Modules/Weapons

So I waa looking into a few things:

Warp Scrambler
Warp Disruptor
Stasis Webifier

Omnidirectional Tracking Links

Advanced Medium Projectile Turret

I originally thought they were skills to train but it seems they are modules/weapons/fits so I have three questions

  1. using Warp Scrambler as an example, are the modules/weapons/fit simply just called Warp Scrambler or is Warp Scrambler the category and theres a bunch of different Warp scramblers out there with different names

  2. can they be obtained (or made) through normal pve without buying them or looting them from a player?

  3. if the name is just a category and theres tons of different types is there a website or somewhere that lists them all so I can research further?

Warp scrambler is the type of module, and like pretty much any module in this game this module too has many variations.

You can see the variations in a tab when you open one of those modules:

Of these the T2 and T1 warp scramber can be made. The other tech 1 ‘meta’ modules with meta types like ‘enduring’, ‘compact’ in the name are loot from NPCs.

The faction scramblers are either loot or I guess bought with loyalty points, but I never do that last part so not sure.

Personally I just buy everything I need on any of the many markets from players. Select a ship fit with the modules you need, then press ‘buy all’. Loot is to be sold for ISK and industry is for those players who enjoy building to make ISK to buy other stuff.

Rarely is it going to be time-efficient or cheaper to fly only what you build or loot yourself, but I guess it can be an interesting challenge if you want to make things a lot harder for yourself.

I would really recommend using the market and buying your equipment there.

If you wish to know more about the differences between all the module variations there’s a Compare button at the same screen I showed above, which results in this useful list:

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Yeah you could buy and is more time efficient but generally in an mmo you buy what you need to get you started, you get slightly better stuff by running dungeons/missions then if you want the REALLY good stuff you raid for it.

If I can just buy everything I want what incentive do I really have to go out and actually play the game/risk what I’ve obtained?

If I only exist in the world to go out make money and buy everything then Im not really playing a game Im just going to work, (or playing a job simulator)

EVE is not a ‘geneneral MMO’.

You do not run dungeons here to upgrade your equipment.

Instead you design your ship fit specifically for your intended purpose, instantly buy it on the market and then use that ship to earn ISK to afford other ships, as well as replacement ships whenever you lose the first one.

If you play well you’ll have earned more ISK than you spent on the ship in the first place, which allows you to buy more stuff.

Eventually you’ll have ‘enough ISK’ and then it’s time to have fun buying more expensive ships or doing stupid things with that ISK.

EVE has lots of fun activities and you’ll want ships to do any of them, and ships cost ISK.

Some people also continue to play just to see the number go up further. Wouldn’t be my choice, but having ISK to afford nice ships isn’t bad.

The unique thing about buying stuff in EVE is that you’re not buying anything from NPCs, but from other players.

Rarely will you purchase anything from an NPC, like skillbooks or LP store.

You need to sit back and do some reading on eve online and see that this doesnt compare to albion or wow. Your viewpoint of those mmos are not realistic for eve

Ahem. Command Centers are not to be forgotten. CCP should have turned them into a FW LP BPC years ago.

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Generally in an MMO, there is a vestigial-trending-toward-non-existent-economy, whereas Eve is an economy simulator strapped to a pewpew spaceship theme.

If you can’t conceive of fulfillment without grinding for ePiC lOoT dROpS, I recommend Path of Exile because the cheap dopamine hits aren’t on tap here.

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Great game by the way, Path of Exile!

But yea, EVE isn’t all about getting epic loot to improve your character’s equipment. I mean, you could do content in EVE that drops such valuable loot in rare cases if that’s what you like, but most people will just buy their ship fits for such activities too and sell the loot.

EVE is an economic game about selling and buying items. Being self-sufficient or ‘earning your own equipment’ is not the main drive of this game and most people won’t do it as it’s far more efficient to specialize in something you enjoy, like producing at mass scale, so you earn ISK to buy the stuff you need than it is to have to be able to craft everything at very low volume just so you can use it yourself.

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Also, just for some better context on how “gear” in Eve works:

Tech 1/Meta 0 (e.g., “Warp Scrambler I” ), with rare exception, are not fit to ships. These are generally used as a manufacturing input for T2 items. Exceptions exist (cynos, for instance, don’t really come in meta versions). Otherwise, they are always The Worst and there is no reason to use them because better items are available at a similar price point.

Tech 1/Meta 1-4 (e.g., “Modal Light Neutron Blaster”, “Initiated Compact Warp Scrambler”): These are inexpensive and “entry level” modules for use, but that does not mean they are only used by new players. These are frequently good enough, especially at their price point.

T2: Standard Kit. The default choice for most modules, for most people, for most purposes. It’s manufactured by players and is reliably available for purchase. Inexpensive, pretty strong, typically has higher fitting requirements than most other tiers of module.

Storyline (e.g., “1MN analog booster afterburner”) : Mostly from COSMOS or exploration content, typically T2 capability but with reduced fitting and capacitor need. Not used super commonly and expensive for what they do.

Faction (e.g., “Dread Guristas Warp Scrambler”, “Federation Navy Stasis Webifier”): Generally speaking, these are Just Plain Better. They’re also a lot more expensive, and whether they’re worth it or not is going to revolve around a lot of “It Depends” parameters that are difficult to scope for this conversation. They mainly come from faction NPCs, DED sites, and LP stores.

Deadspace (anything with A-, B-, C-, or X-Type in the name): These come from DED complexes, are generally still-better than faction, and tend to be very expensive, with some mods running up to a billion isk. These can be incredibly powerful in the right contexts but you usually don’t start slamming them into every slot just because they’re “better”.

Officer (“Estamel’s Modified Multispectrum Shield Hardener”) - The highest tier of stuff, extremely rare, exorbitantly expensive, and generally only used by the ludicrously wealthy, idiots, and ludicrously wealthy idiots. The market history tab on some of these scales to T instead of B. Pretend they don’t exist.

There are also mutaplasmids, but don’t worry about those for now.

You typically don’t upgrade everything across the board - not every ship can realistically take advantage of every improvement and the upgrade might only be adding cost from any practical perspective. Putting a faction web on an AC rifter would be idiotic, but on a Loki it’s almost de rigueur.

TL;DR you’ll mostly use T2 and that’s player made anyway.

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What are ‘dungeons’ and ‘raids’?

That’s not what EVE is about. Just because you get ISK from running missions, for example, does not mean getting ISK is the purpose. EVE is an open sandbox. Like the real world. And like in the real world, you have to figure out what you want to do in life after you graduate from high school.

Dungeons = missions, sites, abyssals

Raids = Pochven sites, Incursions

But to the OP, as other people have said EvE doesn’t work like that, the loot tables are huge and drop rates desperately low so to grind content until you get the mods you want it is a practically impossible task, and you will have made so much in other drops before then that you will end up just buying the mods you want.

Also a fit may well have some deadspace, some faction and some officer mods, and then you’d need to do a range of content to get it all, especially if you need gear from multiple factions.

I guess it’s a challenge, but a pretty hard one, and not a way anyone else plays.

Yes and just like the real world (and any good sandbox) you have options and lots of them, you may not do everything in life the most efficient/fastest way and thats fine as long as YOURE having fun. So if I wanna make or loot everything that should be an option. But also the risk vs reward has to be there too.

For example in real life if I wanted to work hard enough to own a mansion thats fine but the difference is once I have that mansion (unless i get extremely unlucky) no ones gonna pop up and take it from me.. in Eve that CAN happen, so I need a reason to risk putting in all that work if it can be taken from me much faster than I worked for it.

For example in Eve if I wanted to fly a capital ship and the ONLY way to get one was to train up to a specific ship and complete a certain mission or win pvp against a certain amount of ppl in that ship. That would motivate me to risk it all.

Or Wars, maybe a corporation has control over a planet that you can only get a certain drop/modules from that you want/need THAT would be a good reason to go risk getting a 200million isk ship destroyed, or skills werent leveled in real time and I had to go out (or COULD go out) and grind skill pointsbkilling npcs to make the skill level up faster than waiting 4+ days THAT would be incentive to go out risk getting shot in the back by someone and killed while im PVEing

If I can just sit at a dock and make isk all day (as some ppl can) or buy plex to get isk and buy everything I want, what incentive do I have to undock and risk getting killed?

You can go out, run missons, get ISK, and buy any specific ship you want. It adds up to the same thing.

Nullsec alliances do hold space with certain resources that are rare and wars have been fought over such resources, but it isn’t the type of fight you can join and win in any single ship in the game by yourself, 200m or 200b. To counter an alliance, you need another alliance.

People who stick around in EVE for a long time, aren’t the types to find that kind of game play fun. This game isn’t built up that way.

You seem to think that the end game in EVE is ‘‘owning everything there is’’. That is not the end game.

What’s the incentive to undock? To see the space? To see other people’s ships? See other systems? Argue about whether space is too bright with other capsuleers on the forums? To see other stations? To see if you can get away from a gate camp? To see fireworks? To blow some ship up? To get your ship blown up? To help out others? To make friends?

Your train of thought is seriously misguided or maybe you’re just trying to get people to argue with you. This game isn’t played in order to get items/possessions. Some items/possessions are fun to have (e.g. AT ships), but they’re not the reason people play this game. That mindset belongs in other games, which it seems you’re coming from.

EVE is a different animal than other games. In EVE – like in real life – you have to find your own path/incentive. As I already said. If you can’t understand what that means, then I doubt you’ll enjoy EVE.

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That would only be correct if that was the ONLY way to make ISK and there wasnt much safer ways…

Now if you said something like making isk in High Sec can get you 5 million in 30 mins vs doing the same thing in Null Sec is 5 billion in 30 mins (these are obviously exaggeration just to provide examples) then it would make PERFECT since to go risk my ship and we can consider this conversation closed.

Well of course, you cant fight a war solo. Now that also makes for a compelling reason to go to war and risk it

There are drawbacks to not having that for example. Let’s take the skilling system, and omega, a game would have to be GREAT to be worth $20 a month especially when other games its age are $12-15. If Im gonna pay to play a game it needs to incentive me to get my money’s worth by spending every bit of free time i have playing it… how to other games accomplish this? By making me grind for a long time (actively) to hit certain milestone or trying to min max by trying to get ultra rare drops that are 1% or highly contested. In Eve would I play all day everyday when all I gotta do to advance for example is queue up about 3 months of skills then stop playing and find something else to do for 90 days until my capsuleer is where I want it to be?

Just as well EvE is only $12-15 a month then

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so the website saying Omega is $20 a month is an absolute lie?

If you pay monthly, yes its $20. If you pay annually. Its less

Yeah cause paying a year up front for a game im posting these kinds of questions about sounds like a great idea right?

Your choices are entirely your business and I do not care to think about them.

People who pay to play this game mostly by at least a year at a time. Hence the actual cost is $12-15/mo.