People can step away from the game, no reason not to be able to. Just by stepping away they incur higher risk because ganking is a thing (which ganking is good).
Na bro, if it wasn’t meant to be afk it would involve more than just turning on a module and then waiting. Been like that from the beginning and the problem are the people complaining through out the years trying to strong arm CCP into attacking mining as an activity because some salty tryhards running on memetics from past adverts and “moral appeals” squeal the loudest over someone choose to use the bathroom or wash their dishes whilst they mined because there is literally nothing to mining outside of turning on a module or sending a drone and then waiting there. It’s less afk today, but it will always be an afk activity. Honestly, fighting against such activity actually hurts them since there are some groups of people who would rather earn money passively like that whilst they tend to responsibilities in their households since time is typically limited. After all, doing an actual activity that requires attention like ratting or exploration requires full participation to the point that caring for family or tending to chores around the house cannot be done. Players whining about it as if they had a moral ground to stand on is the reason for all this because the whines have been for several years. They even hurt the rattlesnake’s afk ability for pve and it was the only reason why I even got one back in the day. It was fair because the maelstrom would literally be several times faster at ratting which means more isk per hour. Due to drone changes now it’s literally impossible to afk a mission with drones and a high passive tank. You’ll just sit there now with minor damage on your shields forever if you tried. The ship isn’t worth it even if you’re paying attention. It’s only good if something like a 4 year old child suddenly and immediately needs your attention as you can recall drones and sit there but now nothing gets done. However, I still considered what it was capable of once as fair gameplay. I had one specifically for afking and hardly used it because ganking is a thing, but when I did I was actually grateful that such a thing was possible. Mining is still semi-afk activity and will always be an activity people do without giving eve full attention. You can’t truly be afk the whole time and make isk and that was the case back in the day. Also, using botters as an excuse to do something that affects the non-guilty majority is unjust. True justice isn’t blind and it’s precise. Remember that when some folk around here start up another nerf that or nerf this memetic operation on this forum and other places like reddit.
Well I Agre that mining gameplay is boring.
IMO they made good changes by requiring to move your alts.
hmpf…
All the idiots that complained about “AFK” miners, especially Orcas…yall dumb.
The changes made the ORCA more afk than ever, i tested it…drop 12 Orca in a belt with T1 drones(no waste) and walk away…no one bothers you.
CONCORD wasn’t always as punishing as they are now… or invincible
turn on tactical overlay and use the line when you get facing your warp out to find your ping
Without the core its a massive drop in yield. You can still afk orcas, just it is much less yield and now there is an added cost due to the core needing heavy water. Makes solo orca less appealing
OK so it so complicated it takes you all that to explain it, yet it’s so simple it’s just a step away from being afk anyway? Which is it? And no I didn’t read through ALL that, as I’m quite aware of how the mechanics work… if there was an actual point hidden in all that please let me know.
1, I never said the changes fixed anything, only the reasoning behind them
2, I don’t need any more huge changes complicating my operation more, especially because of individuals who think AFK is some kind of, if any game play at all.
3, afk “gameplay” = ruined market system = the crappy state of things as they stood/stand
Devaluing industry and mining, will only lead to a collapse of the market system. There’s no other way that works out.
Mining is so easy all you have to do his hit your F keys and then you can alt-tab and watch a movie. Been like that from the beginning of the game. People afk mining isn’t ruining the markets. Things becoming cheaper and then consequently more affordable for new players isn’t a bad thing. Also means more pvp can happen. Mining is an afk activity whose only general risk is that someone shows up while you’re away from keyboard. Normal people who mine usually do another activity alongside the mining because it is afkable. Also, CCP affects the markets more than any afk miner. The market system will never be collapsed because everyone is capable of mining. CCP making game changes affect the markets more than anyone or any group. The whole afk miner ruining markets is a meme by individuals who hate miners.
Also, people already afk mine.
You seem to be confused, as I don’t have anything against mining. I do have something against devaluing the work… people afk/f-key missions too, doesn’t make it valuable to do so, or should it.
Your feelings about CCP and the market appear to be based more in paranoia than anything. Yes players have an impact on the markets, I regularly crash the local market with materials, not ccp. Granted I’m NOT afk nor solo. Mining is, and always has been designed as a fleet operation to be profitable. Trying to make it solely solo afk, in an Orca no less, is just counterproductive. That’s like asking to make capitol ship afk-able in a battle. No they need, and rightly so, fleet support.
Following your logic here though, then why don’t we just remove mining, since the activity is so worthless to you? I produce T1 ships, frigates by the hundreds every day. Margins on newbro ships are already hair thin, any less and it will cost more than it will ever sell for, look at capitol production.
You talk of how other people hate miners, yet your here actively campaigning to remove their income stream, or at minimum make it worthless. Making the argument ANY activity in an MMO should be “afk-able” is actively working to destroy the value it has.
yes, it makes solo orca more AFK.
Remember, reduce yield => more AFK.
I would like to support Anderson’s point here, in case this isn’t obvious to folks:
It’s easy to view AFK-ness as a reflection in the amount of attention involved in the activity. If – in a hypothetical world – mining involved target switching – ex: “you can only mine a hot asteroid” and asteroids shifted when it was “hot” or “cold” every 5 minutes, then there’s a (still not fun) activity that requires slightly more attention than “lock a rock, press F1, wait”. It’s easy to stop here and think “yield doesn’t affect AFK-ness”.
However, yield (or ISK-per-hour) tends to affect: 1) the ability to come back from a loss, and 2) the amount of people (or change which group of people) that will fight over the (valuable/worthless) resource. Both of these ultimately affect the risk around AFK-ing that activity. If you take a population of players that has a certain distribution of “appetite for risk”, adjusting that risk level then opts-in or opts-out more people into thinking “yeah AFK-ing should be no big deal”. This is how yield affects the AFK-ness of an activity.
These are 2 dimensions in thinking about AFK-ness: the first one ignores “isk per hour” (or holds it constant) and varies the dimension of “attention-required for the activity”; the second one says “keep the same activity invariant (so the same attention is required)” and vary the “isk per hour” dimension. There may be more than these 2, as well.
I’m not saying it is more or less afk. People who afk orca mine are going to do it as long as they want/can.
Just now, with the indy core changes it will take them longer to acquire the same amount of isk as it did before. Overall afk orca mining took a hit to its isk/hr, but it did not really do anything to actually combat afk orca mining.
All it is, is a small step in the right direction.
The only people I see complaining about the changes are solo Orca miners, especiallythe “afk type”. A ship literally designed for fleet boosts. In the fleet my Orcas are preforming better, by the fleets over all improvements. If anyone has a complaint on how the Orca performs now in fleet, I’d actually be interested in hearing this. Otherwise complaining a fleet command ship sucks at solo is just redundant.
A step in the right direction indeed.
You are lying. You imply it’s not designed to be a viable solo miner - it actually is.
And I’m saying, it is. If you reduce the yield, then you make the gameplay more less intensive and force people to be more AFK.
Now I don’t complain about that change. On the opposite it makes the orca able to still be an AFK ship (even more AFK than before), while being a better booster if people want to use it as such (and in that case, with correct yield).
People will still use it as a low-attention miner, but people who want to be more active now have a valid choice with barges and exhumers patch, while still needing orca for logistics and boosts.
An orca is viable as a solo miner only as an extremely incompetent solo miner before or after the changes.
There is no More/Less afk. It just takes longer to acquire the same amount. It matters not to those who afk whether it takes 2hrs or 4hrs.
On the flip side, the orca is more vulnerable now because a lot of their old bonus are now in the core.
I have issues with the changes, and not from an AFK Orca standpoint.
The logistics of the fuel requirements for the core are a pain. I now have to haul in fuel from a trade hub to my mining area. Because of the lockdown nature of the the core, I don’t use my booster as a hauler anymore, which means it damn near never leaves the belt, which means I now have to haul fuel out occasionally while hauling ore in. Not a game killer, just a PITA.
The core itself is on the verge of not being worth it as a booster, the small increase in yield is pushing the increase logistics of fuel. I do not consistently use the core. The biggest buff the Orca gets from the core is drone mining, which is pointless because of the lockdown. So you cannot move to keep up with the drone yield. So again, in general I do not use the core.
Its all about weighing the changes and adapting your playstyle to match.
The core increases the drone mining yield, boost range and boost strength.
Overall the core increases a fleets ability to mine.
As for fuel, go mine in an ice belt for a day and you’ll have plenty of heavy water to fuel your core for a week or 2
As for the fueling logistics, buy enough to last a wile, and you can store it the the orcas main hold and transfer to the fuel bay as needed. As for the hauling, in fleet your better off with a hauler anyway, even when running a porpoise, taking it off the belt, takes the boosts for everyone away at the same time.
We just use the command mining hold as a buffer between the miners and the hauler. With the ship bay, you can eve bring the hauler along, and someone just swaps out from a barge to haul every so often. An orricator is perfect for this with its fleet hanger, and fits perfectly in an Orca ship hold.
The biggest boost from the command core is not for the Orca at all, it’s to boost the boosts your giving to a fleet, more than worth wile. Here’s a shocker for you, I don’t even fit my Orcas with miming drones. I leave to Orca to deal with the rats, so the actual mining ships can do their job. It’s called ‘fleet support’ and it’s more than just ‘boosting’
The orcas boots are all based on fleet mining, from the command core to the tractor beam boost for cans. It’s DESINGNED FOR FLEET, just because you ‘can’ solo in it doesn’t mean you should, nor should it be profitable to do so. Anymore than running a titan solo for missions. I mean yeah it ‘can’ be done, but really?