This still screws over wormhole players. Any timer-based mechanic does.
Why does a âcamperâ need active play? They arenât earning ISK or mining ore or anything. They are just sitting there doing nothing.
Well nothing other than introducing some uncertainty into the perfect intel tool that is local chatâŚ
I donât believe cloaks need a change, but it does appear that CCP will be making changes in the near future to cloaking. We might as well give them solutions that arenât total nerfs to how we enjoy playing eve.
Nerfing cloaks isnât in the cards. Cloaking isnât a problem anywhere but in sovereign nullsec so any change will be centered around the dynamics in these specific systems. If we see ever anything, it will be an active counter that itself is at risk. Like a deployable or structure that can be itself countered or destroyed.
People do need to step away from this game, sometimes even when they are far from home or a station they can dock at. There is no point making everyone else suffer because a few farmers are over-reliant on the free intel local chat provides for their safety.
Changes to Sov Null and its interaction with cloaking have been âComing Soonâ since at least 2017. I wonât hold my breath for the supposed âmore information in the new yearâ from that one screen shot shared on Reddit.
No it doesnât
since about start of this month i stopped ratting: Screenshot by Lightshot
i just don´t like cloaky campers but its not a big issue for me
Exactly, because in the end this topic doesnât take into account any of the real active uses that go on everyday and is only intended to address the needs of a few selfish farmers who want to have a system all to themselves in an MMO.
What the â â â â guys, youâre throwing a party in here? o_O
A fresh idea (AFAIK with over 7000 posts) would be to remove local chat for those who are cloaked.
In other words, uncloaked characters can see everyone in local chat, including cloaked characters. But cloaked characters can only see characters on grid, providing they are not also cloaked.
As with just about any change, this will affect more than just AFK cloakers I know. But the discussion of the idea could point out a lot of interesting things.
It actually wonât affect much, since cloakers can easily dscan as is done now and then warp onto grid with potential targets.
Cloakers donât really need local (and j-space is a good example of that).
Still, if it would get him to shut up, I donât see it as that bad of an idea?
But in the example, no one has local. Having local when another does not is an advantage.
Good point. But what that means is they have to push buttons rather than glace at the screen to get information. That is promotion of active game play.
Further D-scan has limited range. Local does not. To police systems with general distances over a certain size will require moving a cloaked ship. Again, this is active game play.
There are 2 states of a cloaker:
- AFK: having no local makes no difference to anything
- ATK: local is only beneficial to scouts, scouting for a fleet. Camping already involves warping around and d-scanning because thatâs how cloakers find targets, aside from sitting on grid and following where a target warps to.
So sure, remove local for cloakers. The whine will continue from those being camped, and nothing will change.
Ok, it would still only make Ridley quiet. That would still be a plus though.
What distance from keyboard is required to be considered properly AFK?
Any distance you can imagine in any way shape manner or form.
This is the change which would have least effect on wormholers, as local is very rarely used there anyway (apart from the odd âgfâ or salty whine).
The thing is it doesnât solve anything. It is make work at best, worse they F it up and we get bugs.
Iâm involved in hot-dropping onto cloaky campers on a semi-regular basis, and have been for a few years. In that time itâs become a lot harder to get easy kills on whales, because our targets have adapted and improved how they defend their space. If the group getting camped has most players willing to undock a pilot in a pvp-orientated ship (even a cheap kitchen-sink fleet with no proper FC) then they can go and put up a fight with the hotdroppers, apply some measure of threat to their operation, learn about their tactics and give time for the super umbrella to arrive.
While it takes no effort once youâve logged in and cloaked the camper toon, the effort and cost lies in skilling up, skill extracting and distributing the characters to the desired locations. Give someone a cheap, insured ratting subcap thatâs designed to bait out the cloaky camper cyno and kill it while it brings in friends. You kill the camper, and clear the threat from that system until theyâre able to re-stage the camper.
These are some of the key tactics in active use to counter cloaky camping and hotdropping on capital and subcapital targets. While they are not 100% safe and reliable like many risk-averse players like to play, and there are groups that are currently doing it successfully and make hotdropping on them a risky proposition.
Claiming cloaky camping is not interactive is disingenous, it is someone throwing down the gauntlet that theyâre going to fight an asymmetric war with you that is currently reasonably balanced assuming both sides put the effort in. At the moment we are dunking far fewer whales, and having far more engaging small-scale skirmishes.
Defend your space.