemy I cannot fight, I can’t protect my fleet members or alliance members from their attacks… and that frustrates me.

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dscan?

I’m asking CCP to reduce the effectiveness of being cloaked for as long as you like, where ever you like whilst using a fleet dropping beacon - players should be active in this game, if you’re undocked you should be at risk, not being at risk and holding a weapon that powerful is broken.

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What about dscan?

The sabre would show up on dscan before landing on grid - giving you time to warp out or whatever you need to do.

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So then since you know that they are there and how they are doing it, you can have a cloaky of your own in system on standby. When they drop you can counter drop. Or, have everyone leave system so the sabre and bomber are alone. Then they will move and you can get them when they jump through the gates. See plenty of tactics to counter them.

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You mean someone who is undocked in their alliance home system needs to have the dscan going the entire time they are undocked? - it takes a sabre about 10 seconds to warp from one side of a reasonably sized system to another - so spamming that dscan button all day is wholesome gameplay when you’re just doing the average mundane tasks when undocked?

Welcome to life in nullsec. If you don’t want to have the risk/rewards of null why are you living there?

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I lived (a long time ago) in a very active nullsec system, when the Hero coalition was active. We constantly had neutrals and reds come through our systems, at least when I was on.

Everyone had to be in fleet, and on comms, and we had “eyes” everywhere. Every pve player had to fit their ships to withstand an assault, hopefully long enough for the home defense fleet to arrive…maybe not to save you, the victim, but long enough for the pvp fleet to get some action.

I remember pve fleets being told to reship to counter neutrals. By that I mean they had to stop their isk making activity and reship into pvp fits/ships to deal with whatever hostile activity was anticipated. And, the pve pilots did it/would do it.

Due to our location and associations, my corp was under constant surveillance and/or attack. It was stressful, at times, no doubt; but, it was our leadership’s choice to put the corp/alliance in that position and we, the line members, had to deal with that choice as best we could.

I agree with earlier assessments, it’s not the cloaking that is the problem. Cloaking is the counter to the perfect intel of local.

The problem, from what I am getting from your description of the situation, is your leadership made a series of decisions, which put you and your fellow line members in the situation you find yourself in now, under constant attack/surveillance…war, if you will. Your group is efffectively infiltrated. You disagree with how your leadership is dealing with this assault on your system(s), by this I mean the

You have not presented an effective argument against cloaking, with this thread; but, you have painted a very clear picture of how you disagree with your leaderships’ decisions that led to you be in such a situation.

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LOL. In null sec? Never mind. I think you just summarized your entire attitude about Eve right there. There is nothing more I can say.

This is our alliance home system, we stage out of this system, leaving the system is an unreasonable solution to this problem.

They have spies - they are fully aware of what’s going on in our comms channels - we have hundreds of members and finding the spies is an impossible task so how do you form to counter drop against someone who knows you’re going to counter drop, when they don’t drop in the first place?

You’re missing my point

You want nullsec to be as safe as highsec. Why not just ask for cynos to be eliminated instead?

But these are all problems with the alliance leadership / structure.

So… stage more spread out and don’t keep all your stuff in one system. For example I have caches of ships in 10 systems. Even if an entire alliance moved into my “home system” on top of me it wouldn’t ruin my day in the slightest.

Spies, again you are in a giant alliance (by choice) taking part in activities that people want to spy on you (by choice) and then complain that the issue can be solved by changing a game mechanic.

It wouldn’t matter what CCP does to cloaking because the issues with your alliance and tactics still remain.

So you think it’s acceptable for a player to remain cloaked 24 hours a day whilst also wielding a fleet dropping weapon essentially giving them an entirely risk free mechanic to use to get kills in a game all about taking risks?

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You’re becoming unreasonable to continue talking to, I’m asking for a way to hunt cloaked ships, nothing else.

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You said yourself that the issue with countering them was SPIES. The risk to them is reduced by spies not the cloak. So focus on the real problem is that your alliance has spies. That is what is reducing the risk of the droppers as there are plenty of tactics to get rid of them.

Yes that is a potential solution, spread out, move things around that’s great, but that still hasn’t offered up a solution to the perma cloaked ships has it?

So how would you find spies in an alliance with hundreds of members?

if you are that concerned about spies, maybe join a different alliance? Or stay in your alliance if you like it but form a smaller corp of more trusted people within the alliance and then you deal with the cloaker on your own without warning the rest of the alliance first? Make a private intel channel for you and some trusted people only. Bait the spy with false intel. I don’t know this is your problem not a game mechanic issue.