Mining problems

Strange how the forums are more fun than the game.

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Jesus, I can’t believe I’m agreeing with you on something. Injectors are 100% pay to win and the only tiny piece of justification for them is that even without injectors you can still buy entire characters and get the same end result. I wish injectors and PLEX and all of that nonsense could be removed from the game without just handing all of the money to RMT sellers.

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Curious. I have done some belt mining recently - mostly to see if I could multibox it (yes, it is more involving than ice/moon mining but perfectly viable)… I noticed that belts in 0.5 hold over 1M m3 of ore. Veldspar rocks were between 6-12K m3 each.

I look at it a bit differently - in EvE plex can let you do that… but it is meaningless on its own. On another hand you can find online games were you can get bonuses from real life money that make you more powerful than anyone can be - consider golden ammo bought with plex.

It ain’t RMT though.

That tune may change in June. Invasions and roaming fleets will be entering all active missions in system, ore anoms, ice anoms, data/relic sites. Plenty of great content possibilities that the players wanted for years.

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Small edit to include a screenshot
veldspar
Cistuvaert 1.0 system, stopped by to snack on a belt for lunch and popped some Veldspar

Place 2 lazers onto one of those and you will see what I mean.
The cycle is still the same though the yield is not maxed to full potential causing it to become a problem only in the sense of trying to mine the max isk per hour. This leads towards Ice and trying to shave seconds off the longer lazer cycle causing the requirement of the Survey Scanner to help keep tract of the Ore or Ice to know the right time to move the lazer if the case might be,

I can setup some form of spider shield repairs and tone down the yield. Fit Radar ECM Jammers and
care can be taken with the alignment and even Mobile Micro Jump Units can be dropped beforehand, each ship drop drones to remove focus and drop aggro.

Quoting; “use dscan and fit enough tank/agility to be able to GTFO” Best quote I had read in a while tbh.

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Next time place one lazer per rock. Also you can stop the cycle ahead of time when ore mining. I managed to do it correctly when checking out how much I could multibox belt mining… If I applied a bit more brainpower to improve process a bit I could probably multibox over 20 accounts just fine… can’t do it afk though - gotta pay a lot of attention.

You would still defend that because it can be resold on the market

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I suspect you made that up.

That’s because you’re playing the game wrong :smirk:

Google selects it because people like you keep saying it, doesn’t mean it’s true though…

I suggest mining with more than 1 ship in high-sec. I did it with a hauler and 3 barges.
That way, you can keep busy moving ore around, unloading your hauler etc. Orca can be good too. Large hold, mining bonusses etc.

Things got a bit boring without canflippers tho. And all those NPC’s…

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I simply disagree with your botched self-serving definition of ‘Pay2Win’.

Under what conditions do you “win” EVE? There is no pay-to-win in EVE…

How is it self-serving? What benefit does he get from a definition of “pay to win” that includes CCP’s current mechanics?

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That’s a stupid objection. By that standard CCP could literally sell packs of premium ammo with 10% increased damage for $9.99 in the cash shop and it wouldn’t be “pay to win” because there is no single specific condition to “win” EVE.

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Then don’t call it pay to win, because it’s not. You cannot win EVE, under any conditions. You can call it pay for advantage, but it’s not pay to win…

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Then don’t call it pay to win, because it’s not. You cannot win EVE, under any conditions. You can call it pay for advantage, but it’s not pay to win…

Do you actually have a useful point to make besides nitpicking the exact phrase used to describe the concept?

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The point is that if that is the standard by which you are going to judge whether a game is “pay to win”, then EVE has been “pay to win” since day 1. Omegas have a huge advantage over Alpha accounts. Does that mean if you have a subscription you are “paying to win” EVE? No, it doesn’t…

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No, of course not. But you’re confusing two completely different concepts: paying for a subscription to a game vs. a free trial, and paying for individual upgrades. You know perfectly well there’s a difference between offering a free trial of a game and having cash shop purchases that you can buy to gain an advantage over other players. And I have no idea why you’re stubbornly trying to pretend that PLEX and injectors are not “pay to win”. Do you buy a lot of PLEX and injectors for yourself and feel judged by us?

Again I ask, what advantage? No one cares how many skill points you have or how much ISK you have. I could purchase skill injectors on a day 1 toon and skill myself into a Skiff. Meanwhile, some random 1 month old Alpha toon and a few of his buddies can warp in and nuke it in seconds. So, where is my advantage? Did all of those skill points and ISK keep them from ganking me? Nope…

Experience and time played is the only advantage anyone has in EVE…

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