Of course it’s a game problem if the region of space that’s supposed to be a PvP landscape and dangerous is negligibly less dangerous than high sec because catching anything has been made near impossible. This isn’t the first step in nerfing hunting, just the most recent of many.
The problem is people like you will never be satisfied until it’s as safe as high sec
There is no adapting, there isn’t viable alternative tactics and that’s been my point the entire way through. You say sitting cloaked in system in 100% safety shouldn’t be a thing. Neither should farming. Cloaky camping was the only tactic for countering local.
I’m not even fussed about the cloaking tactic in itself, fix local with a delay or something and I wouldn’t care. Or, let roamers inflict real time harm so defenders have to scramble to defend their space. Something, anything that returns eve to being a PvP game. Back in the day eve wasn’t farmville but that’s pretty much where we’ve ended up
They say they want to hunt, in reality they just hang around in systems that have to be managed and not get everything like in highsec / low or WH space.
Why don’t they “hunt” in WH space - there they are also hidden in the bar, whatever they want. Oh yes, you have to actively play-scan / wap and have no idea how many opponents you have in the system.
But rather make it easy for yourself to fly into systems that need to be processed, use a module that shouldn’t work that way. At that time, CCP did not think of the enormous effects of the Cloak module when it was created, and now they are trying to rectify it. There should be no module that overrides others (terminates other active modules) and at the same time does not allow other modules to be activated during the active period. The cloaking modules are too powerful in their current form.
yeah they ARE used to avoid pvp in nullsec and where claimed to PROVIDE more pvp. if you can prove otherwise please keep me posted.
anyway that is too off the topic here. let’s go back to Mobile observatories witch is a nice tool to kill AFK activities witch are healthy for.the game.
Oh yeah nobody is arguing they won’t stop AFK cloaking
They just don’t address why it happens in the first place or prevent collateral damage on other valid styles. Or are justified by preventing other passive activities too
also makes you fit in the lazy ones as you are bitching about need to press a button and warp once every 15 min( even less if you are lucky it’s a 60% chance in your favor.)
Again, read up, it’s been explained multiple times why that logic is wrong
I don’t know why you’re pushing this. We both knows where the other stands
You want a safe farming null sec and I want roamers to have a sporting chance of catching targets or to have a means to make ship spinners face meaningful consequences for not chasing hostiles off their patch in real time
Yeah so my point still stands, get an alt/friend/friends to come into the system, kill the mobile observatory in less than 10 seconds… welp if you have to. still, if you welp, you trade your 40m stealth bomber for a 40m structure.
mobile killers leave the system, you stay cloaked… no-one will KNOW 100% that you’re active.
Also, have dscan up? if you don’t see probes - no one can ever know if you’re active/inactive.
ADAPT IMPROVE OVERCOME
Also fyi, learn to play? instead of “beating” a defenseless PVE fit krab that cant even apply damage to your pvp-ship.
no one really cares about your tears.
first, nothing will change for you, because this new item is garbage.
Second, “cloak hunting” is just another way to say “I’m a piece of ■■■■ who never takes a fair fight”.
I myself find it fun to have a ~fair fight~ that makes me push myself and overcome etc etc. It’s more thrilling not knowing the outcome.
cloaky hunters do not care about a fun n’ fair fight.
All you care about shitting on other people, and that is not “fun”, even if you might enjoy it still not what constitutes “fun” by the dictionary term (see depraved) .
I’ve said this multiple times in a lot of threads. EVE is “Farmville” because that is what people like to do. develop/building/investing/training is something people tend to look for and gravitate towards in games. Its human nature at it best.
That’s why I’m strongly opposed to the current CCP mindset of nerfing everything (and that they want people roaming around in sub caps ) … CCP simply doesn’t understand what drives people to play/sub.
Thus they are unable to provide a “healthy and vibrant/fair enviorment”.
The only fair fight in Eve is the one you win. Intel prior to engagement is the deciding factor in most fights. Let’s see here:
Structure timer: one side just knows what the other (plus friends) can field at max. They either n+1 or don’t bother as they know on the front end they will lose.
Roams: enemy sees you 10 jumps out with local and either docks up and reships in something stronger or hides in citadel to let them pass.
1v1: one side sees the other is in something their ship can win with. They might check kill board to gauge enemy fits and skill. They engage because they know they will win or dock up if it’s more uncertain.
Cloaks: again vs a cloaky you check their kill board what fits they have if they have been dropping and for whom. Then you either set out bait or let them pass.
Then the counter is to change up fits so your enemy can’t know what your in, fly with more random groups to make kill history unknown, have a different group on standby for that structure that you have never been seen with, roam where people don’t know you or using alts they don’t know etc.
The whole “fair fight” “chivalrous pvp” garbage is said only by people that don’t understand open world pvp how Eve works. They dream of “fair” because they can’t comprehend winning in a game that has less boundaries. They think of pvp as other games render it with completely controlled, consensual, arena pvp. They want to change Eve into a farming simulator with arena as the only pvp and the only danger in low/null is the tougher rats.
by “fair fight” i mean ships that can trade blows to one another. After they can do that, its player skills.
But far from all pve ships can even apply damage to a pvp ship, IF they can… the applied damage is miniscule. (the subtopic was about stealth hunters, often known as blops, aka frigate size ships that sig tank vs pve ships)
And also worth noting. Every changes in EVE the past 2 years has been to promote a “fair and vibrant landscape to all”… so the “fairness” statment is not even mine to begin with, it comes from CCP.