Making Low-Sec Gate-Camping A Concord-able Offence

In case you’re as stupid as you appear…

I could gouge out half my brain and still not be as stupid as someone who identifies his logical fallacy before using it. :roll_eyes:

That would require to have a brain to gouge…

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Those who Gate Camp and Station Camp in High Sec systems are actually loitering, basically disrupting the normal flow of traffic, usually with the intention of committing a criminal act.

Since it is High Sec, there should be a timed notification from Empire NPC’s informing them to disperse with a warning that failure to comply will result in being forcibly evicted.

Hanging outside a station shouldn’t be against Concorde’s laws. They’re not North Korea. :wink:

Tricking people into attacking them should be but would presumably require a lot of code and processing for something that I’d consider low priority. So I very much doubt it’s worth doing.

I wouldn’t say dealing with gate-camping is high priority but has interdependency with cloaking and so CCP need to plan around their vision for both. High priority atm is smoothing the much-needed nullsec chat change.

I didn’t say Concord, I said Empire Faction NPC’s. Was actually talking about High Sec gates and stations. Also it should be timed, for example after 10 minutes of loitering you receive a notice to vacate within a set amount of time. Course that would be linked to being within a specific distance from the structure.

Most places in real life have laws against loitering, granted it’s usually only enforced when security is threatened or when the normal proceedings of a public place is disrupted.

Let me guess you just died to a low sec gate camp?

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So the only thing you didn’t do was the number one thing they tell you to do. Got it.

You’re really not making your case any stronger with this kinda thing, bro.

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DMC advocating for the carebearization of game mechanics, using lame-ass ad-hoc “blah blah real life” excuses to justify them, AND posting paragraphs of nonsense no one really cares to read on the forums AGAIN.

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Yes.

CCP has kind of shown us that they’re willing to give power to the non-playables, so a system where as say Concord would record data on pilots and places and have the abilitiy to change their ROE you might say against frequent illegal activity. Seeing how “the empire” responds and feel alive, in any way not unlike this is always appreciated if you ask me! :smiley:

They only thing I would change IF ANYTHING would be that suspects were always shot. no more warping off and back to scrape off agro. but tbh I feel the current mechanics are fine. they limit what forms of camping can be done and encourage a different form of gameplay from HS/NS/WH and that’s the point.

Your request is totally ridiculous, you literally asking to change LS into HS.

In big picture, you asking for better moon mining and PI planet without the risks…

Why you guys strives to change a game mechanism implemented since day 1 of EveOnline ?

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You should look up the definition of “literally”.

In big picture, you asking for better moon mining and PI planet without the risks…

If you hyperventilate and try really hard to resolve your historinics into sentences, yes.
But in reality, lowsec will remain the most most dangerous part of New Eden – just without the gatecamping.

LS should be safer than nullsec and W-space. That’s why it’s called Low Security and not Null Security.

Why you guys strives to change a game mechanism implemented since day 1 of EveOnline ?

Oh you mean like making nullsec chat opt-in? :roll_eyes:

It is as most know how to get past camps…you don’t and instead of learning how, spend your time whining here.

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Low sec gate camping is terrible because it gives the advantage to boring game play (sitting safely in one place) over interesting game play (moving around and taking risks).
It lets players take advantage of flawed mechanics to disrupt other players without risk to themselves.
It stops people from moving around and creating good content out in the belts/missions/ complexes etc.

Eve game play really doesn’t allow for a satisfactory counter. Sure you can drag a scout around - but this is the ultimate fun killer, and you still can’t get past the camp. Yes you might bring a bigger fleet, but the camp will warp away untouched and you have wasted everyone’s time.

Being in a gate camp is essentially like giving your fleet warp core stabs with no side effects.

I see it as an exploit. I’ve no idea why it hasn’t been fixed yet.

Getting caught in a gate camp isn’t like losing a fight, it is like standing on dog poo or getting caught in bad weather - definitely not real pvp, just bad luck.

Anything that stops low sec gate camping would be a huge boon to the game.

I’d happily see any one or more of the following deployed to eliminate or mitigate low sec gate camps:

-guns deactivate near gates,
-warp disruption deactivated near gates,
-random entry spawn point in destination system following jump,
-increased lock times near gates,
-remove gates and allow ships to set their own course within fuel range,
-the ability to scan the other side of gate before jumping,
-random destination gates where ships appear in a random system after jumping
-increase the numbers of gates between adjoining systems by a factor of 10 so its harder to block off a system.
-skill point penalties for destruction of a ship near a gate

The proposed ‘solutions’ to get past gate camps are utter tripe. A player in a ship wants to travel from A to B . Suddenly he has to get another account or summon a friend and waste his time coming over to scout, either of which doesn’t actually get you past the camp. Kill-board data might give you info, but is often out of date and again do we really think an out of game kill-board is an acceptable alternative to fixing game design? MWD cloak - um - so now we reship every time we change system.

Sorry but only the saddest of sad people would do these things while roaming around - no fun at all - I wouldn’t do it for money, it is terrible game play.

Everyone knows gate camps are terrible. Some people think they look cool pretending they think otherwise, some are too scared to say it, and some just like gate camping and would say anything to support their cause.

The idea that gate camps are a way of ‘forcing fights’ is laughable. like saying you forced a boxing match on someone by attacking 4 on one with clubs as they turned a corner.

yawn and yawn at all the macho-man posts btw. Eve is not a manly pursuit, don’t kid yourselves :slight_smile:

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Which is what is given to those going the a gate into LS…see how your argument is total BS?

Education…that’s all you need. If you refuse that then you deserve to lose your ship…

Becasue you are a lazy carebear…

just bad luck.
[/quote]
Poor you…

Then don’t…

It is as most know how to get past camps…you don’t and instead of learning how, spend your time whining here.

LOL, not everyone’s as thick as you, nor needs gatecamping to pad their killsheet.

Still waiting for you to explain why they’re good for the game.

Oh look the crybaby is back…still stuck in HS like a loser are you?

Cry more…

Why are they bad for the game?

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Why are they bad for the game?

Short answer: because when you die in this game it should be to someone with skill and not to talentless fuckwits like the gatecampers in this thread.

Oh god, I almost spat my drink out; You mean…Instead we should give 100% safety to talentless fuckwits who don’t even know how to scout a gate?

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