Moons suck

they could make it so concord will come out there if there have been over 5 pod or ship kills by players for 3 hours and if any players kill other players or have crimal they will get killed by concord

Yeah, this is it working.

The rewards for high sec are still extremely disproportionate to the lack of danger. CCP at this point is willing to give a token “wardec” or “gank” to placate the “Eve is dangerous“ masses but in practice it is only meant to fool people into believing the “Eve is a hardcore PvP game” myth. CCP could remove wardecs entirely at this point and it’s, what, 2 groups of 50ish people that would lose their playstyle, and removing ganking would upset 2 groups of 50ish people playing that play style? Being generous here. Because the only outcry and resistance from the rest of the player base would be from those who keep deluding themselves into believing the “Eve is dangerous” myth and this would shake that belief too much, nevermind they still help usher in the end of the can-do risk-taking frontier attitude.

To return to my first line: CCP has already forced high sec players to quit. Many of the dudes into suspect baiting, wars, can flipping, etc are long gone. Maybe it’s because I teleported 10 years into the future and have a unique terrible perspective, maybe it’s every time I reach out to my old 10+ year old contacts and hear the same thing, maybe it’s CCPs fact that >50% of the player base is younger than 4 years old and doesn’t remember pre-Crimewatch, the fact is high sec players have already quit in droves — they were just the rough PvP type. And CCP was sure to replace them with the kinds of complainers we hear about now.

Something similar happened in nullsec, btw. People who thought shooting and being shot at was “winning” are instead replaced by people who point to their ever growing hangar stockpiles and call that “winning”.

So it’s no wonder no one wants to mine moons in Lowsec. If you could instead be surrounded by the safe universe why would you go to the last k space area that has the dangerous frontier spirit for the same amount of reward as a blue donut or highsec protections?

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I think you are right, but what happened to this game? We all used to go everywhere.

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I think you know what happened. Somewhere sometime long ago someone posed the then entirely reasonable thought that if people could generate more wealth they’d be more likely to go out and spend it on some adventurous and riskier activities. In other words, if losses were easier to replace people would be less risk averse.

What happens, though, is that people put all that wealth at risk in the most boring of ways: Hauling it to Jita in an autopiloted freighter. So you have these people who generate wealth and are covetous of it upset that their wealth generating machine can be interfered with. The group starts out small, but they quickly indoctorinate new players into their fold. “Teaching” them how to make wealth for the sake of having it, but not teaching them how to keep it using methods they are themselves unwilling to employ, reasoning nobody should have to in highsec because it’s called highsec. Once you collect a critical mass of players who play just to grind and occasionally do throwaway PvP if they feel like it, claim that further changes are necessary to appeal to the playerbase, which has changed. The more it’s slid in that direction, the faster it continues to slide in favor of a newer audience enticed by the lure of safe wealth progression as it gets easier and easier but always falling just short of that holy grail of a guarantee. One more nerf™.

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They cannot even undock in nullsec now unless it is 100% blues in local. They made CCP introduce mobile observatories so that they could make sure they wouldn’t lose any ships.

They got rid of the wardecs that used to be everybody’s soft introduction to PvP.

Now it is all just opt-in PvP. My god man! It used to be that if I wanted to do PvP, I would log in to Eve. Now you log into Eve and you can’t even find anybody who will chat in local, because even doing that is considered too threatening or something. Everybody just PvE’s. The absurd thing is that Eve is one of the lamest, most un-fun PvE games I have ever played. There is no aspect of PvE in this game that is any better than playing solitaire, or working the palletizer on the assembly line IRL, for that matter. But we used to do it, partly because it made the PvP that much edgier - knowing that you would have to do totally horrible PvE “detention” in order to make up for your loss. Now the players just sit in detention the entire time! What the H?

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Crashing the omega population is definitely the way to save this game (that was sarcasm, just to be clear).

I’ve been playing for 19 years and I don’t share your point of view at all.

If you think that’s what I was advocating for, then you’re not willing to understand.

Look I get it.

There’s a lot of players who see a large number of players in high sec and they want those players to get out into the rest of the game because that basically means more content for everyone. The thing is, literally no matter what you do you’re not gonna find a way to alter the game mechanics in a way that will push those people out if they don’t wanna go.

The argument that high sec rewards are disproportionate is just silly. It’s just not rooted in reality, and honestly it doesn’t matter anyway. High sec play has to be rewarding and fun. High sec players keep the lights on at CCP at the end of the day. They outweigh everyone else, and they’re the ones subbing their omega and buying plex besides to sell and fund their bling golem habit.

If you make the game suck for high sec players, you end the game. That’s it. that’s what it boils down to in the end. There’s no amount of punishment you can leverage to force them into low or null. If their gameplay ceases to be fun they’re not coming to join your gameplay, they’re going to another game that gives them value for their time.

If you want high sec players to come out of their safety zone you need to make lowsec/nullsec/whatever more appealing to them, not high sec less appealing. Degrading high sec just pushes the population down and degrades the game for everyone. Suspect baiters and can flippers and suicide gankers don’t even register as high sec players. They’re statistically completely irrelevant. They never mattered and never will matter. Same with players that used to wardeck every other corp before the wardec changes - they’re trivial. Just a drop in the ocean.

When the high sec mission runners and the high sec miners quit, Eve is dead. Dead as a dead thing on international dead day. Dead Jim. Dead.

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I do want you to know I hear you. So I really mean this when I say: No, you really don’t.

Forgive me, but this is really the last I’m going to say on that. I’m not going to hijack someone else’s thread to go off-topic to gratify someone who keeps going out of their way to put up a facade of rhetoric that pretends an intention of understanding but whose actual communication does not reflect an intention to listen and understand.

Uh huh. Sure.

In all honesty I think the problem with lowsec moon mining is that basically anything that contains isogen is equivalent to or better than moons. So why bother setting up an athanor, fueling it, defending it, when you can just get ore as good as whatever that thing dredges up in an anomaly?

Probably a stupid idea, but I’ll propose it anyway: moons in lowsec have 100% jackpot rate.

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Mr. Great Lord Trump,

Your idea is not stupid, it’s just misunderstood.

The issue is that it requires a mining ship and faceroll gameplay of sit still AFK until the timer finishes for your cargo to be at or near capacity.

What it needs to be is an acceleration gate with a XL sized can 25km away from the landing spot, with refinable blocks sized 17,500 m3 each and about 1 million m3 total of them. The deadspace area would prevent outgoing regular cynos, and regular cyno beaconing. The warp gate spawns and allows entry 6 hours prior to the asteroid loot being available for looting.
Warp to the acceleration gate that is spawned about the same distance as the center of a moon, and then warp to the pocket, and then burn to the box and get the loot, and then warp off with the goods.

Make it a super dangerous sort of PI run, with the option to slowboat freighter in to get it all at once. There’s plenty of gamplay piloting a mostly defenseless ship to a few dangerous areas for warping, and then onward to glory and without the stupid faceroll afk gameplay of mining.

Long story short, low sec did it to themselves. They gate camp, hunt, run everyone out, and now no one wants to set up shop there. It’s like the Detroit ghetto thing I mentioned earlier. That’s why places like that can’t have nice things. The thugs do their thing, run out all of the businesses and citizens, then whine that their city has nothing left and gone to ■■■■. Same thing goes for low sec…

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Lowsec is in a quite good state atm and you are just being a weird mouth breather.
Maybe you shouldn’t talk about things that you don’t partake in, just like you don’t see me talk about lvl 4 missions or whatever trash you punk enjoy

Flooding the market with more materials is not the answer. People in lowsec don’t want to mine. Get rid of these moons and crok ■■■■ and give us something pvp related instead. Let the nullbrains mine all day if they so desire.

Many things culminated into moon values collapsing
Higher ship yields overall
Doubling of moon rock sizes
Moon Compression

And now we’ve reached the point where nullsec is nearly worthless for ANY form of mining. Garbage ABC’s, Mercoxit sparse and hard to mine, and morphite cheaper than ever, gas inferior to wh and lowsec, ice is in the toilet, but moons remained lucrative for a long time until the recent changes which were the final nails in the coffin for nullsec.

One just has to mine according to production bottlenecks to not be wasting their time. There’s still isogen and ls/wh gas. These can be a real hassle compared to simply undocking and warping to moon drill #19 in your home system with intel and umbrella, and that is reflected in their higher value. But still, someone has to do it, or nothing’s going to be built.

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Moons still suck.
25% decrease in moon yield is a good step into the right direction.
However, I think with reintroduction of ores to null didn’t go far enough. It shows yall understand the core issue: People in low don’t wanna mine. We don’t want noxcium. We only care for the moons as long as they are good money.

Please let the nullbrains mine, and free us of these shitty moons. Gib passive income. Thanks.

Lol :joy:, I’m laughing not because I think it’s good to laugh at the obvious but it simply continues CCP’s attempts to throw stuff at a wall and see what sticks approach that more often than not results in the continued disappointment of the community as a whole.

CCP (by default) listening to those that seek to drag the community down by way of nerfs and blocks will simply depress the player numbers as most games understand that many people like to grind on their routine not be targets by those who are looking to get reactions from others whom they otherwise couldn’t.

Since eve is a game of many facets one fix is not going to change the game for the better but nor should CCP ignore the fact that the only way forward is not trying to be hardcore in a time of so much choice, if people can’t grind here then they will get their fix elsewhere, as long as CCP ignores the PVE community to provide content and continue to try to cater to hardcore PvP when it exists already no amount of candy will get people to go where they don’t want to be.

What a great post, I’m sure all the people that mine in low will agree. Let’s just wait untill they’ll post here. Oh wait, they don’t exists.

Seriously @zazzmatazz_Xu you have litterally said you don’t wanna mine in low yourself. Yet you still white knight for a community that litterally doesn’t exist. Move nox to highsec for all I care

Keep the nox, keep all roids in low sec for all I care, WK has nothing to do with the point that CCP needs to adjust their approach, bottom line is obviously some people do mine in low because nox is still being stocked, but enough people who live and run in high sec want nothing to do with low/null and would rather stay where their not constantly having to look over their shoulder and rather enjoy the PvE.

For the life of me it’s hard to fathom why some just can’t leave others alone who in no way are anymore exciting than an NPC existing in the verse.

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