Main AFK cloaky thread

You are right.

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So, you are saying that this is a crying-thread? I agree with you.

I said this is an insulting thread lol.

It’s a crying-thread where people insult each other due to different opinions about a single issue.

Well yeah most part of it. From both sides.

Flings turd @Teckos_Pech

Am i doing it right?

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I have already done both of these. The fact that you don’t like the answer you got doesn’t mean that I never explained it.

Will only respond again if anyone can come up with a substantive point on how to make the game better.

IOW, “will only respond when someone agrees with me that cloaks need to be nerfed”.

Which is a lie of course, you can’t stop responding. You try to make your dramatic exit, and you go right back to posting.

This is the AFK cloaking trash can, a thread created so that all your terrible ideas can be dumped here and ignored, and so people can insult you for your stupid ideas.

You realise you are in the trash can too, right? :joy:

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:frowning:
THIS IS 5 CHARACTERS

What :open_mouth:

Merin, you are usually pretty incoherent in your spewing of bile toward those that disagree with you, but in this case you really outdid yourself.

First, I feel a little dirty saying it, but I agree with you. In fact, it was refreshing to see you admit that staying aligned and flying right constitute effort that should result in the pilot doing it getting away. This is of course a drastic departure from your usual stance, and does not sit well with the rest of your argument, but it’s you so we can let all that slide.

I’ll also give you credit in that, especially in Null where even the regular belt rats grow a bit bigger, Destroyers are not relevant in solo PvP. I have had friends fly them when we are just hanging out for fun, but on their own they don’t (at a sane price point) have the DPS to break tougher tanks in reasonable time.

However, your contention that cruisers aren’t relevant in PvE is at stark odds with your claims of the dreaded 100% safe, 100% AFK Vexxor Navy Issue. It’s a fine ship with it’s tough tank, extra slot and increased bandwidth over the regular Vexxor, but it’s still a cruiser. Let us not forget the humble Gila, also pretty relevant for PvE. I’ve also seen folks using Stratios, and several T2 Cruisers. On this balance is restored to the universe as you prove yourself to be utterly deluded and just plain wrong once again.

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Indeed you are!

Have 4-5 people active 24/7 in every system you hold, you’ll always know if unfriendlies are there with you, even without local.

Have standing defense fleets 24/7 ready to respond if you are attacked.

That’s how you hold sov.

Given that this is the current state of things and I haven’t argued for nerfing hauler evasion I’m not sure why you think this is in any way inconsistent with anything else I’ve said.

However, your contention that cruisers aren’t relevant in PvE is at stark odds with your claims of the dreaded 100% safe, 100% AFK Vexxor Navy Issue.

Not really. Faction cruisers are not cruisers, and I explicitly mentioned HACs as a separate thing. And you miss the broader point of the argument, that we’re talking about fast ships. A VNI has a perma-run AB/MWD and will never be caught by a ship chasing it under cloak. This isn’t a low-skill T1 (not faction) cruiser that can only MWD for brief moments before running out of cap, it’s a speed-tanking ship that never slows down.

You are showing your own ignorance of PvE.

Yes, the ship keeps moving, but often in orbit around something, not in a straight line forever and ever. Its a simple thing to get close enough to do the job, in most cases.

It’s not just haulers that use evasion to live. Your oft stated complaint about PvE in null is that they are mystically 100% safe because they have the chance to dock when being hunted. This entire thread exists because people like to use cloaks to remove that possibility from the available options, and do so without even the ability to fight to regain it. To expand on your own arguments above, cloaks remove the skill component of the interaction, leaving Loki effectively correct where cloaked camps are concerned.

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You can’t explain why people should be able to fly cloaked.
You can’t explain why decloaking range shouldn’t be increased.

I have already done both of these. The fact that you don’t like the answer you got doesn’t mean that I never explained it.

You said it will be harder to cloak thorugh gatecamps. I agreed but pointed out there were half a dozen ways around this.

You said “No, my argument for cloaked warping is that cloaks are worthless without it.”
I just laughed.

Here’s an idea: fly manually. Don’t orbit a single object forever, keep changing your path. Even without a MJD you can make it very difficult to catch you.

Your oft stated complaint about PvE in null is that they are mystically 100% safe because they have the chance to dock when being hunted.

BECAUSE OF LOCAL. FFS, why do you have so much trouble with such simple concepts? I have no problem with things like staying aligned and being able to insta-warp if a threat appears, because that’s a case of an alert player being faster than their enemies and the better player wins. Local is a problem because it makes the chance of success 100% if you have even a minimal level of skill and awareness.

To expand on your own arguments above, cloaks remove the skill component of the interaction, leaving Loki effectively correct where cloaked camps are concerned.

And yet again you’re an idiot. Cloaks in their current state don’t have any meaningful skill component in AFK cloaking, but AFK cloaking alone has zero impact beyond the psychological. Successfully using a cloaked ship to actually engage and destroy PvP targets requires a ton of skill, even if mitigating the effectiveness of local requires only time.

You said it will be harder to cloak thorugh gatecamps. I agreed but pointed out there were half a dozen ways around this.

There is no way around it. Escaping gatecamps with a hauler depends on having a cloak, and significantly increasing the decloak radius makes it much easier to stop the MWD + cloak escape. The primary victim of your proposed change is PvE players attempting to escape the exact PvP threat you hate.

You said “No, my argument for cloaked warping is that cloaks are worthless without it.”
I just laughed.

Thus demonstrating your utter ignorance of PvP. Remember when stealth bombers couldn’t warp while cloaked? Remember how they were a joke class that nobody used outside of troll fleets because their supposed “stealth” did nothing? That’s what you’re suggesting we go back to.

You said “No, my argument for cloaked warping is that cloaks are worthless without it.”
I just laughed.

Thus demonstrating your utter ignorance of PvP.

No, demonstrating your hyperbole in trying to keep your autowin cloak.

Remember when stealth bombers couldn’t warp while cloaked? Remember how they were a joke class that nobody used outside of troll fleets because their supposed “stealth” did nothing? That’s what you’re suggesting we go back to.

Yes because there’s no way around that at all. /sarcasm.

Like limiting CovOps cloaks to bombers, blockade runners. and some scout ships.

Concorde could go patrol gatecamps in LS after a few mins – it makes perfect sense for them to do so.

Cloaks could use cap.

Cloaks could get less effective over time ie uncloaking radius gets bigger at 5 mins, combat probes can scan you down after 10 mins, you appear on D scan after 15 mins and finally visible after 20 mins.

But no no none of these could work. Or any other ones. Ever.

Sure, fly manually. Ok… but are you staying in the same general area? Because unless you keep moving in the same general direction eventually you come back around. It’s pretty easy to get close enough if the person you are getting close to isn’t moving away from you.

All that skill you were talking about only applies BECAUSE OF LOCAL. Without it, or something similar there is no warning whatsoever. You use AFK cloaks to remove that warning. You want to warning removed as a default to make it easier on you, as if your insistence on hunting ships incapable of effective combat wasn’t enough of an advantage. The current situation is the exact thing you just claimed is good— an alert player being faster than their enemy, and yet you cry and gnash your teeth because how dare they actually use that against you. Yet you have the colossal temerity to suggest that a cloak is Ok when it does not require even that tiny amount effort to maintain it’s own safety. At this point you are just speaking out both sides of your mouth.

You are correct, cloaks do not in their current state require any meaningful skill component. The PvE guy does–by your own admission above, as flying properly and staying aware were the things you specifically pointed out as being effort and the core elements of the skill involved, just not for the people you want to shoot, only those other people for whom it’s OK since you aren’t shooting them.

Obviously the camping does have an effect beyond the psychological. Even if that were true, it’s still an effect being inflicted from a perfectly safe position that deserves, like all things in EVE, to be opposed on many levels, including direct combat.