Eve Online had was best around 2008 to 2013. I’m going to keep this simple.
Things that made Eve Online good:
- 100% player driven economy.
- Planning and effort.
- Listening to player feedback.
- Creating a game the developers wanted to make, not making a game to please shareholders.
The economy is currently diluted by free items. When something is injected into an economy such as a large amount of assets of capital it devalues the currency. Take a simplified hypothetical economy where we have 10 Rifter’s and 10 ISK, each Rifter is worth 1 ISK. If you then inject another 10 ISK, we now have an economy with 10 Rifter’s and 20 ISK, this artificially raises the cost of the Rifter by 100% to 2 ISK. Not a lot of people get how economics or specifically inflation works, but this has been artificially induced in the Eve Online economy by scripting the new player experience. Eve Online now gives new players free things, which pollute the economy. This scripting also makes redundant the line from the Butterfly Effect trailer which they specifically say “the experience is unscripted”, referring to a new player, “a lone wolf”.
You tried to fix one of Eve Online’s core mechanics, inaccessibility. Eve Online worked because those who wanted to be here, were here. People stuck with Eve Online for many many reasons but ultimately it was their first experience and it was their own and unique to them. Eve Online doesn’t work by being accessible it works because it’s only accessible to those who understand it.
People who play Eve Online are intelligent, creative and imaginative people, who often work in similar jobs and end up providing unique roles in Eve Online. Roles that may take place in the meta game such as web development for example. Now players can use the in game interface to achieve a lot of things that would of taken planning and effort to achieve, most notably the ship-fitting, that can all be simulated in game. It’s little things like this that made Eve Online.
The reason I’m being so honest about all of this is simple, you as the developer, the producer and shareholder need to hear this. The Eve Online developers used to make a game they wanted to play, they had a white paper which helped them work with members of the player base who were democratically voted on to help them develop the game. The producer’s and the shareholder’s were the afterthought. Now it feels like this has been reversed and the players are the afterthought and the shareholders are the primary reason for editing the game. This is evident in the fact you devalued the currency by injecting and polluting the economy with free items and skill injectors, they drove down the value of ISK and put the cost of plex outside of the reach of more of the player base. This is directly been done to generate more income by forcing people to pay with their card, rather than ISK. I don’t care about the shareholders, i care about my Eve Online experience that i pay your shareholders for the experience of.
Eve Online was unique to every player in New Eden because we all had the same unscripted experience, we were dropped into a universe with no tutorial, no free stuff, no way to cheat using skill injectors and we had to earn out place in New Eden. This experience was different for everyone who played it and it’s why we kept playing, it was our experience.
Stop riding the coat tails of the previous developers success to make yourselves rich and I say again… “MAKE EVE GREAT AGAIN!!”.