Mobile Observatories – Live on Singularity

cry about it

2 Likes

Few feedback items, mostly echoing others in the thread:

  • These shouldn’t be anchorable within weapons range of a citadel or POS (on grid is fine). Their EHP seems to be in a good place and I can easily envision killing one with an appropriate PvP-fit cloaky ship, but I don’t want to risk shooting it when someone can just gun an Astra (or worse) at me.

  • This is awkward for safely moving supercaps (and caps) around solo, which mostly relies on cloaking as a failsafe against hunters. Supers are large enough that even an at-keyboard pilot can get combatted before getting clear. Best change would probably be to do something to the cap/super hulls to address this, since the rest of the module mechanics work reasonably well.

  • I don’t think you meant it to work in wormhole space but it does. If you did mean it to work in wormhole space, I would be happy to follow up with an essay about why that’s not great.

11 Likes

Shares many characteristics of wormhole mechanics however Pochven is not Anoikis. You can blops and jump bridge ‘out’ of Pochven.

A bot can also just hit f1 every 15 minutes and no problems are solved.

Cloaky camping is a problem for the entire game. I cloaky camp war targets in high sec. I cloaky camp systems in low sec, and I have cloaky camped entire constellations in null.

It’s really not. And I am happy to have some counter play to my play style so long as it comes with opportunities to make me more active beyond “push buttan every 15 minute”.

Lol, for real. Most cloaky campers are cloaky camping for a reason. There are legitimate ways to ‘counter’ cloaky camping currently, they just involve risky baiting and some intel gathering (Which admittedly would be harder for nullbears since they don’t have access to locator agents without some effort).

I’m against any changes that make EVE safer, and while this makes cloaky camping more dangerous, it makes everything cloaky camping hinders far safer without providing activities for cloaked players looking to bide out bots and cautious players.
Make using the MOOB active gameplay.

  • Give it a fuel bay.
  • Require range selection in AU with increased fuel costs for longer ranges.
  • Make it bigger.
  • Remove the beacon. Combat probed only.
  • Reusable but has an unanchoring delay.
4 Likes

New devices are not visible on d-scan.
Combat probes doesn’t work at all and show no results even for ship I’m in.

I tried it, saw the stats, got the idea.
Now could you please answer my question: how am I supposed to hunt in a space where every choke-point system is guarded by bots which report my moves and issue alarms? By the time I enter krabbing area everyone is docked.

Yes I was using afk clocking camper. Yes it was not the best mechanics but it was the counter to even worse mechanics wich is the skynet of bots reporting every neut they detect in local. But guess what? Afk camping could be countered too - use bait ship to krab and make a counter drop. Except no one bothered to do that because it’s effort, better just whine to ccp.

As I have mentioned I have seen the stats and I have enough isk to trade my stealth bombers for those thingies at 1:1 isk efficiency as long as I feel needed. The point is - I dont need it anymore. If I find some inventinve way to kill them krabs, they just whine some more and ccp will bend over again. So I give it up. I’m not quiting eve nor cancelling my subsriptions, I’m just out of this bull crap which is nullsec.

3 Likes

waaaaaaaaay wrong mate. as it seems for now it does not for ACTIVE players. only if you are afk

Nice to see some form of counter instead of a nerf like everything else; would have loved to see counters develop to the frog fleets they were a lot of fun but alas; too hard for most to either do or fight against… not sure why you would want an idiocracy for eve but meh.

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If you have no idea how it works, how can you state all those things? Stop talking when you are clueless, thanks.

Мне нравится идея! Однозначно зачет за роботу CCP! Вы молодцы! Ну что афк лампы пришел час расплаты!

See, I’m just waiting for someone to ask ‘So, if people are willing to bot/script their cloaky campers, what prevents them from RNG’ing a a 10-13m timer that lets them warp between two safes on opposite sides of the system, and decloak/cloak in warp so they’ve always got the immunity buff unless they’re actually in-warp at the time, so you can’t probe them down.’

Cuz the answer is ‘nothing’.

7 Likes

cloaky camping is not a problem anywhere
afk cloaking in sov what ppl are complaing about and have any sond argument against

while it is will work good for cheap multiboxing afk’ers… but with a little bit of botting… you can just set the bot to check every second if decloaked then recloak. or set up a couple of safespots. have bot check a timer, so if at a location for more than 12 mins +/- 3 mins, decloak, warp to next safespot recloak mid warp.

perhaps making anom’s have to be scanned down. so if a hunter want to catch something at a site you have to probe it down giving an active pve person a chance to see the probes and flee. or letting the camper scan down several sites then wait for some one to warp into a site. but if the pve’ers are running sites though an afk camper would just have useless bookmarks so pounce or potentially lose site.

if you had to scan down sites it would also make it harder to run a pve bot. i would think making a scanning bot would be a bit tougher to program.

You say just use a bait ship to counter drop, well, when you afk in the system for 23 hours and can randomly show up at anytime or not at all… I don’t have the time to counter this or a group of people willing too.
Sure, you are right, if I could sit at my computer (actually not afk) and rat for 12 hours straight hoping you drop me while a group of friends also sits and waits for 12 hours, then its counterable. But this is not realistic real world situation. Most of us have families and jobs, and only get a few hours a day to play.

2 Likes

How about you play together with your friends then when you want to rat? Socialize, treat EVE like a DnD evening, that kind of stuff. Crazy idea, right?

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Not just filtered by overview

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Botting should be handled through bot detection, not balancing of game features.

The people who would struggle with it are the ones who are just setting up a bot to decloak and cloak themselves every 15 minutes, not the ones who are building a bot to run sites to begin with. Making a scanning bot would really be quite easy, as long as you approached it systematically. I don’t want to give botters any ideas (not that I think they can’t come up with them themselves), but the fact that you can ignore all other results but one at a time, and results have their own unique signatures, would make it not overly complex for a bot to probe, even if it would probably be slower than a player.

I genuinely hope that CCP take these observatories as a great opportunity to catch botters, it should create a set of predictable circumstances where it’s easy to flag likely botters.

2 Likes

These Observatories are currently deployable in Wormholes, not just Null & Low. If scanned sigs did not disappear on DT, DC or logoff, it wouldn’t be so bad, but if you’re deep in a WH chain, you can’t just safe log to cook dinner, walk the dog, bio break etc.

CCPlease. Make scanned sigs persistent through DT, DC & logoff, and only expire when you have set them to expire.

5 Likes

…well it’s an effort as I said. You have to know your opponent, learn how and when he acts, have eyes in their staging system, dual or triple box to get things done and have some friends you can interact with. That’s what we did to hunt you and I thought that’s eve is about. Apparently I was wrong.

I like that these cost 40m and only last less than 2 hours.

Only thing, I think once active it should simply not allow cloaking. We don’t need random chance bs. Just make it like those storms. No cloak.

if you don’t like it, shoot it.

1 Like