to make it not easy abusable: first 15 min cloak are free, if cloaked longer than 15min u have to wait 5 min to cloak again if cloaked longer than 30 min its 10 min wait time, longer than 45 min would be 15min, auto decloak after 1 hour, but only in the same system, u can go next door and cloak instantly (for sure if u go back timer is still counting)
Abusable in what way?
script decloak and cloak every 55 min + short random time
Any scripting that interacts with the client is against the EULA already. That isnât abusable. Itâs bannable.
However, if someone is resorting to scripting the decloak, then they (like botting ratters) can just as easily add in warping between safe spots (or just script to decloak and recloak every 10-15 minutes in the "free cloakâ period), so how does this change the current paranoia of ratters?
youâre right
my idea was to have time to scan down the âcloakyâ while he cannot cloak, or to catch him in bubble when he try switch the system
for sure it would be more boring for the âcloaky camperâ if he has to be active at least every hour⌠(or break the EULA and hopefully gets banned)
i think its no good gameplay if someone can stay cloaked in a system all time with zero work
Is it good gameplay that people can rat completely risk free in the most lucrative areas of space and always know when they need to avoid being engaged, and then be able to completely risk free, kill someone that canât even really affect them while they are AFK?
since the needlejack filaments are in the game there is no âcompletely risk freeâ ratting imo⌠all time a 25 pilot fleet can âspawnâ in ur system
don´t forget wormholes too, they can spawn anytime too
but sorry i don´t want to talk about ratting here i want to talk about cloaking, just my opinion: its way too less work for they cloaky how it works now
Whatâs way too less work?
If you donât want to discuss ratting, then what is the issue of someone being cloaked in space they canât dock in?
There are 3294 nullsec systems. Filaments and wormholes donât cover that much space, but those are situations that represent times to dock up for ratter.
In relation to wormholes, in some space, the ratter roll the holes to close them.
login, cloak, wait after downtime, repeat
too less work imo
again sorry i won´t discuss any reasons why cloak camping is not good imo
nvm i think its pointless, cloak need omega, if CCP change cloaking they may loose some omega money⌠i guess they won´t change anything⌠late here i better go sleep
So what? What is the problem of someone being logged in cloaked?
But 8 additional clicks in an hour is enough work? That seems rather arbitrary.
only 8 in 15 min? i think i can scan u down with that less clicks, and yes its much more work lets say 23 hours every day its 23 * 8 (even if 8 is too low imo) its 184 clicks every day compared to
Your proposal is first 15 minutes of cloak is free.
So for someone to keep completely free no-delay recloaking, they just have to decloak (1 click) and recloak (1 click) 4 times in an hour (8 times total).
Whatâs the logic behind 8 clicks an hour being enough work compared to the current situation, because âtoo less workâ seems to be the only reason put forward for this proposal?
if we talk about every 15 min they cannot leave the PC anytime mostly⌠now they have to be active 1 time every day compared to every 15 min
i think the point of this thread is AFK cloaky if u have to be not AFK every 15 min its no more AFK cloaky
maybe i don´t get it⌠really gtg sleep
Thatâs not the full issue, no. Never has been.
It would enhance it because now theyâd see the ship on d-scan and assume an ATK player.
Why is it you types always want to shoot the AFK player? Seriously, is it some sort of secret initiation thing?
Another tell tale trait of the NS ratter, âI donât want to talk about the thing I want to do, but canât because of a cloaky camper!â
As Scipio has indicated that is not the issue, not entirely. The reason people complain about AFK cloaking is because they see it as stopping them from doing something they want to do. And since they cannot find the cloaking ship they want CCP to do it for them. They donât want to look at zkillâs heat maps, they donât want to change systems, they donât want to do anything else that can help them deal with a cloak campers. Instead, they want to outsource the problem to CCPâŚso they can have one less thing stopping them from making ISK, mining, or doing some other form of krabbing. Thatâs it, thatâs the entire reason why this thread has existed through 2 incarnations of these forums and has probably something like 15,000 - 20,000 posts dedicated to it (counting the old thread on the old forums and all the stray threads before that).
We can see why from your killboard:
Just another nullsec ratter whining for changes in mechanics to stop the cloakers, because you canât rat risk free.
Yea letâs nerf all legit gameplay using cloaks just for this one edge case. No thanks.
Cloaky camping is not broken. Those who complain about cloaky camping are those who are fearful of âthe other side of a gateâ. The unknown. Quite frankly, if someone wants to pay a monthly subscription simply to keep an AFK ship in a specific system, that is on them to do.
The active player has many options at his disposal: accept that the cloaky camper is likely afk and go about your business, move to a different system, bait the camper into a trap or log off.
Nerfing a legitimate game tactic that offers money to CCP and slow kills for the camper for the sake of a few paranoid carebears is not a way to make eve better.
Granted, a 1hr âoverheatâ timer on all cloaks could be a method of inducing active play in camper.
Say it follows these rules:
- If cloak is active, it will automatically overheat at 1hr of constant duration.
- If the cloak overheats, it would either become unusable for a period of time or require nanite paste to repair the overheat damage.
- If the cloak is active and the player cycles it prior to the 1hr counter, then no overheat damage or unusable time period exists.