I’m expecting quite a few more wormholers will start mining once the mechanics hit J-Space. I know I’m looking forward to having my C4 Rorqual get some more use. Black Hole anomaly systems with huge numbers of moons will suddenly become rather sought after homes for those who like to munch rocks.
J-Space is the ‘easiest’ space? I’m sure pretty much everyone who has lived in wormholes would disagree. Logistics are harder and risk is substantially higher.
Our main ‘advantage’ is the ability to, mostly, seal off systems for a limited period of time. This means krabbing takes considerable effort compared to 0.0.
I have to find and roll my static until I find a connection with enough sites that it’s worthwhile bringing out the krabships. Then I have to completely probe that hole out and scout all the incoming connections. After that, I need to bring in some rolling ships and close all those connections, bar the hole home of course.
If I plan on spending a while in there, I’ll often setup a small POS. I also need to make warpin bookmarks on every combat site.
Only once all that’s done, which I refer too as ‘paying the Exploration Tax’, I have ~3 hours of relative safety and can get going. Sometimes I get lucky and this all only takes ~15 minutes. Other times, it may take considerably longer.
Once I’m all good to go and in my sites printing dank ISK, I need to keep a careful eye on my Probe Scanner window for any new sigs. If a new one pops, I need to probe it down and ascertain what kind of sig it is ASAP. Even without new sigs, I’m still mashing my D-Scan.
The dangers, even once the hole is ‘sealed’ are still ever present. A new wormhole may open in my home hole, giving hostiles an entry point. A new WH may pop in my static krabhole that connects to a large group looking for juicy ratters (the commonly used WH ‘tinkersnakes’ run ~1.2b a throw and you need at least two of them).
Those who live in the krabhole may login and start rolling the hole home, or dropping Drifters on me at the end of sites which then ties me down for ~10-15 minutes unless I’m specifically setup prepared to deal with them.
Compare this with 0.0 ratting: undock krabship, warp to anomaly, krab. When that site is done, a new one of the same class respawns in short order. Endless sites to run and a Local Channel to alert me to any hostiles entering system.
I may be safe from some huge capital blob, or BLOPS fleet cynoing in on top of me, but there are many, many other dangers that nullbears don’t have to deal with. The commonly used 0.0 AFK’tars or VNIs aren’t an option in wormholes. It’s all ‘active ratting’ all of the time.
Now, with all of that said, the Risk:Reward ratio is, imho, worth it. One good Krab session can fairly easily net me several billion ISK.