[March] The Monitor Flag Cruiser

you mean T3 command destroyers? or T3 command cruisers?

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I swear when you guys talked about this last I was hoping it was just a joke.

If you wanted to make them harder to kill why didn’t you just move the FCs off grid giving them a ship that can “see through” their fleet member’s eyes. Or a hull that allows people to be targeted while cloaked to keep them on grid but still able to fulfill their role without the near invulnerability so there are still opportunities to find and kill an FC which is a valid tactic to end or disrupt a battle.

Just a base concept:
Fitting of a Freighter (to limit low slot use)
Innately tanky (not to your extend, think Gnosis)
Agile
Cruiser sig with high sensor strength (hard to probe down)
1 High slot for probes
No Mid slots
3 Low slots
3 rigs

Role bonuses for Probe Lauchers and combat scan strength and duration.
Role bonus of this ship gives the player the ability to “look through” a player’s display within their fleet anywhere within system. Popping up a secondary overview as well as a windowed view of the battlefield similar to the current probe system with a toggleable Tactical overlay.

While I can understand headshotting being unfun at times, but it should not be removed, as you mentioned it’s a valid tactic. So the goal should be to make it much harder, not impossible while there’s still logi on field. Turn it into a hunt. While the fleet is fighting, probers are trying to pinpoint an FC ship commanding from afar. Disrupting his ability to command his fleet by forcing him to warp to another point in space to avoid capture, or just altering which FC has to take control as the other repositions. This also throws fleet movement upon the individuals removing the “follow the leader” style we’ve had for so very long. Or for those more stubborn to the old ways, everyone follows another FC on grid in charge of movement who can still be headshot which is fair play. Commands can still be given just the inept will have their organized movement is disrupted.

Serious question:

Can’t you delegate that probing work?

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T3 command ships, huge tank, able to cloak and use Jump Field Generators.

just use cloak ship = no fc visible on grid = no FC kills JESUS
interceptors anything i bet FC can use their heads

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Not really. Only one person in the fleet can fleet warp, and the communication delay interferes too much with the decision making process.

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You cant lock targets to track progress. are they tanking, are they going down. those things.

If your fc is not sitting or moving around slowly in something cloaky to be undisturbed while giving commands, she or he should not command an army.
You want killmails, fly a combat ship. You cannot have both.

Why do you assume, everyone flies matar ships? Not everyone does it.

With some good logi that ship will be hard to kill but so is a good logi.

The csm is a collection of nullsec people for nullsec people that can only see one thing:

Make bring many boat = win
If not win, break node to not fight.

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I agree, my whole point was that if they had to make a ship it shouldn’t be able to cloak at all so there are opportunities to kill it. Nor so tanky that it can’t be killed until either side’s logi wing are entirely dead. Otherwise you’re going to see FCs (or roams) face checking gates and being able to boat back to gate with no worries unless these are made fairly expensive to dissuade that.

Personally I like the idea of an offgrid FC as it opens up the possible game of cat and mouse causing disruption to both sides who opt for that route than putting themselves on grid and vulnerable.

Because a cloaked CovOps is so very vulnerable, right? :slight_smile:

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Fight’s end when the FC’s get headshot and ends up being a break and run scenario for the now FCless fleet. All headshotting does is prematurely end the fight ( you know the entertaining thing everyone is logged in for).

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Fc who needs this is probably not very good, remember; any good fc has a team around them that they can delegate tasks or hand over the reigns too, i like to call this ‘teamwork’.
In effect its not being headshotted that is an issue, its the fc’s ego and unwillingness to let go of ‘their victory’ and the corp/alliances bad training methods.

Also, i have no idea how this will be good for anchoring on each fleet unless everyone starts flying the same ships with the same speeds…

Who really has been wanting this, be honest here??

This seems to be going along the same misguided lines that jspace is too profitable (its not theres just not much competion, people are just scared of jspace), fozzie sov doesnt work (works fine, unless your a big null space renting alliance where you really want your power to shine through before its started) and also that null sov space mechanics are fine (really? being able to bounce anoms for hour on end to farm isk is good game mechanics over a more dynamic, more tactical style with more structures that efect other stuff like maybe comms beacon/early warning towers or even defence guns for gates?)
whats next? another change allowing carriers to tether and use fighters…?

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I have been in many fights where the FC ended up warping up to covops who set up the warpins for them. that’s why i am wondering.

FC’s have to make snap judgments. I often use multiple people to probe but am always running probes as well, Gaining a good position or catching the other guy might only have a window of a few seconds. Also another thing to note the FC is usually in the FC position in fleet so he can fleet warp the fleet. A auxiliary prober cannot do this as only one person can be in the FC position of fleet.

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I will fly this ship. I don’t care about killmails, I care about commanding the fleet. If that gives me an advantage over FC’s who are worried about their killboard, so much the better…

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The Monitor, NO!!

No lesson learned without loss, Removing death makes life bleak.
The Monitor will make FC’s more heartless.
Removing FC’s from normal ships the implications is insane!!

Lexx: "Epic, Heroic Rant, The Large vs. the smal"
CCP have years to perfect a new game style in to eve “The Commander”.

The “Commander” of Fleet Commanders.
Connecting to all the cameras and ships, a chess table with an overlook.
The end game for premium FC’s.

The Monitor is a Quick fix, You are just being lazy now!!

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With the statement in the Dev Blog that these ships are intended to have Command Ship-level EHP, and the requirement of a T2 skill… what’s the advantage of using one of these cruisers over a Command Ship, for the newbie FC? Experienced FCs are already multiboxing, and so have their probes on a CovOps alt. In defensive fights, FCs have the ability to sit tethered on a citadel and call targets while someone else handles the driving.

Also, and I think far more importantly to the larger EVE community beyond the small FC cadre… will there be SKINs for the Monitor? Maybe just duplicate any SKINs for the Enforcer, to start? I mean, swanky ship is swanky, but we all wanna look good, too.

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This ship is more suited for an anchor ship, than the actual fc. nothing more, nothing less

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well the FC can fleet warp to the prober :stuck_out_tongue:

Do not see the point. we have not needed a ship like this for the past 15 years, why do we need one now?

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