If you mean ore types that hasn’t change, if you mean high yield ores those aren’t actually tied to space at all currently.
There are no “strip” or “deep core” versions under this plan. Why do you think I am suggesting that?
Everytime I say what would be an improvement over the current system you seem to actively ignore it or the implications so:
- It will create situations in which a fleet of nothing but rorquals is slower than a fleet using subcaps.
- Finding a system that cannot be reached at all by any enemy and mining it forever will come at the cost of massive yield reduction.
- Border zones will have the best yields as a result, encouraging mining fleets to do stupid and dangerous things for greener pastures.
- Highsec miners claiming “their” space is being mined are more likely to take up arms than they are now.
- Heavy mining tools are not identical to light miners as they are now.
- Barges have a sliding scale of effort to yield.
- Scanners may justify their use.
- Mining will have gameplay rather watching a number going up and ejecting a can every ten minutes.
I do not understand the claim that crystals would be too complex. If that really were true no one would use them now. And whereas now where every barge needs at least two of every set, encouraging mixing mining types means only one set is required.
One of the miners more or less allows burning rocks down if it is loaded wrong.