Perfect safety is exactly what removing long-term cloaking does. If you can’t counter local by putting a cloaked ship in a system 23/7 local becomes an accurate indicator of whether or not a player is active. If they appear in local they are active and a threat, and you stay docked. If they are no longer active then they disappear from local, informing you that it is now 100% safe to farm. When they return from inactivity they appear in local with more than enough advance warning to allow you to dock up again before it is even theoretically possible for them to catch you.
Making them work a little to maintain the cloak seems reasonable to me.
No, it sounds like terrible interface design to me. If you are not telling your ship to do something then you should not have to make interface commands. The player sitting cloaked at a safespot is not telling their ship to do anything, your hypothetical “work” consists solely of pressing a button for the sake of pressing a button. It’s like if you removed auto-repeat from all modules “because making people work a little to keep their guns firing seems reasonable”.
If you cant remove the option for skilled players to evade before tackle lands by AFK cloaking, then the gankbears might actually face risk and/or failure. Killboards won’t stay green, and they will feel bad for being bad at EVE.
Please stop with this nonsense. Your so-called “gankbears” face a high chance of risk and failure if they attack a target (instead of just sitting idle in space). If their killboards are green and they never fail it’s because garbage-tier alliances failed at using the tools they already have available.
PS: even with AFK cloaking you still have the option to evade before tackle lands. It just isn’t 100% guaranteed that you can evade.
What is truly ironic is that this guy wants to increase the decloak radius…which actually would buff gate camps in regards to catching cloaking ships…which is a potential counter to a camp, especially one with bubbles.
Indeed. A sphere with a radius of 100km is pretty big and so an active cloaker warping in is likely to be fairly far off and have to slow boat over to the target. I know because I’ve had to do this. I have to start slow boating or if I’m luck I might be able to book mark a wreck closer to the target and warp off and warp back, but in this case warping back can decloak me prematurely. And this basically increases the amount of reaction time a for the ratter. He has quite a bit of time to notice me in local and then bugger off. In other words, this kind of thing only works when the ratter is not paying attention to local, intel, and quite focused on ratting. It happens, but not that much.
Getting on voice comms would make this even harder if you are in a good group where they not only share intel in intel chat channels, but also on voice comms. And if there is a standing fleet with other ratters in the same system, guess what…going after a ratter becomes even harder. And even buddying up in anomalies will help. Taking down two ishtars is quite a bit different than taking down one. Yes, the latter will reduce your ISK/hour, but 0 ISK/hour strikes me as worse.
You basically have a garbage post once you start with the implication that AFK cloaky camping is somehow botting. There is a thread over in General Discussion where people are looking for likely botting/botting systems and…AFK cloaky camping them to reduce the efficacy of botting.
Yes, he did. And amazingly he succeeded.
No, on the contrary. Shiptoasting like that shows precisely how bankrupt their position is. When they have to reach way down deep in the ceptic tank they call “their great ideas” and pull up a turd like that…that is when you know you’ve basically won the debate.
Why do you even play EVE if you hate its core principles, hate all of the developers, and apparently want a carebear WoW clone instead? Just GTFO already.
Yeah, that’s rude, but I really am getting sick and tired of being called a psychopath for wanting to blow up pixels in a video game dedicated to blowing up pixels.
Nope, they were hired from the playerbase, specifically because they were big name PvP players. It was half filling a needed position, half publicity stunt.
I’m sure they have acquired some skills and such, but ultimately they took the broad focus of the original game and put everything that wasn’t direct PvP on a back burner until it all died.
Only in recent times have we seen a return of any real attention to the actual game part of the game, and at this point it’s probably too little, too late.
They didn’t even directly address afk cloaking for years, and then the only comment was a flippant rehash of the cloaker party line about cloaked ships doing no damage, as if that was at all important or the only issue at hand, followed by more years of silence until more recently.
Lolwut. You do realize that CCP was founded by a bunch of old-school MMO PvPers who deliberately made a PvP-focused game (with an emphasis on non-consensual PvP)? And that the PvP mechanics in the original version of EVE were even more brutally unforgiving towards people like you? For example, CONCORD used to be tankable, and PvP groups would set up permanent camps in the market hubs and kill everything that jumped in.
They also included a backstory, a faction system that has since gone nowhere, based the entire game off of industry, made all of the resources come from PvE content, included mining ships in the empire’s combat line originally, etc.
There was a good mix of PvE and PvP initially, with each relying on the other. That’s only technically true now.
These days claiming EVE is a sandbox is almost a straight up lie. Most of the tools and activities that aren’t geared for direct PvP combat are little more than a bait and switch tactic to provide helpless live targets for people unsatisfied with only pretending to inflict unpleasantness on others.
The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.
You’re whining about a core concept of the game you’re playing. Again. Whining about “My Little Ponies” being about ponies and not monkeys would be the comparable level of retardness. Nobody is forcing you to play EVE. If you don’t like it, just ■■■■ off.
They based the game off industry, all of which was vulnerable to PvP. The whole point was that you had to build industry along with PvP forces to protect it. The idea of pure PvE players who farm their PvE content with near-immunity to PvP was never part of the plan.
Most of the tools and activities that aren’t geared for direct PvP combat are little more than a bait and switch tactic to provide helpless live targets for people unsatisfied with only pretending to inflict unpleasantness on others.
Only because you suck at EVE. Good PvE players have no problems succeeding at it, despite your claim that they are just helpless live targets. In fact, good PvE players welcome things like war decs, AFK cloaking, suicide ganks, etc, because those things destroy their competition and keep profits high. Perhaps this helplessness is something unique to you? Perhaps you are just so terrible that you can’t rise above the level of target practice and, rather than admitting to yourself how much you suck, you stubbornly whine about how hard it is to farm and how CCP needs to give you PvP immunity?
Not all PvP is the same. It’s not supposed to be all direct ship to ship combat constantly. They created multiple ways of getting things done.
I assure you, the retardedness around here isn’t coming from me.
I mean come on, your entire side’s stance is no one should be 100% safe, and I have to be 100% safe to make sure you aren’t, even though you already weren’t.