March 2018 Release - Known Issues & Reporting

Some standings are incorrectly shown .

Old issue with Industry window popped back up. When selecting a facility the first drop down only shows the current station and a selection for all facilities. You have to select all facilities and then reopen the drop down to see the other stations.

When I hold shift to stack a window on a group, other windows snap and block me from moving the one and only window i have clicked on to be moved.

I took over 4 minutes to attempt undocking earlier, finally gave up and stayed docked.

Stop posting SKIN ■■■■. Fix that stupid local cheat.

As of yesterday’s release, EVE Online continues to use TCP ports 80, 443 and 26000, has added TCP port 5222, but no longer uses UDP ports 5062 and 12000 - 16000.

Performance issues with the new XMPP Chat Cluster were fixed as of 15:28 today.

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And further to CCP Habakuk’s comment, then this was fixed at 15:28 today.

I still can’t start a private conversation with anyone …

TQ runs directly on hardware. See https://www.eveonline.com/article/tranquility-tech-3/ and related dev blogs.

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standings fixed ?

What Vatik mentioned here is driving me crazy.

As of yesterday’s release, EVE Online continues to use TCP ports 80, 443 and 26000, has added TCP port 5222, but no longer uses UDP ports 5062 and 12000 - 16000. Make sure those TCP ports are open.

We had these kind of firewall checks in the client back in the days, they proved in general more problematic than helpful since we can’t really tell what the reason is if we can’t connect to the services we need.

Ports 80 (HTTP), 443 (HTTPS), 5222 (XMPP), 26000 (game server) must be open. The game server port has no facility to filter/redirect traffic based on other protocols, it only understands its own protocol.

The new chat cluster for EVE Online was wrangled under control this afternoon, the performance issues were fully fixed as of 15:28 today.

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Can you send us a bug report, please.

@CCP_Explorer Could you implement the old convo handshake ? So person who inviting doesn’t have to actually write a something then hit enter to activate the Invite process ?

new invite system :
player1 invite player2
a blank window opens on player1’s screen
nothing happen until player1 type anything in the window and hits enter. when he hits enter a invite request is opened on player2’s screen

old invite system :
player1 invite player2
a blank chat window open on player1’s screen and a invite request pop up on player2’s screen.

edit : examples

atm im showing one person in alliance and 63 in corp?

"On our tests, as you can see on the charts above, the Intelligent Routing Platform was able to improve on connections to over 7,000 ISP networks worldwide, "

You can’t just use UDP?

Seriously this is a fascinating read.

As of 22:59 my local says nobody is in system. In Jita.

Blank look from people living in WH space, as they wonder what all the fuss over local is about.

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