So you would get rid of local but the map would show npcs killed, jumps, etc
Pretty much. Iâm fine with the status quo. Wander has my view just so. The status quo favors the ratter. An alert ratter will be warned before the hunter has any chance to act. The ratter should be in warp by the time the hunter lands in the anomaly. If this is not the case, then he screwed up.
Changing it in favor of the ratters seems ludicrous. Would I like to change intel to shake this up and make it more interesting? Yes.
To just say, âOh you want easy killsâ is just lazy to the point of bordering on intellectual dishonesty.
This is not always true.
Summary of the issue after 1947 responses:
âIâm afraid to undock because someone is cloaked in my system and I am not going to grow a pair in the near future so you need to nerf cloaking in general.â
You can take that away, but guess what? Iâll just go to those systems with a good sec status for ratting.
Even if you take that away, Iâll just go visit the systems, make a note of them and then rank order them in Excel and use that.
This kind of information should be available to some extent. If you want to make people work harder for it fine. But that should go for both sides.
Right now the status quo favors the ratter. Fine. I can live with it. It is not that bad, ratters and miners still die. But enhancing that advantage? Iâm sorry, but are you serious?
Hell yeah remove local, stop people from wasting time on cloaky campers, instead let them waste their time watching gates. You would be a good politician.
Oh FFSâŚit is like watching a monkey play with a pogo stick.
Wait until i get home honey
If EVE was real, and you had control of a system⌠How would you NOT know who is coming and going into and out of your system/s through literally the only way in or outâŚImmediately?
Because you donât control the stargate (as demonstrated by the fact that you canât turn it off), and because wormholes exist. You are, however, free to exercise your control of the system and keep player scouts on the gate at all times to report any activity.
So set up a couple of BBs at the gate 23/7 loaded with smart bombs and a cloaked scout on the other side and nuke anything unfriendly that tries to get through as the only means of keeping people out, but cloaky ships can get in right after down time if there connection is faster and get in anyways, then you are unable to get rid of them.
Scouts D-scanning off the gate? âŚLike we do now so we know EXACTLY what has entered the system? seems legit.
Still does not stop the cloaky ship player with a faster connection from logging in after down time and slipping through.
So no matter what AFK cloaks gotta go.
It is literally impossible to stop it from going anywhere it wants and no way exists to properly counter it.
You can make it more difficult and/or tedious for it to get in the system, but not stop it, you can (attempt) to bait it at the expense of having an unrealistic amount of resources tied up doing so, with no reasonable expectation of it even working to catch him and he can give perfect Intel to his friends on gate security and local, minus whoever is in the station.
and why can we not just blow up the gate? get a few Titans and wreck the thing!
(will cut off systems from rest of EVE, turning them into WH space)
Thus, Local is there, because, it is not WH space and concord is monitoring all who travel and wants everyone to know that they do.
Want to get rid of local?
Got to get rid of Concord.
Rise up!
Get mad!
Fight the power!
Down with the man!
Blaming local for your lack of kills is just wishing to kill someone who isnât even in the same solar system as you.
All the afk-cloak supporters want is a way to kill people who arenât in space with them.
Itâs the most hand holdy thing anyone could ever wish for, and they do it in the name of Eve supposedly being hard, cold and dark. Except for them. They are special.
Whatâs your point? I want to kill every player in EVE that is not me. Most people who arenât pathetic carebears like you have a similar desire, itâs how EVE works.
Actually⌠I like to sell the space ships that player 1 uses to kill player 2 and vice versa⌠Sometimes on the same day, within a few minuets of each otherâŚ
(Player 2) player 1 killed me! wish I knew what fitting he had and another ship to take him with!
(Me) Well there player 2, I think I âsaw his fit in local a little while back when he was bragging to his friendsâ (wink wink) I do have some fitted ships for sale, they just so happen to be just what you need to break his fit. (wink wink)
Player 2 kills player 1.
(Player 1) Damn! he refitted fast! need something quick!
(Me) Well hello there player 1, I have just what you need. (wink wink) ;3
So you admit you feel entitled to kills on people who arenât even in the same solar system.
You just get more awe inspiring with every post.
âDocking and staying dockedâ , as I wrote, is neither ârunning awayâ, nor playing. âRunning awayâ aka clicking warp is the last moment of âgameplayâ you can get away with arguing, but beyond that they are âstaying dockedâ while waiting for the cloaker to leave. Whining in local about it does not count as playing either.
I expect people to think before they are beginning to type a reply. Try it.
Also, like suicide ganking, this is a non-issue heavily exaggerated by a tiny minority using all those who willfully discuss it as a way of making it look like it was an actual big thing warranting changes which would affect everyone.
Not entitled, I want to kill them. Success is not guaranteed. But currently success depends on local giving near-100% immunity to PvP and making the endgame content that is supposed to be the most dangerous to farm (with the reward of being the most profitable) essentially a zero-risk activity. AFK cloaking and/or removing local replace the automatic survival of âdock as soon as anyone enters localâ with a contest of skill: the attackerâs skill at getting into position to launch an attack against the defenderâs skill at staying aligned, staying away from warp-in points that are easy to get to, etc.
(Not that I should be surprised that, once again, you donât know how to read.)
But docking and staying docked isnât something that happens all the time. Iâm not sure how it is other places, but in Providence before the latest war it wasnât the normal behavior either. Small red hunting gangs were actively being hunted the majority of the time once they entered Providence. They would run from the hunters and get easy kills⌠rarely would they ever engage pvp fits.
Many ratters in providence (at least the ones on intel channels) would swap into tackling ships and try to lock down the droppers or hunting gangs so they could be destroyed by those pursuing them.
Maybe other space doesnât do this⌠but Iâd be surprised if they donât because Providence is not reputed to be the most organized or even considered remotely effective at defending their space⌠and we did this even in off-peak time zones.
Unless Provi are actually elite and the rest of null are a bunch of carebears⌠a good percentage of null sec ratters donât fly to station and stay⌠they reship. The hunters mostly donât want to face the reshipped ratter⌠and run.
Thatâs interaction. Theyâd prefer to catch the ratter in a ratting ship. Iâd prefer to catch them once I re-ship. Neither is doing anything wrong by trying to set the engagement in a way they can win. The whole idea that people dock and donât come out might happen if you bring 50 ships into a system with 5 players in it⌠but the ratters Iâve seen are looking to trap you in a bad engagement just as much as you are looking to trap them.
Hunters normally donât hang around long enough to be honest. It takes me 30 seconds to a minute to reship and get back into space from an anom. If I do it when they enter system⌠theyâve already left before I can find them most of the time. If I do it ahead of time⌠they also donât hang around because they donât want an engagement with someone who fights back most of the time. They complain about blobbing (because 5-10 people mobilized to counter their dropping T3C) and run.
It honestly feels like hunters are just searching for a buff with all this. Theyâre annoyed that locals can see reds coming and reship⌠and being local they have more players much of the time. They WANT the easy kill not the good fight. They donât want to catch a 20 man defense fleet in the face⌠they want a PVE fit miner or ratter to target.

Maybe other space doesnât do this⌠but Iâd be surprised if they donât
Why would you be surprised? Over and over again in this thread we see people whining that a single AFK cloaker in local keeps them permanently docked and unable to do anything.
Theyâre annoyed that locals can see reds coming and reshipâŚ
Itâs not that they can see reds coming, itâs that they can see reds coming with 100% accuracy and local-watching bots. If it was a case of a previous target yelling âI just got attacked, hostile gang inboundâ in alliance chat thatâs fine. If it was a gatecamp warning that an interceptor group slipped through their bubbles and is looking for targets thatâs fine. If it was a 23/7 defense fleet as standard procedure thatâs fine. But itâs less fine when sneak attacks are impossible and the defender can instantly swap to PvP fleets without having to give up on farming efficiency before local gives a warning.