Monthly Economic Report - September 2020

Saying something like this will not work on these forums. You can feign whatever sort of cover you want, but the sentiment that “loss shouldn’t matter so much” is antithetical to the core Eve experience.

Its not that loss shouldn’t matter - it should that’s what makes the game - but it shouldnt be such that new players are deterred from playing.

Personally - I am happy to lose ships LOL its all part of the fun.

However I forgot about how difficult it is to have a simple chat about the game on these forums my mistake for interloping. I will leave you to your conversations in peace.

Best regards fly safe.

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Yeah - exactly what I said - you think loss shouldn’t matter as much as it does now.

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This is obvious by the way you just spent ten posts crying over a dead gila like a toddler with a skinned knee.

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Yep, you did. And the point I was trying (and, it seems, failing) to make was: they just don’t track that stuff on the charts because they’ve more or less said ‘ugh, j-space mucks with the numbers, so we’re just ignoring it altogether’.

It is, however, in the data if you download it all.

They’re not.
That’s just you thinking they are.
If they were, this game would have never gone beyond the first six months.
But magically it did. It got beyond six months, twelve months, two years, four, eight, ten and soon to be twenty.

There were times when there were no tutorials at all and the game grew just fine.
There were times when there was a tutorial and it didn’t help at all.

New players got can flipped at belts, tricked into being shot and then stayed because of the experience not despite, but because of the loss. “WOW YOU CAN DO THAT?!” is something you only get to hear in EVE ONLINE, because it’s not as boring and protective as all the wannabe MMOs out there. Because of losses and because losses matter.

We understand that you want to talk about things, but we went through all these things over and over again, thousands of times.
What you’re saying has been said times and times again and it has been proven wrong long ago.

Your opinion on the matter is fine, but you’re stating it as if it wasn’t just an opinion.
We know the facts, but you talk to us as if we only had opinons.

We don’t.

When losses matter, the game thrives.
When losses matter for new players, the game thrives.

You want to reduce this. That’s bad.
People who cry foul about a loss, or can’t handle it emotionally, won’t stay anyway.
The sooner someone learns not to emotionally bond with their ships, the better.

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CCP could help. They encourage this: a SKINs system (it makes them money!) which allows us to customize our ‘favorite’ ships.

The default name - their name appearing on a ship when it’s assembled, encourages ppl to identify with it, and try not to lose it, lest it become a wreck - with their name on it. What if the default name was a simple sequence number? Now the player isn’t predisposed to identify with it.

I identify with cost, lol. That and I only have 1 frig with a lrg rig on it still left. :wink:

17751 people online, well done CCP.

“Right now” may be nothing more than a mid-week pause. Perhaps a little battle fatigue is setting in. EVE has set some records recently!

Well, nulsec has almost no belts anymore. If anyone had a bot RMT operation there, there’s no point in logging their accounts to mine.
Legit players with mining alts in nulsec could also not be logging them in either.

That number does not tell us much without any info on how many people are logged in by region. And even if we had that, the lack of historical regional figures to compare against would make it a bit useless too.

Interesting thing is that prices of minerals and ores are going up and prices of ships are not, at least for now. Im curious for how long? Maybe after depletion of industrialists’ ore reserves?

It has only very little to do with emotions. For emotional bonding, EVE ships are not unique enough. Everyone has a clone of my favorite Abaddon or Omen with the same stats and same capabilities. What matters is that is utterly tedious to replace a lost ship, and it is only getting worse. I do whatever I in my power to not lose a ship so that I do not have to go through the hours or replacing it financially and to get the hull/modules back to the place where I need them. The only emotion at play here is frustration if you want to insist on your POV.

I recently had the pleasure to spend 7 hours of my day moving production materials for my group around the cluster. And before that I had the pleasure to replace a lost personal ship which took me over an hour to get it back where it’s needed. I really do not need more of that. So, please excuse me but in light of rampant CCP mind-challengedness and players thinking markets should be even more decentralized than they already are, I will not allow some emotionally unstable kid to ruin my ship just so that they can get their endorphin kick to be happy.

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Is it though? There are a whole range of ships, each with a different cost. Most T1 ships insure very well and are easily replaceable. If you are flying what you can afford to lose, this isn’t an issue.

People are just so used to now flying only the max-stat ship because everything has been massively devalued by two-thirds-of-a-decade of overproduction. The game is actually more interesting if you have to balance factors like cost when you choose what ship you are flying and not just always use the most expensive one for every purpose.

I do get how such an adjustment might be unpleasant for current players, but it will be the new normal for incoming players.

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I can afford to lose a hundred of the personal ships that I had to replace. Not being able to afford something is completely besides the point of what I was talking about. I am talking about the time, not money.

Besides, what you suggest that I should not fly the max-stats ship would only make the subject I am talking about worse. If I had to fly 10 different ships for the activities that I like to engage in, every loss would only be much more frustrating.

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This is exactly what most people forget.
In addition to the costs, time must also be taken into account and the probability of how often a ship goes boom.

The sentence with “don’t fly” is the dumbest one ever anyway. This is a placeholder for all answers in this game. The same way you can say it, if you don’t like it don’t play it. Has just as much meaning.

Well, now I’m pretty much sitting this stuff out from the sidelines, it sure is an interesting experiment. I’m guessing that the question as to whether Eve online can survive as purely a big corp pvp MMO is going to be answered over the next 6 - 12 months, once and for all. My money’s on failure unfortunately…I really hope I’m wrong, because the Eve universe has been soooo unique through it’s incredible diversity of ways to play in the sandbox over the years. To me however it really does seem that CCP are putting their thumb on the scale waaaay too much with regards to industry and the marketplace, in ways that may well discourage enough players in that space to the point where it becomes a waste of time and energy and, therefore, just no fun to keep going.

Now, of course, that’s perfectly ok…I mean it’s their game…and it’s no secret to anyone who spends years playing Eve Online that CCP’s core principle has pretty much always been the hegemony of a Darwinist policy towards a PVP universe: kill or be killed…band together or die. I reckon the “carebear” side of the game, those that mine, research and create stuff for the market, was just something that happened. Not planned at all but just a thing that developed in the sandbox, much like CODE.

I’ve ended up doing both Industry and PVP via a small corp with a few mates and a couple of alts, a game style that really developed over several years for me/us. Unfortunately that’s no longer really a fun option going forward as far as I can see right now. The market has become farcical over the last couple of months: more like playing the slots than playing at a stock market and, although there are still some shrinking opportunities with industry, the chance of using a branch of a small corp as a means of financing adrenaline-fuelled pvp pirating etc is becoming more trouble than it’s worth.

So I’ll just sit this one out for a while, wind down my isk plexing my accounts…either I’ll be back or I won’t…but I’ll enjoy the popcorn watching how this all plays out.

And, if I eventually quit, then Yes, I’ll give my remaining stuff away to whoever opens their hungry beak first. :smiley:

First! :slight_smile: :bird:

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No.

That’s not what makes people rage and that’s not what makes people fear losing their ship.

That’s just you.

I’m dismissing the rest of your post, because that’s just all about yourself.
It’s just about what matters for you. You think it’s tedious.

Luckily that’s not a reason for changing game mechanics …
… because tediousness is highly subjective.

That tediousness you’re probably causing all by yourself doesn’t happen in my game.

Well … then don’t do that. You make choices that lead to situations like this one.
Stop making choices which cause you to act in ways you don’t like.

There’s people out there who believe it’s tedious to act self-responsibly, you know?
Imagine we all just ignored that it’s entirely the person’s fault!

Plus, what Pedro said. That tedious of yours does not make a new player …
… who wouldn’t even know …
… fear losing his ship.

No, I don’t.
Come down from that high horse.

It’s all your own doings.

How is it tedious? If you fly the same ship all the time then wouldn’t you multibuy 20-100 of them, ship them out to you base of operations, and just click “fit ship” when you need a new one?