Strictly personal opinion of a new player after 40 days of playing

Sorry for my English, I used google translate to write it .

This game is about twenty years old, I had played it for a few months when it came out but I had to stop due to connection problems (56K modem in a rural area), I wanted to try it again now that you can try it without a monthly subscription.

I really liked that when they blow up your ship you have to buy it again, as well as the loss of all the accessories installed on the character.

The ship setup is also well done, very customizable based on the style of play and the class you belong to even if I have exclusively played PvE.

The missions are doable even if (for a non-perfect English speaker like me) with too much written stuff compared to what is needed to understand what you have to do.

The mode that increases skills leaves me VERY perplexed since it is based exclusively on seniority and not on meritocracy, I would have preferred an advancement based on the completion of certain tasks.
Buying the skill book, putting it in training and then logging off and coming back to the game after an hour, a day or a week and finding it available is nonsense.

Moreover it is an incentive not to play since in the missions at the first levels the bulk of the money is obtained by completing the daily task.

Another thing, in this game there are too many objects, too much stuff is dropped in the missions, practically everything you drop is functional, usable and sellable or salvageable even if obviously of low quality. Junk that only creates clutter and does not add value to the game.

That the ships are subject exclusively to damage from hits received and not from any type of wear is an excessive simplification, as are the paid repairs but with zero time.

Price of the ships: The difference between one class and another has a progression that is difficult to understand. If we put the average price of standard frigates equal to 1, destroyers cost 2, cruisers 24, battlecruisers 200 and battleships 600. In my opinion, the first two classes cost too little while the last two are excessive. Perhaps a logarithmic progression like 1\2\4\8\16 would have been more credible.

Accessories: once mounted in the various slots the value is higher than the cost of the ship, not very credible and not at all plausible.

Price of accessories: the price of the TEC 2 costs X20 and more than the TEC 1 with performances that max are X1.5. In real life would you spend twenty times as much to have 50% more?

There would also be something else that left me perplexed but what I have written above already gives an idea of ​​my perception of how this game is compared to how I would prefer it.

Unfortunately I am realizing that the current structure of the game is not designed to welcome newbies into a world of veterans.
At best I will be able to be competitive in a few years as long as those ahead of me are waiting for me where they are now…LOL.

I did a month of OMEGA anyway and the speed with which the skills in training queue had a big benefit.

It is true that if done for more months the subscription drops in price compared to the monthly one but I believe that the way the game is currently structured where newbies play in the same world as veterans without any protection is masochistic to spend real money.

I will continue at a low level without spending real money until there are skills to put in the queue then we will see, who knows maybe the server reset that some are asking for or another server where everyone can start from scratch CCP Games will make it available.

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Just wait until old (kool aid drinker) vets tell you that you are playing the game wrong and it is your fault…

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Welcome to Eve.

Yes, price differentials can be absurd but it is the players that decide the price, not CCP. Things sell for whatever price players can get away with selling them for.

As for ‘newbies into a world of veterans’…most of us have been there so unless someone is a 20 year old veteran then most players have experienced that. I’ve been in the game 3 years and am still a relative noob, but am a veteran compared to year old players. That is how Eve works.

I’d agree that things are complex and bewildering for noobs, but that adds all the more sense of success if you stick with it.

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You know it’s always your fault :rofl:

Thats been a core thing about EVE is training while not playing so you feel like you are still advancing even if you can’t actively play.

oh but it does have value… where do you think you’re ISK will come from if you are running missions? a lot of isk will come by way of salvaging junk.

Makes sense.
Now wait until the kool aid drinkers try to convince you that you can take down a battleship piloted by a veteran with a corvette :sweat_smile:

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Skill injectors are your friend (and enemy). You can also run implants that boost your training by up to +5 and there are cerebral accelerators (NES store, Jita) that boost training by up to +12.

There is also the daily +10k skill points, the monthly +225k skill points as well as rewards from logging in and running the Winter Nexus event on now until early January.

I don’t think I’ve ever been so desperate to gain a week’s worth of SP that I’d pay 1bn ISK to skip it. It’s a lot cheaper ( when available ) to buy a month’s worth of basic ( +4 ) cerebral accelerators. With biology skill set to level V you can make 15 of them last a month, at a cost of around 60m ISK and that in itself knocks 3 or 4 days off the skill queue.

You can get a whack of the accelerators in the event right now.

Feeling bewildered is a normal part of the learning curve for Eve Online

You don’t have to pick the garbage up.

Hope that helps!

When looting wrecks, prioritize high value items and items you need and leave all the garbage.

Check out faction variants of ships, for example, if progressing up Gallante and you’re on the Catalyst, check out the Navy Catalyst before trying to jump up to cruisers. Each faction has some sort of faction version of ships you can step up to before stepping up a ship class.

Do the “AIR” programme alongside a Mission Arc (i.e. SoE Epic Arc) and you can get a great start on ships and loot in a short space of time, and that can all be done as Alpha (along with the aforementioned faction variants of ships). There’s a fair whack of free SPs available in the AIR programme as well.

It’s much easier for a newb to get started now than it was in the olden days tbf

Each level higher on a skill takes 5 times longer to train. So getting a skill to lvl 3 doesn’t take very long at all, lvl 4 takes a bit and 5 takes a lot. Most skills advance things by 2-5% or so. So getting a whole bunch of skills to lvl 3 doesn’t take very long compared to getting 1 or 2 to lvl 5. Also, if you do get a skill to lvl 4 then compared to a “maxed out” character the difference will only be that 2-5%, it’s not massive.

So you getting skills to 3 and eventually to 4 mean you’re doing just fine skill wise, and then only max out specific skills that you really need or want. If you do it like that you’ll do fine, if you go “well someone out there has more than me” you’re going to have a bad time.

is very much a thing. While skills, ships and all that are certainly important they do not make up for experience, knowledge and effort. There will be certain play styles that solely rely on numbers but even there there is room to outsmart others. The trick is that this takes effort and brain cells, but the options exist.

Missions is optional content. If you enjoy missions then go for it but it’s really just one of 100s of play styles. Payment for them tends to not be great until you max out and tryhard them and even then, compared to some other play styles, it’s still fairly limited. So if you enjoy the idea of doing missions stick to them but I would suggest to try a whole bunch of different play styles and then decide on what you want to do.

You can choose to spend time to pick it up, you can also choose to NOT do that and just chain missions faster thus gaining standing, isk and LP faster. Both methods work, personal preference.

Cost and value are perspectives. If you have enough isk where buying one or the other doesn’t really change your wallet much at all then you won’t care. Also note that T2 items aren’t necessarily always better (in important ways).

That very much depends on what you want to be doing and how much time, effort and braincells you’re going to invest. Making tons and tons of isk doesn’t take a whole lot of skillpoints, if you know what you’re doing you could be a billionaire in the first week. Being competitive in pvp is far more about knowledge and experience than it is about skillpoints.

EVE really is a

It’s just that there are different ways, levels and scales of how to play this game, it’s up to you to find that sweet spot for you and to then git gud at that.

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Welcome to EVE!

Nice to read about your perspective on the game. I see some things I recognise, but also things I don’t. Let me give some feedback as well:

That is one way to look at it.

I do really like EVE’s progression system though, more than the usual progression system in other games.

Other games:

  • You have to spend days or weeks mining ‘Veldspar’ for many hours until you can mine ‘Mercoxit’
  • You have to spend days or weeks building ‘frigates’ until you can build ‘battleships’, producing many lower tier items at a loss like everyone else who also wants better skills, which floods the market with items produced at a loss

EVE:

  • You have to wait days or weeks until you can mine rock Mercoxit, but can spend your time any way you like while waiting
  • You have to wait days or weeks until you can build battleships, with no need to produce lower tier items at a loss and can also spend your time while waiting as you please

Similarities:

  • In both types of games you have a progression system which delays how fast you can access higher tier content.
  • Both games allow players to progress faster through ingame activities. Other games require you to mine lower tier ores before you can progress to higher tier ores while EVE allows you to earn ISK through any economic activity in the game to buy skill injectors on the market to speed up your training progress.

Differences:

  • EVE has a healthier industry where items are produced mainly for economic value, not to ‘grind skills’.
  • EVE has more freedom for players to spend their time while progressing any way you like, instead of being stuck grinding one particular activity.

I’ve played many games and multiple MMOs; every MMO is going to have a progression system that delays how fast you can unlock new activities in the game.

EVE just does so in a way that gives most freedom to the player and has the least impact on the economic part of the game, which is much better than the alternatives I’ve seen in my opinion.

One of the things in EVE is that you can get 80% of the power for 20% of the time or ISK cost.

It’s what allows newbies to quickly catch up and be competitive, because you can quickly get to a point that isn’t far behind the tier other players are using. The further you want to push your power the more ISK and SP you need and it isn’t linearly, which means there isn’t one ‘best solution’ but there are many optimal solutions based on how much ISK you want to spend.

The game would be a lot less balanced if power scaled linearly with cost, because if someone can spend 20 times as much to be 20 times as strong no new player and no player who isn’t rich ingame is going to be able to compete.

As someone who most of the time flies ships with ‘cheap’ T2 or meta modules I’m glad that my ships are affordable and still effective and that it takes 20 times more ISK to have 50% more performance. It means I can fly cheap ships and still be very effective.

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Grinding for SP is the worst system for game progression imaginable. Think of it: You have to fly tons of missions, exploration content, mileage and what not in each and every ship or race or class to make advancements. Repetitive, weeks long drag and grind just to fly 1 single ship or ship class or race’s class with max level. And that’s just for ships. You’d have to repeat the same process for all kinds of modules or module classes or racial module classes.

The passive skill training system of EVE is vastly superior to any grind based progression systems. It may feel slow, but in reality it is faster than any of the grind based progressions and more convenient on top of it.

I am “perplexed” time and again why people keep asking for such a horrendously bad system to replace a much more convenient, flexible and advanced system. It’s almost as if new players do not want to have fun in EVE or any game.

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First off, welcome to the community…

And welcome back to the game… The game has always been free to try out. For most of Eve’s history, there was a lot of growth in both the game and in the player base… In my opinion the implementation of free Alpha clone game access was and still is detrimental to the game.

Most people who receive a free product don’t really care about it compared to if they actually have to pay for it. In the past you tried out this game for a limited time and then decided to either pay and commit to playing it or just move along to another game. That business model worked very well and the playerbase growth showed it.

I think the 2 week trial period should have been raised to 30 days and then after that, new players either subbed or went somewhere else.

Sorry but I don’t buy that propaganda BS… That kind of mindset is the problem, people have promoted that lie in order to get all the Alpha clone game changes implemented. In the long run those changes haven’t actually helped the game but they’ve certainly helped players to exploit those changes for personal gain…

When I started playing in 2008, there were lot’s of players ahead of me in SP’s, wealth and knowledge… I didn’t let needing to train specific skills stop me from logging in and playing the game, I used what I had and made goals to accomplish for game advancement.

Basically I planed my work and then worked my plan… All the while enjoying myself in the process…

Anyway, I sincerely hope you at least continue to log in and do various game activities while waiting on your skills to train up… It’s not a waste of time, you’ll gain more skill interacting with the user interface, develop new piloting tactics, learn more info on game mechanics and make more ISK.

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Bingo.

Most people have the mindset of rushing to the goal (whatever that goal may be) and this is used/exploited by most MMO’s with expansions where they literally MOVE the goalposts (making all your earlier gains pretty much meaningless) to give/force feed you NEW goals to aim for.

EVE is far more about enjoying the journey where you create your own short and mid term goals which doesn’t HAVE to be “I need to rush forward and max out”, they can be if you want it to but then you only have yourself to blame for that so only do it if you can live with the consequences.

Case in point: don’t set months long skill plans (unless you really know wth you’re doing), not only are they depressing AF but the chance that without actual game experience you already know upfront exactly what you’re going to do and need is very low. Instead set shorter plans for a few days or perhaps a week, train meaningful skills that add to your capabilities or unlock new play styles. That way you can see your growth over time and you feed yourself little dopamine hits regularly by reaching those goals.

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That Google translation is great. If I was a CCP employee, I would recommend adding it to the in-game chat, so that I can understand the words of encouragement people write using Cyrillic characters after they blow up my ships.

Prices are set by players based on many factors that go into their profit calculations. They won’t follow a nice curve as you may expect, but are set by the invisible hand of the market.

The stuff that you can recover from computer-generated enemies is far from being garbage. They’re what is called ‘meta’ modules. You should use them to fit your ships sometimes. Learn about it. For those that are not as useful directly, the market buys them to reprocess into minerals that can be used for manufacturing.

What do you mean when you say that you want to competitive? It’s a sandbox without goals. Set your own. Comparison kills any joy in life.

I am not blaming CCP for the selling price of the TEC2 products put up for sale by us players, but CCP created the EVE universe and if in this universe in these 20 years some absurdities have emerged it is their job to find a solution. Then obviously I have just arrived and it is normal that I have a freer and more unconditioned opinion compared to players who have been here for many years, probably investing a lot of money and who need to defend their choices.

I have read this statement several times in the forum, but when I looked for instructions on how to do it I didn’t find anything concrete. I have the impression that it’s like the story that was told many years ago about the presence of crocodiles in the sewers of New York that we all talked about but in the end no one ever saw them…