Sorry for my English, I used google translate to write it .
This game is about twenty years old, I had played it for a few months when it came out but I had to stop due to connection problems (56K modem in a rural area), I wanted to try it again now that you can try it without a monthly subscription.
I really liked that when they blow up your ship you have to buy it again, as well as the loss of all the accessories installed on the character.
The ship setup is also well done, very customizable based on the style of play and the class you belong to even if I have exclusively played PvE.
The missions are doable even if (for a non-perfect English speaker like me) with too much written stuff compared to what is needed to understand what you have to do.
The mode that increases skills leaves me VERY perplexed since it is based exclusively on seniority and not on meritocracy, I would have preferred an advancement based on the completion of certain tasks.
Buying the skill book, putting it in training and then logging off and coming back to the game after an hour, a day or a week and finding it available is nonsense.
Moreover it is an incentive not to play since in the missions at the first levels the bulk of the money is obtained by completing the daily task.
Another thing, in this game there are too many objects, too much stuff is dropped in the missions, practically everything you drop is functional, usable and sellable or salvageable even if obviously of low quality. Junk that only creates clutter and does not add value to the game.
That the ships are subject exclusively to damage from hits received and not from any type of wear is an excessive simplification, as are the paid repairs but with zero time.
Price of the ships: The difference between one class and another has a progression that is difficult to understand. If we put the average price of standard frigates equal to 1, destroyers cost 2, cruisers 24, battlecruisers 200 and battleships 600. In my opinion, the first two classes cost too little while the last two are excessive. Perhaps a logarithmic progression like 1\2\4\8\16 would have been more credible.
Accessories: once mounted in the various slots the value is higher than the cost of the ship, not very credible and not at all plausible.
Price of accessories: the price of the TEC 2 costs X20 and more than the TEC 1 with performances that max are X1.5. In real life would you spend twenty times as much to have 50% more?
There would also be something else that left me perplexed but what I have written above already gives an idea of ââmy perception of how this game is compared to how I would prefer it.
Unfortunately I am realizing that the current structure of the game is not designed to welcome newbies into a world of veterans.
At best I will be able to be competitive in a few years as long as those ahead of me are waiting for me where they are nowâŚLOL.
I did a month of OMEGA anyway and the speed with which the skills in training queue had a big benefit.
It is true that if done for more months the subscription drops in price compared to the monthly one but I believe that the way the game is currently structured where newbies play in the same world as veterans without any protection is masochistic to spend real money.
I will continue at a low level without spending real money until there are skills to put in the queue then we will see, who knows maybe the server reset that some are asking for or another server where everyone can start from scratch CCP Games will make it available.