Monthly Economic Report - September 2020

If I check the downloadable rawdata, than only the hull are in the killdump,
not the fitting, which are included in zkb.

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In your link
Niarja: 195,631 ships is related to alltime

grafik

but this report is only for September

@RealEchnaton, look at monthly stats, not alltime:

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Is it possible to find the numbers behind the chart for Contract Trade Value by region? I cannot see it in the RegionalStats.csv file, only a number for Trade (which I assume combines both market and contract based trade volumes)?

The economy of these games is always interesting and as a stato and data analyst right up my street.

couple of quick questions

  1. where do i find the actual market value of individual goods or groups of good and how they move over time? what is the market delay on that data becoming available.

  2. to keep the game alive ccp needs us to spend real money in the real world. How does this tension play out in the game ?- yes you can mine and produce and shoot rinse and repeat - but i would have thought that true self stainability would be not a thing that CCP would actually want? So new players are always going to struggle - the game is complex but also the basic economics would mean that some real money needs to be spent to progress - you simple haven’t got kit to become self-sufficient

Everything except PLEX.

We’ve tried.

Yep i guess so.

And this is why games have such a huge drop out…

I have just lost a Gila - jumped by 4 BC’s - gave as good as i got for a while. Then bang lol. Anywho - 388m isk lost. I replaced it in 5 mins. I am lucky lots of isk stashed and spares. But that would ruin the game for lots of folks. The jeopardy to possible normal income (in game) generation ratio is very ill balanced.

Yes - don’t fly what you cant afford to lose - but then we would all be flying around in corvettes…

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Something blew up in a spaceship shooting game? That is terrible!

You and everyone else who has lost their ship to a gank has been crying that this will kill EVE Online and get people to stop playing but here we are, 16 years later, and it’s still surviving well enough for you to whine about it.

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Errr…no I am not “crying” or “whining”…I was discussing the economics of eve - as for ganking I have done the same thing myself…you miss the point i think.

Which simply is that mining etc is not profitable enough for some players to fill the resource gap.

A simple fix would be to increase the insurance payments to cover say 2/3rd of the actual cost of the ship. That way losses would be less impactful on new players so encourage them to stay, try harder and maybe even get bigger and better ships.

That is by design, kid.

Insurance already covers close to 100% of the mineral cost of the actual ship. This means your T1 hulls are effectively entirely replaced. I suggest you learn how Insurance works before commenting on it.

Insurance
From: Secure Commerce Commission
Sent: 2020.10.20 13:36

RefID: 1034288896734 Your friendly insurance company has transferred 10,612,188.00 ISK into your account for the recent loss of your ship.

The ship cost actually cost 388m to replace…

Don’t project your inabilities towards others.

Having a good bankroll that can sustain several expensive losses is not that hard to achieve. Part of the problem, is people tend to progress ship tiers too fast, since they think bigger is better.

Destruction should be expected and is a fundamental part of the economy. I’ve said this before and I’ll say it again, CCP really needs to integrate the feeling of loss into their NPE. There’s only one mission where players lose something in the NPE and that one isn’t really a loss, since a player can complete it with a clean ship + insurance. Losing assets is a foreign concept compared to other games, since most games are about acquiring more and better equipment. However, in EVE this isn’t the case. Equipment is supposed to be expendable and means to an end. Not something to be kept forever. So people introduced to EVE, needs to be acclimatized with this.

Oh look, there that perception is…

image

Yeah, you lost a pirate faction cruiser. It still only costs ~14m isk worth of minerals according to Jita price estimates. Congrats, you’re learning how the game works for the first time.

This is not about my loss.

I thought we were discussing the economics of EVE. and the impact on new players - by which I am not actually referring to myself.

Yes the mineral cost is much less but new players do not have the skills etc to rebuild that way. The previous comment posted is correct it is how new players perceive the loss and give up.

The NPE should prepare people with the feeling of loss, so they don’t consider a loss a reason to give up.

Loss is an expected outcome that players should already have accounted for.

You kids need to stop this disingenuous argument. You’re not referring to yourself, sure. What you’re actually doing is trying to suggest a change to the game (that is intended to help you), while claiming you’re doing it for “new players”. You are using them to try and support a change that would benefit yourself. Just stop it.

Yeah, see, your problem is that a new player shouldn’t be flying a Gila in the first place. No one is entitled to fly a certain ship. If you undock it, you’re accepting the risk that you’re going to lose it.

Whether or not players have the “skills” to rebuild it (Gila don’t require any additional skills btw, thought you’d know this), is part of that risk.
Whether or not players have the isk to replace it by buying it off the market is part of that risk.

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agree 100% . But I would also suggest that the economics need to be such that loss can be replaced more directly.

Oh and just to be clear - some of the best times have been in dressies and down ganking and roaming. The big ships tend to be just bullet magnets and not good VFM.

If you have accounted for your loss, that asset already has a replacement. No need to adjust the economy for this.

Err I have been playing longer than you think and I am certainly no kid.

As for suggesting a “change to the game” firstly I wouldn’t think anyone would take any notice of what I say or think and secondly as I have repeatedly said I gank too!

My original comment was about income generation for players - new ones particularly and how difficult it can be to get to a level where a player can self sustain.

If you don’t think its that hard or that is not the case - fair enough.