That should not happen because if it does CCP will again do crazy things on the game for alliance to do war in null.
Coalitions and even just blue lists have existed in game for almost all of itās life
Fixing the problem of one sided play, balancing is being able to hunt and take out the threat. as of right now itās only possible if you can successfully bait but were not talking about 1 toon cloaky camp 1 system were talking about 30 toons camping 30 systems effectively putting a region out of service .
Well, this is awkward:
16 days later:
What happened between then and now? Yes, I realize that your proposal is not to end AFK cloaking per se, but your idea is about ending its effectiveness throught making changes yes? Its essentially what the thread is about, yes?
And if your idea is not being discussed so much as yet, any guesses as to why?
I mean, I want to, but its hard to just move on after near 3 weeks of needless BS and then just offer a clean slate for nothing. I am tempted to just scan your idea for things to berate you for, or just switch up and start claiming no changes are necessary and declare your idea a total wast of time, but I am not interested in seeing the thread derailed again. So I am at something of an impass here.
So you could just explain how you went from 1) no changes are needed to 2) well, I have an idea. And I am not looking for something to abuse you with. Feel free to be open but not abusive/ condescending yourself. Have you just finally realized what this idea section is for or what? How did that come about?
Nothing. Those two quotes arenāt incompatible.
Is still believe there is nothing wrong with the status quo, because the current mechanics are a counter to near completely safe ISK generation in nullsec. If it was to change however, even unecessarily, thatās how Iād do it.
I havenāt BSād anyone. Iāve only asked for an answer to a simple question. Unfortunately none has been forthcoming.
Whether you want to discuss my approach or not doesnāt really matter. As far as Iām concerned the approach can die a quiet death, like all others, because no change is necessary.
Yeah, well you still sound defensive to me. Quite a bit more happened than just you asking a question. I am just going to assume you have forgotten some, werenāt paying attention to the rest and move on leaving a bit of a footnote about you and future discussions.
But do you consider your idea an improvement or do you just think its better than if some other idea were implemented, as in, all changes woud be unfortunate, even your proposal?
Again, I am not going to berate you, not even for declaring your own idea to be one you donāt want to see. You know others would do that to you right?
Ahahahahahahahaā¦that hilarious.
It is hilarious, a new mechanic is suggested and yet we get the same old tired responses.
Try reading @Scipio_Arteliusās response again. He indicated pretty clear indifference or even a slight preference for the status quo.
Scipioās suggests are similar to oneās I have made multiple times in this thread. Iād add in some sort of method where a pilot in the appropriate ship with the appropriate modules could perhaps disable the ECM pulse just to liven things up a bit.
Sheesh.
Iād report him. That activity looks rather suspicious. Eitherā¦he literally has no life, or there might be multiple people using those accounts. It is possible that a few buddies got together and named all their alts Alt1 - 30, but seems unlikely.
@Abigail_Rocker_Ronuken, this. Get in a fleet and start running anomalies or whatever. If you have the numbers youāll present no opportunities for a kill. Do it long enough heāll likely look for greener pastures. Basicallyā¦bore him to death. Yeah, you wonāt make as much ISK, but your ADMs will stay elevated so when he does go you can enjoy the ISK stream again.
Null bears are crying about cloakers and Highsec bears are crying about ganking. What a life. Cloaky Campers are just a different way of ganking.
Yeah, thatās pretty much a complete summary of the issue.
In a very real sense they are. Both cloaky campers and gankers of players disrupt the gameplay of the farmer.
How people feel about and react to these things are actually a very good litmus tests to how much a player understands this game.
yeah, asking CCP to nerf cloaking will heavily affect exploration. I rather see them create an anti cloaking module than to nerf cloaking.
IF afk cloaking is the problem. Nerfing covert cloaking is not the solution. Maybe the OP here is right.
No.
AFK cloaking is the counter to intel coming from local.
AFK cloaking is not a problem, itās the solution to a problem.
The problem being perfect safety thanks to seeing who enters the system.
Instead of going over the same ā ā ā ā for a billionth time I suggest you just let it rest ā¦
ā¦ because there really is nothing new to say about this.
(PS: The ones benefitting most of a change to afk cloaking are the RMTers and ā ā ā ā those guys, if I may say so. No matter what āsolutionā you bring up, it will inevitably end with the RMTers being provided with perfect safety by knowing if he is, or isnāt, afk.
Repeat after me: AFK cloaking is the solution to the problem of perfect safety provided by local.)
I hope THEY can make it rest. But seems THEY will recycle this over and over again. Iām an explorer, I need to be a ghost. But many null players wants cloaking to be nerf. They want their playing style to be favored at the expense of others playing style.
No. Theyāre not many.
Not by any stretch of the word.
Many are those who donāt give a ā ā ā ā about the afk cloaker.
Googletranslate
Proposal: Changing of the system guard
- Cloaking device wear out
- Cloaking devices can only be equipped in station
- Cloaking devices can only be repaired in stations
- Skill to extend the operating time of cloaking device
This ensures that a system guard has to be changed. The interaction is encouraged.
Actaully @Ridley_Rohan is in HS and he is the one crying.
That nerfās cloaking.
practically, yes. but at least not the cloaking module itself.